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-   -   The Book of King Shark (https://www.heroscapers.com/community/showthread.php?t=51356)

TrollBrute February 11th, 2015 09:14 PM

The Book of King Shark
 
The Book of King Shark

C3G DC WAVE 23
AROUND THE WORLD


http://heroscapers.com/c3g/released/...hark_comic.png

Comic PDF

http://heroscapers.com/c3g/released/...Shark_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Justice League set.
Its model number and name are #021 / King Shark.

_________________________________________________________________

Character Bio - Mutation, highly evolved animal, or son of the shark god? King Shark's origins are mysterious, as are his allegiances. An enemy of Superboy then later a reluctant ally, King Shark has also been a mentor to Aquaman and a member of both the Suicide Squad and the Secret Six. What's not mysterious about King Shark is where he can be found: in the midst of battle, wherever the scent of blood is in the water.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As an Outlaw, King Shark has these Outlaw Synergies.
  • As a figure with a special power benefitting from water tiles, King Shark can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

TrollBrute February 11th, 2015 09:15 PM

Re: The Book of King Shark - Design Phase
 
NAME = KING SHARK
SECRET IDENTITY = NANAUE

SPECIES = SHARK
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 220


WATER STRENGTH 1
King Shark does not stop his movement when entering a water space. Add 1 die to King Shark's attack and defense while he is on a water space.

FEEDING FRENZY
When King Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 3 additional attack dice for Feeding Frenzy. When King Shark destroys a figure with his normal attack, he must attack again. King Shark must continue attacking with his normal attack until he does not destroy a figure.

SUPER STRENGTH

TrollBrute February 11th, 2015 09:16 PM

Re: The Book of King Shark - Design Phase
 
Comic Art:

Background:

Figure pics

johnny139 February 11th, 2015 09:41 PM

Re: The Book of King Shark - Design Phase
 
Looks good to me. :up: This is a pretty straightforward one. There's a few ways you could get the theme of Feeding Frenzy across, but I think this is a solid one.

Karat February 11th, 2015 09:55 PM

Re: The Book of King Shark - Design Phase
 
Might want to specify normal attack in the first part of Feeding Frenzy.

Viegon February 11th, 2015 10:12 PM

Re: The Book of King Shark - Design Phase
 
Nice, I like it. :up:

We'll have to keep a close eye on him in testing, the potential for 10 attack dice and multiple attacks is scary. He'll love being paired with Tempest.

A3n February 12th, 2015 02:19 AM

Re: The Book of King Shark - Design Phase
 
Should he really be hitting as hard (harder in water) as Superman?

Otherwise nice streamlined design. :up:

quozl February 12th, 2015 02:26 AM

Re: The Book of King Shark - Design Phase
 
Water Strength adding to everything else frightens me a bit. How about we do something like this instead?

WATER SPEED 2
King Shark does not stop his movement when entering a water space. Add 2 to King Shark's Move if he begins his turn on a water space.

Viegon February 12th, 2015 11:44 AM

Re: The Book of King Shark - Design Phase
 
Quote:

Originally Posted by quozl (Post 2002549)
Water Strength adding to everything else frightens me a bit. How about we do something like this instead?

WATER SPEED 2
King Shark does not stop his movement when entering a water space. Add 2 to King Shark's Move if he begins his turn on a water space.

Eh, we already have units like Tiger Shark who has 7 attack, 7 defense, and Water Strength 1, and Aquaman (I) who has 6 attack, 5 defense, and Power of the Deep. 5 attack, 5 defense and Water Strength 2 isn't that scary in my opinion. :shrug:

I do find his potential for 10 attack a bit much though, I wouldn't mind seeing Feeding Frenzy cap at +2.

My :2cents:.

TrollBrute February 12th, 2015 11:57 AM

Re: The Book of King Shark - Design Phase
 
10 Attack does worry me a little. I almost dropped Water Strength to 1 when I posted it. Getting to 10 does require being on a water space adjacent to a Hero with 3+ wound markers on it, so it's not exactly an easy feat. I'd be fine with dropping Water Strength down 1 and/or lowering the boost from Feeding Frenzy or lowering his base Attack by 1. I wouldn't want to go too low though, dude is a super-powered, demi-god shark.

Quote:

Originally Posted by Karat (Post 2002518)
Might want to specify normal attack in the first part of Feeding Frenzy.

I don't mind adding it, but it's not really necessary. He doesn't have a Special Attack, and SAs are never modified anyway.

Quote:

Originally Posted by quozl (Post 2002549)
Water Strength adding to everything else frightens me a bit. How about we do something like this instead?

WATER SPEED 2
King Shark does not stop his movement when entering a water space. Add 2 to King Shark's Move if he begins his turn on a water space.

I don't know, most water spaces are either near the center of the map, or on the outside. Meaning he doesn't need the boost or he would have to move outside the battle just to get a boost moving back in. I would rather lower the boosts from his other powers first.

Scapemage February 12th, 2015 07:23 PM

Re: The Book of King Shark - Design Phase
 
Ahh, a character I've been expecting for a long, long time.

TrollBrute February 14th, 2015 06:08 PM

Re: The Book of King Shark - Design Phase
 
Okay, this is what I'm leaning toward now:

Quote:

Originally Posted by TrollBrute (Post 2002504)
NAME = KING SHARK
SECRET IDENTITY = NANAUE

SPECIES = SHARK
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = FEROCIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = .


WATER STRENGTH 1
King Shark does not stop his movement when entering a water space. Add 1 to King Shark's attack and defense while he is on a water space.

FEEDING FRENZY
When attacking with King Shark, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 3 additional attack dice for Feeding Frenzy. When King Shark destroys an opponent's figure with his normal attack, he may attack again. King Shark may continue attacking with his normal attack until he does not destroy a figure.

SUPER STRENGTH



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