Castles for the Generals
I'm not sure if this has been discussed in this fashion before. And if it has, apparently my searching skills on this site suck. So, please indulge me for a moment or point me to the right place.
If we assume the FotA is Jandar as per the flag included with it, I've been wanting to make/3D print/buy castles for the other generals. But, what would be the theme for each of them? I've seen an awesome Utgar fortress and I even built one out of megabloks that I plan to use - all dark and sinister. But what about the others? Aquilla - Jungle Einar - Far East or Roman? Vydar - Futuristic/tech Ullar - Elvish or just another variation on FotA? Thoughts? |
Re: Castles for the Generals
Jandar is the castle. Not sure what you've seen for Utgar so I've listed him below as well.
For me the rest would be; Aquilla; Tent city Einar; Wooden fortification Utgar; Mausoleum type structure Ullar; Treetop building Valkrill; Cave Entrance Vydar; Crash-landed Space Ship |
Re: Castles for the Generals
I like AMIS's answers overall here, but for Einar, how can you go wooden fortification over a Japanese style castle?
https://www.japan-guide.com/g9/3501_01.jpg |
Re: Castles for the Generals
Technically, that is a mostly wooden fortification. :)
Maybe not, pretty sure the top part is wood. Their building techniques are ridiculous. Able to withstand earthquakes and there is no metal. Built like Lincoln Logs. Aquila I see like an Ewok village. I started working on that long ago, still got the materials lying around somewhere. :) |
Re: Castles for the Generals
Einar is noted in Thormun's Journal to have a golden palace floating on an island in the middle of a lake, which a long bridge full of Einar Imperium sculptures leading to it.
One of these days, I'll spray paint a castle set gold and make some representation of that palace. :lol: |
Re: Castles for the Generals
Well met! A long forgotten Ullar stronghold: The Lost City of Ashra! https://www.heroscapers.com/communit...ra_final_1.bmp https://www.heroscapers.com/communit...ra_final_2.bmp Battle Report - The Lost City of Ashra! https://www.heroscapers.com/communit...ashrab_bmp.jpg https://www.heroscapers.com/communit...bmp_899039.jpg https://www.heroscapers.com/communit...u_bmp_4904.jpg https://www.heroscapers.com/communit...ashram_bmp.jpg "The Treasures are here, here, here, here, and here," the Ninja said. All are closely guarded by Warriors." The Captain thought a moment. "We need to divert their attention. Ideas?" The Ninja spoke again. "They value their Sacred Trees above all else, save, perhaps the life of their Great Priest, Acolarh. A threat to either or both should do the trick." "Not everyone will like the idea of killing trees, or priests for that matter," the Captain said. "But they'll get over it somehow. Being filthy rich will help." The C3G Christmas Special Falling Trees were used in this scenario. http://heroscapers.com/c3g/released/...rgreenTree.jpg http://heroscapers.com/c3g/released/...rgreenTree.jpg https://www.heroscapers.com/communit...ra_final_5.bmp The Victory Conditions were as follows: The Victory Conditions. The team with the most Victory Points (out of 13 total) after 12 rounds wins. VPs are awarded to each team as follows: 2 VP for killing Acolarh. 2 VP for destroying the Great Evergreen. 1 VP for destroying each of the 4 Evergreens (other than the Great Evergreen). 1 VP for the each of the 5 Treasure Glyphs carried back to either Zap Zone (the hexes adjacent to the Outcrops). The Treasure Glyphs (face down, normally trapped) are Brandar's Chest, Bracers of Teleportation, Potion of Healing, Ring of Protection, and Belt of Giant Strength. When used, the Temporary Treasure Glyphs are transforned/converted to Brandar's Chests, rather than destroyed, and may still be carried to the Zap Zones for VPs. |
Re: Castles for the Generals
Nice!
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Re: Castles for the Generals
This is what I have in the plans for Utgar's castle:
Quote:
https://www.heroscapers.com/communit...ad.php?t=35891 |
Re: Castles for the Generals
Well met! Quote:
Although the Castle is very pretty, and using the Glyph of Rannweig to prevent flyers from dominating worked like a charm, my map making skills are roughly eight years' improved. A new, free built Castle would be not nearly as claustrophobic, nor have more than five levels of height. |
Re: Castles for the Generals
Hyground Tiles has an awesome tree fort set, but I'm not sure it quite fits the Ullar Elven feel:
https://www.hygroundtiles.com/shop/3...-fort-set.html But I do get the feel that it should be perhaps one large tree with several smaller trees linked via walkways. |
Re: Castles for the Generals
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Re: Castles for the Generals
Well met!
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