The Book of Vorid Glide Strikers (Mostly Revealed)
The Book of Vorid Glide Strikers Age of Annihilation https://cdn.discordapp.com/attachmen...E_STRIKERS.png Made by @Anitar Card Information:
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Character Bio: The Vorid Glider Strikers are the Clockwork Combine’s elite light infantry air assault division. Capable of rapid deployment and insertions behind enemy lines, the unit is comprised of all volunteers, who have the fortitude, resolution and training to meet the harsh requirements needed to “wear the sky sails”. Generally considered glory seekers by other Clockwork units, the Vorid Glider Strikers are nonetheless respected by fellow soldiers for their tenacity and feared by enemies for their effectiveness. Quote:
_________________________________________________________________ -Rulings and Clarifications- N/A_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - Brave Arrow: Scout Melee Attack EnhancementSynergy Benefits Offered N/AC3V & SoV Synergies:
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_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings |
Re: The Book of Vorid Glide Strikers (Mostly Revealed)
We've also got a very hi-res pic of a single Glide Striker, by the way.
https://www.heroscapers.com/communit...e_original.jpg |
Re: The Book of Vorid Glide Strikers (Mostly Revealed)
Thanks for bringing that to my attention. I've added it to the OP.
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Re: The Book of Vorid Glide Strikers (Mostly Revealed)
Am I understanding this correctly?
It will take 4 activations of this squad with no losses to get up to 4 attacks of 2 (+probable height)? |
Re: The Book of Vorid Glide Strikers (Mostly Revealed)
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Re: The Book of Vorid Glide Strikers (Mostly Revealed)
I don't tend to think of them as a four-man squad that will have four attacks on one order marker. Rather, they can be treated as four individual assassination attempts (a quiver with four arrows, if you will). Unlike the Airborne Elite, the strike will happen when you want it to, and you will be guaranteed four activations with this card, even if it ends up being only one figure each turn. Personally, I consider it a pretty unique take on unique squads. Your winged assassin can appear anywhere and immediately attack, causing a sudden problem that your opponent will likely want to deal with before it magnifies with additional activations. Assuming you have opportunity to place them on height, each unit's first turn should grant them 3 attack and 4 defense (taking Evasive 1 into account).
Now, getting them to consistently wound something is a different matter. |
Re: The Book of Vorid Glide Strikers (Mostly Revealed)
You can also try to set up for an initiative switch, drop one on OM3 when you're down in initiative with the initiative glyph, then try to drop another one the next round on OM1.
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Re: The Book of Vorid Glide Strikers (Mostly Revealed)
In comparison with the Airborne, there's another advantage! If my understanding is correct the glide strikers are guaranteed to enter the battlefield, while the Airborne are not. I think that means you cannot end a game with them not activating. That could make the glide strikers pretty devastating in the endgame when your opponent only has a few figs left.
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Re: The Book of Vorid Glide Strikers (Mostly Revealed)
They're only guaranteed if you put Order Markers on them, but yes, they are a lot safer than the airborne.
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Re: The Book of Vorid Glide Strikers (Mostly Revealed)
Without help, the VGS are best when they get to take advantage of an initiative switch or as late-game cleanup.
They're an interesting choice of recipient for Finn the Viking Champion's "Warrior's Attack Spirit" as well. |
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