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-   -   First Annual C3G Con Map Contest! - WE HAVE A WINNER! (https://www.heroscapers.com/community/showthread.php?t=60697)

tcglkn June 5th, 2022 10:11 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
I don’t feel like a competitive map should have that complex and random of a special rule. That seems like too much.

IAmBatman June 5th, 2022 10:23 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Having trouble parsing what the deal is with the wells here without seeing it in 3D. Are they too deep for a figure to move out of or something? I know that maps with overhangs are really tough to play on TTS.

Ericth74 June 5th, 2022 10:27 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Quote:

Originally Posted by A3n (Post 2519514)
What was actually happening when rendering the space mat?

The image of the map should work fine to import to TTS. I should've already thought to do this.

I've got one set up in TTS. I wonder if it can be put on the table itself, turning from green to the space map?

https://i.imgur.com/i3byRWM.png

Yodaking June 6th, 2022 09:14 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Quote:

Originally Posted by A3n (Post 2519514)
What was actually happening when rendering the space mat?

The image of the map should work fine to import to TTS. I should've already thought to do this.


When I go in under the tools menu and click on high quality rendering, the image just goes black with only the different colored dots showing up. I may have not installed something correctly.

Yodaking June 6th, 2022 09:15 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Quote:

Originally Posted by tcglkn (Post 2519517)
I donít feel like a competitive map should have that complex and random of a special rule. That seems like too much.


Yeah, that was the way I was leaning as well, but I wanted to get some feedback and lay out where I was currently at.

Yodaking June 6th, 2022 09:24 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Quote:

Originally Posted by IAmBatman (Post 2519518)
Having trouble parsing what the deal is with the wells here without seeing it in 3D. Are they too deep for a figure to move out of or something? I know that maps with overhangs are really tough to play on TTS.

The castle walls are ~10 levels high, which I used to make circles. The middle hex of the 7 hex tile shape is empty. So if someone like Magneto throws someone down into the hole, that figure might not be be able to get out using normal movement rules.

Thinking maybe a 'no gravity' themed rule might be the better solution, letting someone just move/climb out of the hole without much difficulty since they would be no gravity in space. That would also allow someone to move up the side of any of the castle walls (while in space, not from inside the lab) without needing a ladder. That should make it more balanced for units that don't have a flying/leaping type of power. Maybe something like moving up X amount of spaces only cost 1 move when on an outer space hex, similar to the climbing powers.

IAmBatman June 6th, 2022 10:08 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
I'd probably just cap the holes. Lotta massive height change on that map.

Ericth74 June 6th, 2022 10:15 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Maybe Boom Tube or Turbo Lifts?

IAmBatman June 6th, 2022 10:24 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
The space mat dimensions used on the S.W.O.R.D. map are incorrect as well. It looks like it's 21x18 there, and the mat is 20x16.

Yodaking June 7th, 2022 10:14 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
I used the file included in the official thread. There are white lines through the two outside edge rows (the 18 hex wide sides), if that means they aren't actually there to be used then they should just not be there at all as it just confuses the issue. Same if the file is one hex longer than it should be. I see some white dash marks on every other hex of the two ends.

IAmBatman June 7th, 2022 10:16 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Yeah, I didn't make that file. Looks like the white marks are probably not meant to be used. Plus side is you should be able to delete those when editing the first level.

Yodaking June 7th, 2022 10:19 PM

Re: First Annual C3G Con Map Contest! (All are welcome)
 
Just tried it and you can delete individual hexes from the mat layer.


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