IAmBatman's Public Design Workshop
I'm turning the OP here into a holding spot (mostly for me, but for y'all if it's useful) for designs I'm working on and with, including collaborations (though these are all really collaborations, of course).
EVENT HEROES
Spoiler Alert!
DCU UNIQUE HEROES
Spoiler Alert!
MARVEL UNIQUE HEROES
Spoiler Alert!
SENTINEL COMICS
Spoiler Alert!
SQUADS
Spoiler Alert!
VDOS
Spoiler Alert!
DOS
Spoiler Alert!
TERRAIN
Spoiler Alert!
CAMPAIGNS AND SCENARIOS
Spoiler Alert!
RULES
Spoiler Alert!
ORIGINAL OP
Spoiler Alert!
|
Re: IAmBatman's Design Workshop
I don't know Walking Dead at all but there isn't much difference between these 3.
|
Re: IAmBatman's Design Workshop
That's going to be a LOT of commons swarming and moving around on opponent's turns, but that's exactly hos the zombie apocalypse should be, in my opinion. I like the overall idea. The Roamers are perhaps slightly stronger than I'd like, but I'm not sure there's a way around that (3 attack is higher than I'd like, but 2 would be too low, so just ignore me here) and costing them high enough will balance that. I also think THE WALKING DEAD is slightly stronger than I'd like. Maybe change the unblockable die to a D20 roll of, like, 13 or 15? That can always be changed during testing though...
My only real problem would be the Lurkers. I just don't see myself using them with such a low attack and without THE WALKING DEAD. I would suggest making them the only card with WAVES OF THE UNDEAD. They won't doing much damage, but they'll be getting in your opponent's way and it'll make drafting more interesting, as you'll want to find the optimum number of them to draft so that your OM hub isn't too weak, but you still have enough other zombies to do damage. |
Re: IAmBatman's Design Workshop
THE WALKING DEAD is already an official power for us (on Zombie). I think if we want to add more distinction we can take some of the repetitive powers off some of the cards (the idea to make the Lurkers the only one with WAVES OF THE UNDEAD is a good one).
The one thing the Lurkers do that's nice is they can control the map right away. I guess we could give them an attack of 2, though (yeah, I'm in favor of that, actually). Their low defense will keep them down still. |
Re: IAmBatman's Design Workshop
Do there need to be three types of zombies?
|
Re: IAmBatman's Design Workshop
Roamers attack is too high.
But also this... Quote:
|
Re: IAmBatman's Design Workshop
One question is as to Viral Infection - is it appropriate for the Walking Dead? I thought that the zombies didn't spread the virus, people are naturally infected with it for whatever reason.
|
Re: IAmBatman's Design Workshop
Quote:
Quote:
IF we keep three, this is how I'd revise them based on feedback: NAME = LURKER SPECIES = UNDEAD UNIQUENESS = COMMON HERO CLASS = DEVOURER PERSONALITY = MINDLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 1 POINTS = . ZOMBIE APOCALYPSE At the start of the game, before rolling for initiative, place each Lurker you control on an empty space so that it is unengaged, and not in a startzone. WAVES OF THE UNDEAD After revealing an Order Marker on this card and taking a turn with a Lurker, you may take a turn with up to 5 other common Undead Devourers you control. VIRAL INFECTION When an opponent’s Medium figure that is not an Android or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer you control. NAME = ROAMER SPECIES = UNDEAD UNIQUENESS = COMMON HERO CLASS = DEVOURER PERSONALITY = RAVENOUS SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 4 RANGE = 1 ATTACK = 3 DEFENSE = 1 POINTS = . UNDYING HUNGER Before moving, choose an opponent’s figure on the battlefield that is not an Android or Undead. Add 1 space to this Roamer's movement for each wound marker on the chosen figure's card, up to a maximum of +2, as long as this Roamer ends its move engaged with the chosen figure. VIRAL INFECTION When an opponent’s Medium figure that is not an Android or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer you control. NAME = WALKER SPECIES = UNDEAD UNIQUENESS = COMMON HERO CLASS = DEVOURER PERSONALITY = RELENTLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 2 POINTS = . VIRAL INFECTION When an opponent’s Medium figure that is not an Android or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer you control. WALKING DEAD After an opponent reveals a numbered Order Marker on an Army Card that opponent controls, you may immediately move each Walker you control up to 2 spaces. If a Walker ends this move engaged with one or more enemy figures that he was not engaged with at the beginning of this move, you may immediately choose one figure that Walker is engaged with and roll 1 unblockable attack die against that figure. When moving with Walking Dead, a Walker will take any leaving engagement attacks. IF we go down to two, I'll probably just scrap the Roamers and their powers with them. |
Re: IAmBatman's Design Workshop
The Bag'o Zombies I believe are the right scale but you'd have to paint them. I also believe they have a few different sculpts (including Babes & Clowns ;)).
|
Re: IAmBatman's Design Workshop
Where can one obtain said Bag'o Zombies?
|
Re: IAmBatman's Design Workshop
Quote:
|
Re: IAmBatman's Design Workshop
Taking a shot at Golden Age Superman:
NAME = SUPERMAN SECRET IDENTITY = KAL-L SPECIES = KRYPTONIAN UNIQUENESS = UNIQUE HERO CLASS = MYSTERY MAN PERSONALITY = RIGHTEOUS SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 8 RANGE = 4 ATTACK = 4 DEFENSE = 7 POINTS = FASTER THAN A SPEEDING BULLET After moving and attacking, if Superman did not use his Super Leap special power this turn, Superman may move 4 additional spaces. STRONGER THAN A LOCOMOTIVE When Superman attacks an adjacent figure with his normal attack, add 3 dice to his attack. SUPER LEAP Instead of his normal move, Superman may Super Leap. Super Leap has a move of 10. When counting spaces for Superman's Super Leap movement, ignore elevations. Superman may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Superman may not leap more than 50 levels up or down in a single leap. If Superman is engaged when he starts to leap, he will take any leaving engagement attacks. Superman rolls 3 less attack dice on any turn that he chooses to Super Leap. SUPER STRENGTH |
All times are GMT -4. The time now is 05:00 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.