The Book of Sunfire
The Book of Sunfire _________________________________________________________________C3G MARVEL SUPER SECRET EXCLUSIVE 48 NOT JUST ANOTHER MUTANT BOOSTER http://heroscapers.com/c3g/released/...fire_comic.png Comic PDF http://heroscapers.com/c3g/released/...nfire_mini.png Mini PDF The figure used for this unit is a Heroclix figure from Armor Wars set. Its model number and name are #058-060 / Sunfire. Its model number and name are #208 / Shiro Yoshida. Character Bio - Shiro Yoshida’s mutant abilities first triggered when he came in contact with the radioactive soil of Hiroshima, the same atomic radiation that took his mother’s life. Manipulated by his uncle to use his abilities and take on the codename Sunfire, Shiro made his first appearance as a villain attacking the United States Capitol, where he came into conflict with the X-Men. When Sunfire’s father was murdered by his uncle, Sunfire killed his uncle in revenge, then turned himself over to the authorities. Sunfire was later approached by Professor Charles Xavier and offered a spot on a new team of X-Men. Sunfire assisted the X-Men on their mission against the living island of Krakoa, but refused to join the team. Sunfire continued to ally with and occasionally come in conflict with the X-Men and other superheroes, but always in the interests of protecting Japan. Years later, after losing both of his legs in a fight with Lady Deathstrike and willingly giving his mutant ability to Rogue, Sunfire was forcefully recruited by Apocalypse to become his new Horseman of Famine. Manipulated and controlled by the forces of evil over multiple conflicts, Sunfire was finally freed but left dishonored and disgraced. Wolverine later approached Sunfire and convinced him to once again join the fight on the side of good. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Sunfire - Design Phase
NAME = SUNFIRE
SECRET IDENTITY = SHIRO YOSHIDA SPECIES = MUTANT UNIQUENESS = UNIQUE HERO CLASS = DEFENDER PERSONALITY = HONORABLE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 6 ATTACK = 4 DEFENSE = 6 POINTS = 250 HONORABLE DEFENDER After any other figure you control in or within 4 spaces of your Start Zone is attacked by an opponent's figure and receives 1 or more wounds, you may reveal an "X" Order Marker on this card to immediately move Sunfire up to 6 spaces. After this move, if the attacking figure is within 6 clear sight spaces of Sunfire, roll X unblockable attack dice against that figure. X equals the number of wounds the defending figure received from that attack, up to a maximum of the defending figure's Life number. RAINING FIRE After Sunfire moves with the Flying special power, instead of attacking, you may roll one unblockable attack die against each figure Sunfire passed over that does not have the Lava Resistant special power. LAVA RESISTANT Sunfire never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces. FLYING ORIGINAL DESIGN:
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Re: The Book of Sunfire - Design Phase
This is one of my oldest write-ups, and I haven’t worked on it in awhile. Sunfire’s powerset is pretty generic for a fire-based character: he can create plasma blasts which he generally uses as projectiles, he can fly, he’s immune to heat, etc.
Instead of focusing on his powerset (which I represented in his stats and Lava Resistant), the write-up focuses on trying to capture his personality (arrogant but honorable and deeply devoted to protecting his country). I still like Honor of My Country and how it plays, and an “X” mechanic is an absolute must as he never worked well with the X-Men (and specifically Xavier). I’m thinking Counter Strike could probably be dropped as I’m not sure it’s very iconic for him to be skilled in melee combat (I was going off of Comicvine and Wikipedia when I added it to the write-up). Overall, I’m not too attached to any parts of the write-up and I’m open to tweaks. Thoughts? ADDITIONAL COMIC ART:
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MINI BACKGROUNDS:
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Re: The Book of Sunfire - Design Phase
I don't like how it encourages the player to not move figures from their startzone. I wish I had another suggestion for Honor of My Country because I feel that's really important for this character but I don't have one at this time.
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Re: The Book of Sunfire - Design Phase
I like Honor of my Country - definitely feels appropriate. Probably needs a name change, though, as your start zones in Madripoor or Canada definitely aren't Japan. "Honorable Defender" or something. I'll think on it.
I'd say cut Counter Strike as well. He's always darting around in my experience, with limited hand-to-hand combat stuff. An "only against range" counter strike might be cool, though. I'm actually not 100% sure if he's immune to fire, actually. Anyone know for sure? |
Re: The Book of Sunfire - Design Phase
I like the theme behind Honor but not sure about it's execution. Have we referenced Start Zones before on a card power? Either way, I don't like the encouragement of start zone pod sitting, that is super boring for the other team. I'd rather see the power move around the board with him as an aura, then he becomes honor bound to defend any of his allies that are under attack rather than trying to tie it to Japan.
HONORABLE WARRIOR After an opponent takes a turn, if a figure you control within 4 spaces of Sunfire received 1 or more wounds that turn, you may reveal the “X” Order Marker on this card to immediately take a turn with Sunfire. If you do, Sunfire may only attack the opponents figure that just completed its turn. Then Johnnys ranged counterstrike suggestion sounds fun. RANGED COUNTER STRIKE When rolling defense dice against a normal attack from a non-adjacent figure within 6 clear sight spaces of Sunfire, all excess shields count as unblockable hits on the attacking figure. |
Re: The Book of Sunfire - Design Phase
Honorable Protector seems an appropriate name.
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Re: The Book of Sunfire - Design Phase
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The "after an opponent takes a turn" mechanic is asking for misinterpretation, I fear, due to a player's entire turn and a "turn" that player takes with a figure being separate thing. I know the former is being referenced here, but I'm also confident some folks will read it as the latter, which leads to all sorts of messy turn interruption. Seems like instead we could do it as a once per round after you take a turn, if figures within however many spaces received wounds this round type of thing. Or we could make it automatically after the figure's turn and make it a static movement with an auto wound or unblockable die, more like Bizarro or something like that. Or we could just boost his attack dice for the rest of the round after a friendly figure is wounded, like a riff on Wonder Girl. I think I might like that approach best. |
Re: The Book of Sunfire - Design Phase
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And yes, we've referenced Start Zones in powers before (Heimdall and the Bifrost for instance, but I'm not sure if we've used it on any other cards or not). Quote:
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EDIT: Missed Bats post; I'm not opposed to some of the other changes to simplify it mechanically, but I also don't think the current power is an issue. We could probably add some extra wording for clarity or even just FAQ it. |
Re: The Book of Sunfire - Design Phase
I like Engulf, especially at a lower roll and then perhaps one more Life to offset no defensive power. Good stuff V.
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Re: The Book of Sunfire - Design Phase
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Re: The Book of Sunfire - Design Phase
Engulf would be a pretty cool addition. I like Honor of My County (though it's misspelled in the SP) as-is with a name change. I don't think it encourages SZ-podding as much as it punishes the opponent rushing your SZ.
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