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-   -   Godzilla and friends (https://www.heroscapers.com/community/showthread.php?t=56021)

IAmBatman July 31st, 2019 09:29 PM

Re: Godzilla and friends
 
Yeah, it’s the OM stuff/faction hub approach I’d really be against.

Tornado July 31st, 2019 09:54 PM

Re: Godzilla and friends
 
I was thinking about how I was going to have a Thoth card that turned Satanus into Godzilla essentially and was thinking we could try a similar mechanic here.
So we use the two hex figure and give him a power like:

LARGER THAN LIFE
Godzilla is consider to have the size and height of Huge 100 (or whatever).

MrNobody July 31st, 2019 10:28 PM

Re: Godzilla and friends
 
What gameplay benefits would that have, T?

Tornado August 1st, 2019 02:51 AM

Re: Godzilla and friends
 
He could attack figures on top of 99 level building!
Also I would add more to that power, not sure what exactly.

IAmBatman August 1st, 2019 08:46 AM

Re: Godzilla and friends
 
Are we going to have any 99 level buildings?

quozl August 1st, 2019 09:42 AM

Re: Godzilla and friends
 
Only 99 balloons.

MrNobody September 16th, 2019 02:37 PM

Re: Godzilla and friends
 
Quote:

NAME = GODZILLA (SOLO)

SPECIES = KAIJU
UNIQUENESS = EVENT HERO
CLASS = DESTROYER
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = HUGE ??

LIFE = 25

MOVE = 0
RANGE = 1
ATTACK = 9
DEFENSE = 6

POINTS = 1400?

EARTH-SHATTERING STOMP

Instead of moving normally with Godzilla, you may place him on any space up to 4 spaces away from his current placement. After doing so, you may roll an unblockable attack die against every figure adjacent to Godzilla, or you may reveal an 'X' order marker to roll 2 unblockable attack dice against every figure adjacent to Godzilla. If a figure that is not Huge receives a wound from Earth-Shattering Stomp, you may move that figure up to 1 space. Godzilla may not move more than 8 levels up or down with a single stomp, and will not take leaving engagement attacks from figures that are not Huge.

ATOMIC BREATH SPECIAL ATTACK
Range Special. Attack 4.
Choose an opponent's figure within 8 clear sight spaces of Godzilla as the target figure. Choose all figures on the spaces of a shortest path from Godzilla to the target figure. The target figure, all the chosen figures on that path, and any figures adjacent to the target figure are affected by Atomic Breath Special Attack. Godzilla only needs a clear sight shot at the chosen figure. Roll 4 attack dice once for all affected figures. Each figure rolls defense dice separately. If a figure receives one or more wounds from this special attack, roll an unblockable attack die against the defending figure.

GIGANTIC REACH
Godzilla may add 1 to his range when attacking a figure whose base is no more than 6 levels higher than his height or 6 levels lower than his base.
Quote:

NAME = GODZILLA (TEAM-UP)

SPECIES = KAIJU
UNIQUENESS = EVENT HERO
CLASS = PROTECTOR
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = HUGE ??

LIFE = 13

MOVE = 4
RANGE = 1
ATTACK = 7
DEFENSE = 6

POINTS = 600?


ROAR AND CHARGE 12
If Godzilla is not engaged, instead of moving normally with Godzilla, you may roll the 20-sided die. If you roll 12 or higher, you may move Godzilla up to 6 spaces and figures roll 2 fewer defense dice when defending against Godzilla's normal attack this turn.

ATOMIC FIRE LINE SPECIAL ATTACK
Range Special. Attack 4.
Choose 8 spaces in a straight line from Godzilla. All figures on those spaces who are in line of sight are affected by this special attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately. If a figure receives one or more wounds from this special attack, roll an unblockable attack die against the defending figure.

KING OF MONSTERS
If Godzilla has inflicted at least one wound this round, all Huge figures you control within clear sight of Godzilla add 1 to their attack number and all opponent's Huge figures within clear sight of Godzilla subtract 1 from their attack numbers.
Not sold on any of this at all, so feel free to toss it out. Just some ideas to get the ball rolling.

Tornado September 16th, 2019 02:48 PM

Re: Godzilla and friends
 
Margloth has a pretty sweet Godzilla design.

IAmBatman September 16th, 2019 03:17 PM

Re: Godzilla and friends
 
I wonder if the event version should specify that you cannot move him normally?

Lazy Orang September 16th, 2019 03:24 PM

Re: Godzilla and friends
 
Not sure that's necessary - I think everyone in Classic pretty much accepted there's no moving the Hive even if you pick up the move glyph (Valda, was it?)

IAmBatman September 16th, 2019 03:30 PM

Re: Godzilla and friends
 
Even if he starts/ends his move on road or one of several C3G figures gives him passive movement of 2 to 4 spaces?

Does the Hive have an instead of moving normally power that would imply it can move normally?

Lazy Orang September 16th, 2019 03:52 PM

Re: Godzilla and friends
 
Nope, it doesn't.


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