Talyn's Custom Units - Feedback appreciated!
UPDATED to general customs thread:
-------------------------------------------------- Mizuchi Serpent:
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Ungoli Spinners:
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Srillu Bog Vermin:
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Govuru Scorpion:
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Captain Horvath:
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Older Customs
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7 move flying and 7 attack at long range for only 120 points? :shock:
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what do you think it should be then? Im only good at doing the graphics and the figure, not the math :p
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I'd say 160-195 points for him. He has low life but those stats and specials waaayyyy more than make up for it.
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what about making it so he cant attack if he uses Thruster Jump? Or making it so he cant use the special attack if he does..
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Arm Cannon IS completely overpowered. He can basically run and gun forever and ever. Reduce the attack to 5.
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After this he could be priced at about 135. |
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Updated, also added an attack limitation to the Thruster Jump.
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That doesn't really make any sense. Word it like Hulk's super leap: Hulk rolls 3 less attack die on any turn he chooses to Super Leap." "Horvath rolls 2 less attack dice on any turn he chooses to Thruster Jump" |
Do you think that theres needs to be a condition that the thruster jump doesnt get used with arm cannon? I can just see how it may get confusing since thruster jump is an ability, not a special attack....maybe the attack rules should be taken out of it.
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Thruster Jump
Instead of normal movement, Captain Horvath may Thruster Jump. Thruster Jump has a move of 6. When counting spaces for Thruster Jump, ignore elevations. Captain Horvath may jump over water without stopping, jump over figures without becoming engaged, and jump over obstacles such as ruins. Captain Horvath may not Thruster Jump more than 40 levels up or down in a single jump. If Captain Horvath is engaged when he starts to Thruster Jump, he will take any leaving engagement attacks. The "Captain Horvath may not attack with Arm Cannon Special Attack the same turn he Thruster Jumped." should be added to the end of Arm Cannon SA. |
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