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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

mac122 July 20th, 2010 12:34 AM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1150392)
Quote:

Originally Posted by SirGalahad (Post 1150337)
Why is the struck-through line necessay? "Immediately" means immediately after they reveal the OM on the Undead figure's card.

I had added it for further clarification, but if you guys don't think it's necessary, I have no issue with removing it.

I agree with SirG. It seems clear enough to me.
Simon looks good. I'll have to proxy some vampires to test him out when we get to that phase.

Lamaclown July 20th, 2010 08:13 AM

Re: Heroes of Fiction Thread
 
The wording seems good. Concise, clear, and simple as possible. I'll be doing some proxying myself, and looking forward to it!

Balantai July 20th, 2010 11:06 AM

Re: Heroes of Fiction Thread
 
Simon Belmont
Castlevania
Video Game
Jandar

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont, and its base is no more than 3 levels above Simon Belmont's height or 3 levels below Simon Belmont's base, Simon Belmont may add 1 to his Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont to a minimum of 0 defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Point: 120

Mini pic: http://www.miniaturemarket.com/inc/sdetail/631442

machinekng July 20th, 2010 11:36 AM

Re: Heroes of Fiction Thread
 
I like it.

:thumbsup:

Hidicul July 20th, 2010 12:53 PM

Re: Heroes of Fiction Thread
 
:thumbsup: OK we need 2 more people to playtest him. I'll start tonight or tomorrow on mine.

Hrockle July 20th, 2010 01:06 PM

Re: Heroes of Fiction Thread
 
I think he should be 130, but we'll let the playtesting see that.

:up:

Balantai July 20th, 2010 02:49 PM

Re: Heroes of Fiction Thread
 
One more thumbs up will push it to playtesting.

JC McMinis July 20th, 2010 03:26 PM

Re: Heroes of Fiction: Design Thread
 
Well don't know if mine counts because It was me who started Simon but :thumbsup: anyway.

mac122 July 20th, 2010 03:53 PM

Re: Heroes of Fiction: Design Thread
 
:thumbsup:
Here's mine. Nice work JC and all who commented.

Balantai July 20th, 2010 03:55 PM

Re: Heroes of Fiction: Design Thread
 
Great work, guys. And congratulations to JC to have the first figure pushed through the design phase. I will post my character choice, soon. I will also be creating a Playtesting thread.

EDIT: I created the Playtesting Thread. Once we get Simon through 2 or 3 playtest sheets, we can get him finalized.

Lamaclown July 20th, 2010 04:33 PM

Re: Heroes of Fiction: Design Thread
 
I hate to put a shameless plug in here but...

For checking possible synergies and bonding when playtetsting I have a pdf of all official figs separated by class, personality, and species for easy reference. You can download it here.

It has been helpful for me in the designing process many times before for easily checking what figs will be affected by different abilities.

Balantai July 20th, 2010 04:50 PM

Re: Heroes of Fiction: Design Thread
 
My custom:

The Doctor (10th Doctor)
Television: Doctor Who
Mini: Question from Heroclix. I plan on cutting question off of the base, painting on a face and gluing to a Heroscape base.
Wiki reference and information here.


Possible aspects of the Doctor I'd like to represent on the card:
  • Immortality
  • Sonic Screwdriver
  • Brilliant mentality
  • Ability to run from danger

Balantai July 20th, 2010 05:00 PM

Re: Heroes of Fiction: Design Thread
 
Please use the below ruleset when posting comments regarding The Doctor.

Phase 2: Brainstorming Stage
  • Only 1 post per person. Anyone from the community is welcome to post, but please limit it to one post for this stage. If you think of something afterwards and/or want to make changes to what you have suggested, then go back & edit your post.
  • If you disagree with ideas somebody else has put forward do so in your own initial post. Don't start a discussion about it, just state clearly why you disagree & offer something in it's place.
  • Remember at this stage the wording doesn't have to be accurate or official or even written like a power, just put your thoughts down as they come to you as it is only brainstorming. It'll be up to the designer to take what he likes & try to put them into something close to official wording.
  • The chosen figure must remain in the Brainstorming Phase for at least 24 hours. If the designer feels that he wants to wait longer, he may.

Lamaclown July 20th, 2010 06:31 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1151411)
My custom:

The Doctor (10th Doctor)
Television: Doctor Who
Mini: Question from Heroclix. I plan on cutting question off of the base, painting on a face and gluing to a Heroscape base.
Wiki reference and information here.





Possible aspects of the Doctor I'd like to represent on the card:
  • Immortality
  • Sonic Screwdriver
  • Brilliant mentality
  • Ability to run from danger

I can't wait to see this one! I won't have time to give any input on it until later but... great choice :thumbsup:
__________________________________________________________________

machinekng did a good job of representing the Doctor's abilities.
Another option for a special ability would be...

BRILLIANT
After placing order markers but before rolling initiative, each opponent's figure within 4 clear sight spaces of Doctor Who must reveal all order markers on its card to Doctor Who's player. (taken from Caesarea by Atmospro)

machinekng July 20th, 2010 06:50 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1151411)
My custom:

The Doctor (10th Doctor)
Television: Doctor Who
Mini: Question from Heroclix. I plan on cutting question off of the base, painting on a face and gluing to a Heroscape base.
Wiki reference and information here.




Possible aspects of the Doctor I'd like to represent on the card:
  • Immortality
  • Sonic Screwdriver
  • Brilliant mentality
  • Ability to run from danger


Okay here's my ideas

Doctor Who
Vydar

-Race: Time Lord
-Class: Adventurer (although he is a Doctor, I see him more as an adventurer (like Iron Man is classed as an Adventurer.))
-Personality: Either Brilliant or Tricky

Stats:
Life 4
Move 5
Range 1
Attack 3
Defense 3


Abilities

Regeneration
At the start of each of your turns after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card.

Daring Escape 12
When an enemy figure moves adjacent to Doctor Who, roll the 20-sided die. If you roll a 12 or higher, you may immediately move Doctor Who 3 spaces. Doctor Who does not take leaving engagement attacks when moved by Daring Escape 12.

Sonic Screwdriver
When you roll the 20-sided die for a Treasure Glyph trap with Doctor Who, you may add 4 to your die roll.

Points 80

Doctor Who would serve as a versitale Glyph grabber.

Comments:

Granite-M
Quote:

Originally Posted by Granite-M (Post 1151824)
I'd change that to "Each time you reveal an Order Marker after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card." ...just to make it a little simpler to keep track.

That would allow you the use the X marker to activate the ability. In addition, that is the offical wording from Thanos' Rejected by Death ability.

Lamaclown
Quote:

Originally Posted by Lamaclown (Post 1151558)

machinekng did a good job of representing the Doctor's abilities.
Another option for a special ability would be...

BRILLIANT
After placing order markers but before rolling initiative, each opponent's figure within 4 clear sight spaces of Doctor Who must reveal all order markers on it
s card to Doctor Who's player. (taken from Caesarea by Atmospro)

I think it would be: After placing order marker but before rolling initiative, each opponent's figure within 4 clear sight spaces of Doctor Who must show all order markers to the figure's army card to the player who controls Doctor Who.

Using the word reveal would create some confusion, as you reveal order markers when taking turns with figures.

Granite-M July 20th, 2010 10:28 PM

Re: Heroes of Fiction: Design Thread
 
I'd change that to "Each time you reveal an Order Marker after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card." ...just to make it a little simpler to keep track.

Balantai July 21st, 2010 03:59 PM

Re: Heroes of Fiction: Design Thread
 
Only 3 people have thoughts on The Doctor? :?

EDIT: I'm going to wait until tomorrow to post my draft. It'll give people a bit more time to post their thoughts.

wulfhunter667 July 22nd, 2010 01:32 AM

Re: Heroes of Fiction: Design Thread
 
I'm sorry I cannot add too much to this discussion on the good Doctor (I'm a Tom Baker man myself :D), but I can tell you I like the ideas presented so far. However, with the ability to return from destroyed, you're gonna have to bump that point cost up a bit. I realize the suggestion is just that, a suggestion, but 80 points for a regenerating figure, even if the roll requires a 20, is waaaaay too low. I'll reserve my further costing analysis for the draft.

mac122 July 22nd, 2010 01:37 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by wulfhunter667 (Post 1152945)
I'm sorry I cannot add too much to this discussion on the good Doctor (I'm a Tom Baker man myself :D), but I can tell you I like the ideas presented so far. However, with the ability to return from destroyed, you're gonna have to bump that point cost up a bit. I realize the suggestion is just that, a suggestion, but 80 points for a regenerating figure, even if the roll requires a 20, is waaaaay too low. I'll reserve my further costing analysis for the draft.

My knowledge of Dr. Who is limited to what I read from the Wikipedia article you linked to and the few times I stopped to watch a few minutes of the show on the local PBS station. (I didn't even know he wasn't human :shock:). What you have sounds like an interesting figure to play. I'll do my best to comment on the stats and abilities when you post your draft.

SirGalahad July 22nd, 2010 02:12 AM

Re: Heroes of Fiction: Design Thread
 
Dr Who
Vydar

Time Lord

Adventurer / Scientist
Brilliant / Tricky / Lucky / Quirky

MEDIUM 5

LIFE 5

MOVE 5
RANGE 1
ATTACK 3
DEFENSE 4

Sonic screwdriver - some bonus against soulborgs, robots, etc., clearing traps

TARDIS (teleportation)

regeneration - a la Thanos

hypnosis - temporary control of adjacent figure

negotiation / solving problem without violence

Balantai July 22nd, 2010 12:55 PM

Re: Heroes of Fiction: Design Thread
 
Thanks for all the suggestions, guys.

The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 1.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 11 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???

----------------------------------------------------------------
I chose to leave off his ressurection because it doesn't happen too often. I don't think it fits the theme to have 3 different Doctors in the same game. Also, I'm trying to specifically represent the 10th Doctor, and if I give him a ressurection ability, it somewhat defeats my original intent.

At one point, I wanted to have a Tardis related ability on the card, but I scrapped it in favor of these three abilities.

I've also been avoiding Order Marker related powers, recently. I think removing Order Markers is overdone, thus I went in a different direction with Brilliant.

machinekng really hit on some of the abilities I was looking for.

I look forward to everyone's critique.

machinekng July 22nd, 2010 01:19 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1153382)
Thanks for all the suggestions, guys.

The Doctor
Doctor Who
Television
Vandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 1.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor Who, you may add 5 to your die roll.

RUN!
When The Doctor or an friendly figure within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 11 or higher, no figures are damaged from the attack and you may move The Doctor and all figures within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???

Okay, first of all, did you mean to say Vydar or Jandar.

Second of all, Sonic Screwdriver makes it impossible for The Doctor to trigger a trap. Adding 4 would make it a 5% chance instead of a 25% chance, but the current wording makes it a 0% chance.

I like Brilliant, but what does it represent?

Run! is good.

For points, I'd say between 50-75. He serves as a nice filler unit, with the capability to knock out expensive squad members, but more impostantl, he serves as a glyph grabber and a support figure.

Balantai July 22nd, 2010 01:36 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by machinekng (Post 1153414)
Okay, first of all, did you mean to say Vydar or Jandar.

Second of all, Sonic Screwdriver makes it impossible for The Doctor to trigger a trap. Adding 4 would make it a 5% chance instead of a 25% chance, but the current wording makes it a 0% chance.

I like Brilliant, but what does it represent?

Run! is good.

For points, I'd say between 50-75. He serves as a nice filler unit, with the capability to knock out expensive squad members, but more impostantl, he serves as a glyph grabber and a support figure.

Updated to Jandar. Can you tell I don't play Vahallascape? ;)

Updated Sonic Screwdriver to adding 4.

Brilliant is meant to represent all of those times when The Doctor can seemingly defeat any enemy with strategy and intellegence.

Run! is probably the most defining aspect of The Doctor in my opinion. At some point, I'd like to make Rose, Martha or Donna with a Companion power that allows The Doctor to add to his Run! roll.

wulfhunter667 July 22nd, 2010 04:06 PM

Re: Heroes of Fiction: Design Thread
 
I like the good Doctor you've created here. Not overly complex and very well-defined powers. I agree with MK. 50-75 sounds about right for him.

machinekng July 22nd, 2010 04:14 PM

Re: Heroes of Fiction: Design Thread
 
A question just popped into my head.

How would Run! interact with Scatter?

Balantai July 22nd, 2010 04:38 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by machinekng (Post 1153576)
A question just popped into my head.

How would Run! interact with Scatter?

Good point. I'll change it to only effect Unique Heroes.

dfonse July 22nd, 2010 05:07 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1152409)
Only 3 people have thoughts on The Doctor? :?

EDIT: I'm going to wait until tomorrow to post my draft. It'll give people a bit more time to post their thoughts.

Sorry I read the Bio but I know nothing of the Docter so I do not know how I can Help

Hrockle July 22nd, 2010 05:26 PM

Re: Heroes of Fiction: Design Thread
 
Sorry, I've been feeling sick.

I'm really excited to see someone who is willing to do the Doctor.
I was going to put in some input, but you've actually perfected him, so I'm quite happy with him.

I'd say he comes in at about 45 points.

Balantai July 22nd, 2010 05:48 PM

Re: Heroes of Fiction: Design Thread
 
I was hoping to have The Doctor at a few more points than 50 - 75. Ideally, I'd like for him to be in the 100 - 150 range. How about:

The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 2.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
--------------------------------------------------------------
I upped his Special Attack to 2 and reduced the roll needed for Run! to 9+

wulfhunter667 July 22nd, 2010 07:12 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1153722)
I was hoping to have The Doctor at a few more points than 50 - 75. Ideally, I'd like for him to be in the 100 - 150 range. How about:

The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 2.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
--------------------------------------------------------------
I upped his Special Attack to 2 and reduced the roll needed for Run! to 9+

Have to be honest with you. I liked the special attack better at 1. At 2 that kind of unbalances him a bit. You could just change his normal attack to 2. I like that better than the SA at 2. Besides, with SA at two and the normal attack at one, there would never be a reason to use it. If you up the normal attack to 2, at least there is a reason to move him adjacent, if need be.

machinekng July 22nd, 2010 07:45 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1153722)
I was hoping to have The Doctor at a few more points than 50 - 75. Ideally, I'd like for him to be in the 100 - 150 range. How about:

The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 2.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
--------------------------------------------------------------
I upped his Special Attack to 2 and reduced the roll needed for Run! to 9+

With those changes, I'd also up his attack to 2, and may be defense to 3.

With my suggested changes, he'd probaly be around 80-100 points.

Lamaclown July 23rd, 2010 08:48 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1153722)
I was hoping to have The Doctor at a few more points than 50 - 75. Ideally, I'd like for him to be in the 100 - 150 range. How about:

The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 2

BRILLIANT SPECIAL ATTACK
Range 4. Attack 2.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
--------------------------------------------------------------
I upped his Special Attack to 2 and reduced the roll needed for Run! to 9+

Upping him to A2/D3 would help boost his cost. Of course as far as his normal attack goes, even if it was just 1, it can benefit from height and other boosts that the special attack is not affected by. Still, I think at least a 2 is in order.

Granite-M July 25th, 2010 12:09 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

RUN!

When The Doctor or a friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll a 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run! may not end their movement engaged and do not take any leaving engagement attacks.
Just some minor editing changes. The wording in the section in red seems wrong, but I'm not entirely sure on how to change it. It just seems a bit out of line with the standard HS Style Manual.

mac122 July 25th, 2010 12:42 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Granite-M (Post 1155692)
Quote:

RUN!

When The Doctor or a friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll a 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run! may not end their movement engaged and do not take any leaving engagement attacks.
Just some minor editing changes. The wording in the section in red seems wrong, but I'm not entirely sure on how to change it. It just seems a bit out of line with the standard HS Style Manual.

How about:
"If you roll a 9 or higher, ignore any wounds. You may move The Doctor ..."

Lamaclown July 26th, 2010 09:26 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by mac122 (Post 1155728)
Quote:

Originally Posted by Granite-M (Post 1155692)
Quote:

RUN!

When The Doctor or a friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll a 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run! may not end their movement engaged and do not take any leaving engagement attacks.
Just some minor editing changes. The wording in the section in red seems wrong, but I'm not entirely sure on how to change it. It just seems a bit out of line with the standard HS Style Manual.

How about:
"If you roll a 9 or higher, ignore any wounds. You may move The Doctor ..."

or you could go with Vanish 9's wording...
"If you roll a 9 or higher, Isamu takes no damage..."

and change it to...
"If you roll a 9 or higher, affected figures take no damage..."

Balantai July 26th, 2010 11:46 AM

Re: Heroes of Fiction: Design Thread
 
Well I'm back from Comic-con. I will read over everyone's imput and post an updated draft shortly.

Balantai July 26th, 2010 01:18 PM

Re: Heroes of Fiction: Design Thread
 
The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 4

BRILLIANT SPECIAL ATTACK
Range 4. Attack 1.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, affected figures take no damage and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: 100
----------------------------------------------------------------------------------
I upped his defense to 4 and reduced the Special Attack back down to 1. Much like Wulf, I never really liked it at 2.

Lamaclown July 26th, 2010 08:29 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Balantai (Post 1156940)
The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 4

BRILLIANT SPECIAL ATTACK
Range 4. Attack 1.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, affected figures take no damage and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
----------------------------------------------------------------------------------
I upped his defense to 4 and reduced the Special Attack back down to 1. Much like Wulf, I never really liked it at 2.

Has everyone involved in this project dropped off of the planet? ;)

I like him, Balantai. I'm not a huge fan of a 1 for base attack but his specials make up for it.

I would probably start him off at 120-130. His Run! special could be very useful in getting an army of melee heroes across the field. Question though- It says "...may not end their movement engaged..."
Does this mean any figure or only enemy figures?

So, anyhow, 120-130, but costing is my weakest area at designing without any playtesting.

(now I have all these ideas for the Dalek, Cybermen, Face of Bo, etc. going through my head)

EDIT: Sorry, I forgot about the "one post per phase" rule. I'll have to get used to that.

mac122 July 26th, 2010 10:12 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Lamaclown (Post 1157434)
Quote:

Originally Posted by Balantai (Post 1156940)
The Doctor
Doctor Who
Television
Jandar

Time Lord
Unique Hero
Adventurer
Brilliant
Size: Medium 5

Life: 6
Move: 6
Range: 1
Attack: 1
Defense: 4

BRILLIANT SPECIAL ATTACK
Range 4. Attack 1.
Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack.

SONIC SCREWDRIVER
When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll.

RUN!
When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, affected figures take no damage and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks.

Points: ???
----------------------------------------------------------------------------------
I upped his defense to 4 and reduced the Special Attack back down to 1. Much like Wulf, I never really liked it at 2.

Has everyone involved in this project dropped off of the planet? ;)

I like him, Balantai. I'm not a huge fan of a 1 for base attack but his specials make up for it.

I would probably start him off at 120-130. His Run! special could be very useful in getting an army of melee heroes across the field. Question though- It says "...may not end their movement engaged..."
Does this mean any figure or only enemy figures?

So, anyhow, 120-130, but costing is my weakest area at designing without any playtesting.

(now I have all these ideas for the Dalek, Cybermen, Face of Bo, etc. going through my head)

EDIT: Sorry, I forgot about the "one post per phase" rule. I'll have to get used to that.

Still here.
I was sorta waiting to see what others had to say. Knowing so little about the good Doctor, I really can't tell if that's a good representation or not - but I'll trust Balantai's work and knowledge. Just looking at the stats and abilities, he looks like he could be interesting to play. Brilliant is good and will cause some damage, but not a lot each turn. Run! should help keep him and his compatriots in the game. Not too powerful in base stats, though he could get the base attack to 3 with height and an attack aura - but the range of 1 diminishes the value a bit. Points are not my strong suit, either. But I'm thinking he's more in the range of 70-90 to start.

Lamaclown July 26th, 2010 11:04 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by mac122 (Post 1157538)
Still here.
I was sorta waiting to see what others had to say. Knowing so little about the good Doctor, I really can't tell if that's a good representation or not - but I'll trust Balantai's work and knowledge. Just looking at the stats and abilities, he looks like he could be interesting to play. Brilliant is good and will cause some damage, but not a lot each turn. Run! should help keep him and his compatriots in the game. Not too powerful in base stats, though he could get the base attack to 3 with height and an attack aura - but the range of 1 diminishes the value a bit. Points are not my strong suit, either. But I'm thinking he's more in the range of 70-90 to start.

After taking another look I can go along with mac122's recommendation. Range of 1 does bring it down and I think I was overestimating Sonic Screwdriver.

Hrockle July 27th, 2010 01:17 AM

Re: Heroes of Fiction: Design Thread
 
I'll put him at 90-100.

Defense of four with 6 life, plus an ability to move a fair amount of Unique heroes can be a valuable asset. He is a cheerleader, without a doubt.

wulfhunter667 July 27th, 2010 01:30 AM

Re: Heroes of Fiction: Design Thread
 
I was thinking in the 80-90 range myself. Very cool custom, BTW.

Balantai July 27th, 2010 11:14 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Lamaclown (Post 1157434)
I like him, Balantai. I'm not a huge fan of a 1 for base attack but his specials make up for it.

I wanted to leave his attack at 1 to represent his desire to avoid physical violence.
Quote:

Originally Posted by Lamaclown (Post 1157434)
I would probably start him off at 120-130. His Run! special could be very useful in getting an army of melee heroes across the field. Question though- It says "...may not end their movement engaged..."
Does this mean any figure or only enemy figures?

I think he should start at about 100 - 130 points. He is a cheerleader, but with a 60% chance to avoid all damage and pretty defense and life, he's going to be tough to kill.
Quote:

Originally Posted by Lamaclown (Post 1157434)
EDIT: Sorry, I forgot about the "one post per phase" rule. I'll have to get used to that.

The one post per phase only refers to the brainstorming phase. Once we're in the Design step, you can post as much as you'd like.

Balantai July 27th, 2010 11:16 AM

Re: Heroes of Fiction: Design Thread
 
I think I'll start him at 100 points. That seems like a fair compromise to everyone's assessments. Any other thoughts or are we ready for the next figure?

mac122 July 27th, 2010 11:21 AM

Re: Heroes of Fiction: Design Thread
 
:thumbsup:

JC McMinis July 27th, 2010 11:44 AM

Re: Heroes of Fiction: Design Thread
 
Sorry guys been a little busy, I know very little of the good Doctor, but what you have looks like a very fun custom so..:thumbsup:

Balantai July 27th, 2010 11:47 AM

Re: Heroes of Fiction: Design Thread
 
It makes me sad that so many people don't know the Doctor. Doctor Who is easily one of the best shows on TV. In my opinion, it's one of the best shows of all time.

SirGalahad July 27th, 2010 01:05 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Lamaclown (Post 1157434)
Question though- It says "...may not end their movement engaged..."
Does this mean any figure or only enemy figures?

You're never engaged with your own or friendly figures, just adjacent.


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