The Book of John Constantine
The Book of John Constantine C3G PUBLIC EXCLUSIVE COLLECTION 19 APOCALYPSE NOW http://heroscapers.com/c3g/released/...tine_comic.png Comic PDF http://heroscapers.com/c3g/released/...ntine_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Justice League: Trinity War set. Its model number and name are #053a / John Constantine. _________________________________________________________________ Character Bio - John Constantine is an occult detective and professional sorcerer from Liverpool, England. His gritty and brutal attitude makes him recognizable as a cynical, foul-mouthed, chain-smoking anti-hero. He has been a member of Justice League Dark, the Newcastle Crew and the Trenchcoat Brigade. In addition, he has also acted as a supernatural adviser and ally to the Swamp Thing. (DC Database) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of John Constantine
NAME = JOHN CONSTANTINE
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MAGICIAN PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 4 ATTACK = 4 DEFENSE = 3 POINTS = 125 CON ARTIST When John Constantine is targeted for an attack or special power by an opponent's figure, roll the 20-sided die. If you roll 14 or higher, John Constantine may not be targeted for that attack or special power, and may not be targeted again until the start of the next figure's turn. If you roll 18 or higher and it is the targeting figure's turn, its turn immediately ends. RIDING THE SYNCHRONICITY HIGHWAY After the 20-sided die is rolled for John Constantine or any special power targeting John Constantine, you may roll another 20-sided die and then you may choose to replace the original roll with your new roll. Once per round, after a friendly Unique Hero within 5 clear sight spaces of John Constantine rolls the 20-sided die for a special power, you may roll another 20-sided die and then you may choose to replace the original roll with your new roll. LAUGHING MAGICIAN John Constantine may cast Unique Spells as if he had the Magical Defense special power. An opponent's figure cannot use the Magical Defense special power when defending against an attack from John Constantine. |
Re: The Book of John Constantine
Alright, this is where the design was last left. It's been through a lot of different work shopping over the years, so I think he's pretty close, just need to make sure he works well within the greater JLD plans that are on going and that he plays well. One of the biggest outstanding needs is going to be mini pics, I don't have this figure myself and it's not cheap. So anyone who does have it or is planning on picking it up, please find a way to get us some mini pics sooner than later.
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Re: The Book of John Constantine
Looks awesome! I’m hyped. It’s a really great character I can’t wait to playtest.
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Re: The Book of John Constantine
One thought I had related to the spell casting ability. Was thinking about adding a once per round restriction to the spell casting ability to better represent he is a dabbler in magic rather then a full blown wizard. Not sure he should be casting a spell during the OM set up phase, then 3 spells on 3 OM reveals on his card, plus maybe another spell or two while on defense.
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Re: The Book of John Constantine
Also thinking Condemn is going to be an auto draft with him if you believe your opponent has 1 or more d20 rollers on their team, not sure how to put that in the synergy section. Maybe just list it under the Strategy and Tips section.
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Re: The Book of John Constantine
I was thinking maybe limiting what spells he can cast somehow, instead of how often he can use them. Only uniques/only commons, or only 1 of each spell, for example. I have no problem with your method either, just throwing out an alternate idea.
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Re: The Book of John Constantine
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Re: The Book of John Constantine
Quote:
Kind of like the Unique spells only idea. Then he's not running around throwing 3 lightening bolts per round, reversing time every round, or becoming a full time healer for your team. The nature on the unique spells themselves will be a good limiting factor, but then he can cast reactionary spells like Condemn even if he already cast a spell on offense earlier in the round. |
Re: The Book of John Constantine
Oh, and if I need to I don't have a problem putting together something for a bio here, but I figured there may be someone else out there who would be interested in doing it. So if anyone else wants to tackle the bio here, go ahead and post it up when you get a chance.
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Re: The Book of John Constantine
I was a bit worried this would be too JLD centric, since I'm hoping we can capture the original Hellblazer stuff as well, but he actually hits the right notes for me (as a very mild fan). Con artist, messes with the d20, slings spells now and then.
I do definitely want to see a limit on that third power. Once per round, unique only, something like that. He seems fun. :up: |
Re: The Book of John Constantine
Yeah, I was always more interested in the general purpose card rather then going all in on JLD themes. The d20 power should still make him work well within a JLD build, but if someone wants to give him a second card someday that is more focused on his JLD story arcs there are currently two different minis available and it won't offend me at all. I'm actually pretty excited about the d20 power here, as someone who often feels like the d20 has betrayed him during a game, getting two chances to win the roll will be fun.
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