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-   -   The Book of C3G Destructible Object Rules (https://www.heroscapers.com/community/showthread.php?t=55039)

Margloth March 6th, 2019 01:00 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by Tornado (Post 2260451)
If you put hexes on the card where you place the figures, they could attack each other while in the car, also you could designate the Driver's seat.

If you’re going to go this level of complexity, I think Tornado hit the nail on the head here. Are the cards big enough to allow this? Maybe a reverse side image?

This would also allow you to have an “inside the vehicle battle” ala Deadpool, which would be sweet.

IAmBatman March 6th, 2019 08:50 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
So I think we have two realistic options here:

1. Put a space on the cards to designate a driver, then do as quozl says and have all other passengers basically be all engaged/in clear sight within the vehicle, but not with designated spaces. There should be room on the cars to achieve this, IMO.

2. Create an addition to the cards/extra printable strip of hexes to fit all the figures on. I just don't see any way that a multiple passenger vehicle would be able to fit hexes for each passenger on the card itself.

Thoughts? Preferences? Votes for preferences?

Tornado March 6th, 2019 11:01 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I prefer to have the hexes on the card over a single hex. I believe you can fit two on a normal card really easily. More would be more difficult but you could superimpose the hexes over the text and art for up to seven hexes on a card.
I would like to hear from the art team as they have to do the extra work here.
Though I may be able to help here once I get Photoshop.

Yodaking March 6th, 2019 01:44 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Since the figures in the vehicle are in the vehicle and not on the board, with LOS and range now being counted from a vehicle that may only cover 2 hexes itself, we don't really need the spaces inside the vehicle to be hex shaped for any reason do we? Could we just have a block of 4 square spaces for the 4 seats in a passenger card? Two front seats & two back seats.

IAmBatman March 6th, 2019 02:39 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
As long as they can reasonably fit standard sized bases, I think it's OK to go non-hex.

Knowing how we like to fill out the power text area on Army Cards I worry how putting spaces for each passenger will restrict us. Is that even doable for the Mole Machine, for instance?

Yodaking March 6th, 2019 03:00 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
What if the the vehicle seating arrangement chart was on the back of the card? You would have to flip it over anytime someone was in the vehicle, but most of them shouldn't be to complicated a power set that you need to constantly re-read the powers. Maybe include some 'basic' side info like def. and life along side the seating chart.

IAmBatman March 6th, 2019 08:53 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I don't like that idea. Because the whole reason to have cards is to be able to reference the special powers. We shouldn't make that a chore for folks.

I guess we should consult the art team before going any further to see what they're capable of on this, what they think would be a good idea for the aesthetics of the project, and whether any of them would be up for spearheading the art side of things for this!
@Scapemage @Arkham @tcglkn @japes @A3n

That's all the reasonably active art dept. members I can think of. Let me know if I missed anyone.

Basically what we're trying to do here, art team, is create Vehicle Destructible Objects that include designations for where the passengers are sitting, especially the drivers.

I came up with these two potential options:

1. Put a space on the cards to designate a driver, then do as quozl says and have all other passengers basically be all engaged/in clear sight within the vehicle, but not with designated spaces. There should be room on the cars to achieve this, IMO.

2. Create an addition to the cards/extra printable strip of hexes to fit all the figures on. I just don't see any way that a multiple passenger vehicle would be able to fit hexes for each passenger on the card itself.

Tornado chimed in with a third potential option:

3. I prefer to have the hexes on the card over a single hex. I believe you can fit two on a normal card really easily. More would be more difficult but you could superimpose the hexes over the text and art for up to seven hexes on a card.

and Yodaking a fourth:

4. What if the the vehicle seating arrangement chart was on the back of the card? You would have to flip it over anytime someone was in the vehicle, but most of them shouldn't be to complicated a power set that you need to constantly re-read the powers. Maybe include some 'basic' side info like def. and life along side the seating chart.

I would personally be against anything that made it difficult to reference the special powers on the card. But the point of this post is to hear from you fine folks in the Art Department. Thoughts? Feelings? General apathy? Excited engagement? :-D

IAmBatman March 6th, 2019 08:53 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I don't like that idea. Because the whole reason to have cards is to be able to reference the special powers. We shouldn't make that a chore for folks.

I guess we should consult the art team before going any further to see what they're capable of on this, what they think would be a good idea for the aesthetics of the project, and whether any of them would be up for spearheading the art side of things for this!

@Scapemage
@Arkham
@tcglkn
@japes
@A3n

That's all the reasonably active art dept. members I can think of. Let me know if I missed anyone.

Basically what we're trying to do here, art team, is create Vehicle Destructible Objects that include designations for where the passengers are sitting, especially the drivers.

I came up with these two potential options:

1. Put a space on the cards to designate a driver, then do as quozl says and have all other passengers basically be all engaged/in clear sight within the vehicle, but not with designated spaces. There should be room on the cars to achieve this, IMO.

2. Create an addition to the cards/extra printable strip of hexes to fit all the figures on. I just don't see any way that a multiple passenger vehicle would be able to fit hexes for each passenger on the card itself.

Tornado chimed in with a third potential option:

3. I prefer to have the hexes on the card over a single hex. I believe you can fit two on a normal card really easily. More would be more difficult but you could superimpose the hexes over the text and art for up to seven hexes on a card.

and Yodaking a fourth:

4. What if the the vehicle seating arrangement chart was on the back of the card? You would have to flip it over anytime someone was in the vehicle, but most of them shouldn't be to complicated a power set that you need to constantly re-read the powers. Maybe include some 'basic' side info like def. and life along side the seating chart.

I would personally be against anything that made it difficult to reference the special powers on the card. But the point of this post is to hear from you fine folks in the Art Department. Thoughts? Feelings? General apathy? Excited engagement? :-D

A3n March 6th, 2019 09:43 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
What is the issue you are trying to solve with all that? (sorry I don't have the time read through the thread atm)

Why does it matter who is driving? This is a game not a simulation. KISS!

IAmBatman March 6th, 2019 09:48 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Unfortunately KISS has failed the fun test with our testers, which means we're opening it up to make figures in Vehicles more of a part of the battlefield.

This means allowing for clear sight into vehicles, which means an occupying figure could potentially be mind controlled. Which means you could potentially have two figures of different armies occupying the same vehicle.

Which, under the current rules set, would make the vehicle get automatically destroyed. But if I drop 200 points for the Batmobile or something and someone String Pulls my Batman while Robin is riding shotgun and that auto destroys my Batmobile, that kinda sucks.

However if there are designated spaces for the figures to occupy, we can change the "auto-destroy" rules.

Does that make sense? Briefest rundown I could give without leaving out essential information.

johnny139 March 6th, 2019 10:09 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I think there's a simpler solution than designating spaces and occupancy and stuff - "if a vehicle is occupied, opponent's figures cannot enter that vehicle. If a figure's controller would change while it occupies the vehicle, if that vehicle is occupied by multiple figures, that player must first remove the figure they are taking control of from the vehicle." Or something like that. He automatically jumps out (or gets kicked out). Doesn't always make sense but it's a game not a simulation, yadda yadda yadda.

IAmBatman March 6th, 2019 10:11 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
That is an option that would let us otherwise continue with the direction we're heading in now. What do you guys think - Tornado and Yodaking especially since you were arguing for the designated driver direction?

Tornado March 6th, 2019 10:52 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Sounds easier but not as cool. :)
The last version failed from too.much simplicity and not enough fun.

A3n March 7th, 2019 12:21 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by johnny139 (Post 2261137)
I think there's a simpler solution than designating spaces and occupancy and stuff - "if a vehicle is occupied, opponent's figures cannot enter that vehicle. If a figure's controller would change while it occupies the vehicle, if that vehicle is occupied by multiple figures, that player must first remove the figure they are taking control of from the vehicle." Or something like that. He automatically jumps out (or gets kicked out). Doesn't always make sense but it's a game not a simulation, yadda yadda yadda.

:thumbsup:

Yodaking March 7th, 2019 03:40 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by Tornado (Post 2261146)
Sounds easier but not as cool. :)
The last version failed from too.much simplicity and not enough fun.


This is kind of where I'm at with it, but in the end you all can go in what ever direction you want. Not everyone has to use every set of optional rules. As such I think you'll get more people using a new set of optional rules if those rules go big and introduce a new layer of fun to a game. KISS here and it just comes off a bit boring IMO.

IAmBatman March 7th, 2019 07:18 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
If we can figure out the art side of things and that doesn’t stonewall progress here, I side with Tornado and Yodaking. Enemy figures fighting it out inside a moving car is such a superhero trope! I want to embrace that if we can.

Tornado March 7th, 2019 09:19 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I think it will play similar either way if we say that are all adjacent.
I just feel like we can do a little more if we go all out. More thoughts later.

IAmBatman March 7th, 2019 09:26 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Looks forward to it!

I actually think having a physical place to put them will keep things simpler for the rules, fwiw. It's a lot more intuitive to know what to do when there's a physical place for the figures.

Tornado March 7th, 2019 09:37 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Those were pretty much my thoughts as well.

Lazy Orang March 7th, 2019 10:40 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by IAmBatman (Post 2261190)
If we can figure out the art side of things and that doesn’t stonewall progress here, I side with Tornado and Yodaking. Enemy figures fighting it out inside a moving car is such a superhero trope! I want to embrace that if we can.

This. :up:

A3n March 7th, 2019 07:50 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Are you guys forgetting that we already have vehicle rules?

If you follow through the vehicle rules thread you will see that we discussed a lot of this already. Bat's you were even the one against having different sized cards to accommodate the placement of figures.

Ronin March 7th, 2019 07:52 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by A3n (Post 2261431)
Are you guys forgetting that we already have vehicle rules?

If you follow through the vehicle rules thread you will see that we discussed a lot of this already. Bat's you were even the one against having different sized cards to accommodate the placement of figures.

No, we're not forgetting that. We took a run at draftable vehicles under those rules and they were not popular, so we were looking to retool.

IAmBatman March 7th, 2019 07:57 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I'd still prefer to avoid different sized cards if possible, but I suppose it's an option that could be put on the table.

Scapemage March 7th, 2019 11:16 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
The hex overlay is a decent and reasonably doable option. It doesn't require changing the size of the card or printing on the back.

IAmBatman March 7th, 2019 11:18 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Would that obscure the text/make it hard to read? I mean, I know you'd have figures there and could just pick them up, but would it disrupt things otherwise?

Also, how would you propose distinguishing the driver?

Thanks for chiming in here!

Scapemage March 7th, 2019 11:19 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
The hexes would be transparent, kind of like a watermark. The driver one could be in full color.

IAmBatman March 7th, 2019 11:22 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I don't suppose you'd be willing to do a mock up on like the Sports Car or Mole Machine something to give us an example (don't want to put too much on your plate).

Scapemage March 7th, 2019 11:24 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
How many occupants would the Sports Car hold? If the PSD is on the server, I can take a look at it, but it's not living near the top of my to-do list right now.

IAmBatman March 7th, 2019 11:25 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
According to their current cards (and I assume we'd stick with this) the Sports Car has an occupancy of 2 and the Mole Machine has an occupancy of 4.

Tornado March 8th, 2019 12:03 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Now the Mole Machine is a bit tricky, as you cannot fit four hexes in a straight line on a card, 3 max. You could offset the driver though, that could work.
Thanks Scape!

IAmBatman March 8th, 2019 09:21 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Wouldn’t need to be a straight line. Couldn’t you do more of a cluster?

Lazy Orang March 8th, 2019 09:53 AM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Quote:

Originally Posted by IAmBatman (Post 2261525)
Wouldn’t need to be a straight line. Couldn’t you do more of a cluster?

Do the hexes need to be full size? Do they even need to be hexes?

Yodaking March 8th, 2019 12:43 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
A square the same size as a clix base should work.

IAmBatman March 11th, 2019 03:22 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Taking another shot at this with the idea that figures are occupying both the spaces the vehicle occupies and the spaces on the vehicle card. Please read it over carefully and let me know if there's anything I'm missing!

I added in two things you might not notice at first:

1. I only made figures inside a vehicle adjacent/engaged if enemies if the vehicle is Large or smaller. I figured with Huge vehicles we would have more extensive maps so engagement would not be a given. I do worry about "bigger on the inside" vehicles like the TARDIS for that, but maybe that should be distinguished as Huge anyway, because it's not like Magneto should really be throwing it around.

2. Since only the Player whose figure is occupying the Driver space now controls the Vehicle, I changed the rules for Exiting the Vehicle to be at the cost of an unblockable die. I figured if you're not driving they're not slowing down or parking for you, so you're basically jumping out of a moving Vehicle at your own risk. I did restrict the penalty to figures without Super Strength, though, since that seems thematic.

Anyway, newest version below!

Spoiler Alert!

Yodaking March 11th, 2019 03:27 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Good ideas on the jumping out of a moving car with/without SS.

IAmBatman March 11th, 2019 03:31 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Thanks! I had it all typed up with everyone getting the wounds and was making the post when I was like: wait, if you have Super Strength that should be no big deal!

quozl March 11th, 2019 03:31 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I like it (and you still don't need spaces inside the vehicle).

However, in your point #1, I'll remind you that Huge objects can be thrown.

IAmBatman March 11th, 2019 03:34 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
Yes, true, but less often at least. Like Magneto (II) can do it, but not Magneto (I) for instance. So Huge at least restricts it.

Edit: And the TARDIS should be Huge anyway, because Large figures should be able to Occupy it.

IAmBatman March 11th, 2019 03:35 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I'll wait for some more weigh ins, but if we all end up feeling good about things after today, I'll try to make some edits, cut out irrelevant parts, and type up an Enclosed Structure version tomorrow/later this week/once enough folks have chimed in.

IAmBatman March 12th, 2019 04:59 PM

Re: Draftable Vehicles Discussion Thread (Public Testing)
 
I propose we make the changes outlined below to the Vehicle Destructible Object rules in order to create rules for Vehicle Destructible Objects you can draft and occupy with figures from more than one player that we can return to public testing along with the Sports Car VDO.

Quote:

Originally Posted by IAmBatman (Post 2262546)
Taking another shot at this with the idea that figures are occupying both the spaces the vehicle occupies and the spaces on the vehicle card. Please read it over carefully and let me know if there's anything I'm missing!

I added in two things you might not notice at first:

1. I only made figures inside a vehicle adjacent/engaged if enemies if the vehicle is Large or smaller. I figured with Huge vehicles we would have more extensive maps so engagement would not be a given. I do worry about "bigger on the inside" vehicles like the TARDIS for that, but maybe that should be distinguished as Huge anyway, because it's not like Magneto should really be throwing it around.

2. Since only the Player whose figure is occupying the Driver space now controls the Vehicle, I changed the rules for Exiting the Vehicle to be at the cost of an unblockable die. I figured if you're not driving they're not slowing down or parking for you, so you're basically jumping out of a moving Vehicle at your own risk. I did restrict the penalty to figures without Super Strength, though, since that seems thematic.

Anyway, newest version below!

Spoiler Alert!


Tornado March 12th, 2019 06:54 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
Pretty sweet.
Can you throw a figure into a vehicle?
Is so, Magneto could throw a code in a car, then it's mutant driver takes off and kicks the foe out, getting a free swipe. Not bad for the car but could be vicious foe the Mole Machine, 3 swipes.
I am reading that right? The driver can kick out any passengers?

Do we want to lower the Defense on the Sports Car?

Ronin March 12th, 2019 08:12 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
I do think that bit should be clarified (in Exiting Vehicles) - not clear whether or not you're meant to be able to remove an opponent's figure from a vehicle you control.

yea to retesting once that's sorted out, though.

Not worried about the Sports Car's defense when you can shoot someone through the window.

Tornado March 12th, 2019 08:25 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
No, but it will affect the cost of the Car which could stand be lower.

IAmBatman March 12th, 2019 08:47 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
The intent is only to be able to control the exit of figures you control.

The mechanics for Entering a car are laid out in the rules and I don't believe they allow for a figure to be moved into a car by throwing/etc., but they actually have to do their own movement. That's the way I intended it, at least.

I'll look at the text and review the language for both things in a minute here.

IAmBatman March 12th, 2019 08:53 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
Should be fixed now.

For the "throw into a vehicle" bit, the text notes that you have to end your movement on an adjacent space to Enter. I don't think being thrown qualifies as the figure's movement.

Tornado March 12th, 2019 09:19 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
I thought it was the same. You can be thrown into an Engagement Strike, correct?

quozl March 12th, 2019 09:50 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
Just modify it to "movement during its turn".

IAmBatman March 12th, 2019 10:24 PM

Re: Draftable Vehicles - VOTE for return to Playtesting
 
The way I read it, "ending its movement" =/= "moves."

Quote:

Originally Posted by Engagement Strike
If an opponent's small or medium figure moves adjacent to Mystique, roll the 20-sided die. If you roll 13 or higher, the opponent's figure receives one wound. Figures may be targeted only as they move into engagement with Mystique.



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