Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
May not be more "cow", but at least a jingle:
Treasure Hunter Indiana Jones may add 2 to his Move number as long as he ends his movement on a Treasure Glyph. When you roll the 20-sided die for a Treasure Glyph trap with Indiana Jones, you may add 2 to your die roll. Most glyphs are some sort of artifact, something that Indy would go after. This minor change would make Indy more useful as a glyph grabber in any game that uses them. Is a James Murphy Whip ability the "cowbell" you are looking for, Balantai? To get it on Indy's card, one of the other abilities would have to go - the print gets way too small with all 4. If that's the direction, Treasure Hunter and Whip Swing are the two I would keep. |
Re: Heroes of Fiction: Design Thread
I really like that glyph change, Mac.
A few options:
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Re: Heroes of Fiction: Design Thread
I like the idea of allowing Indy to carry another figure with Whip Swing. Here's what I have so far.
Whip Swing 3 Instead of a normal move, Indiana Jones may use his Whip Swing. Whip Swing has a move of 3. When counting spaces for Indiana Jones's Whip Swing, ignore elevations. Indiana Jones may swing over water without stopping, over figures without becoming engaged, and swing over obstacles such as ruins. Indiana Jones may move up to 6 levels up or down in a single Whip Swing. Before using Whip Swing, you may choose a friendly, small or medium figure adjacent to Indiana Jones. After you move Indiana Jones, place the chosen figure adjacent to Indiana Jones. Any figure moved with Whip Swing does not take any leaving engagement attacks. |
Re: Heroes of Fiction: Design Thread
I like that alot, Mac. It'll make Indy much more useful.
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Re: Heroes of Fiction: Design Thread
It takes up a lot of the card, but with the shortened snake power, it works really well.
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Re: Heroes of Fiction: Design Thread
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Spoiler Alert!
I'd love to keep Snakes in there, but Treasure Hunter and the Whip abilities are much more important, IMO. |
Re: Heroes of Fiction: Design Thread
Question for you guys: would Whip Swing 3 as currently worded allow Indy to swing across a gap between 2 high points?
(Borrowed Lamaclowns example image from his Freerunning discussion.) http://i219.photobucket.com/albums/c...clown/CC1x.jpg I think it should, but not sure our wording covers that. |
Re: Heroes of Fiction: Design Thread
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So, I think the wording covers it to allow Indy to travel as in the example pic. |
Re: Heroes of Fiction: Design Thread
I would say yes, since it's like the Shaolin Monks. As long as the final destination space is no more than 6 higher or lower, than yes. It's really a teleport power, in effect - at least in game mechanics.
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Re: Heroes of Fiction: Design Thread
Here's where Indy stands at the moment:
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Re: Heroes of Fiction: Design Thread
It looks fine. Theres is no real need to have the snakes ability, any more than than Spider-man needs spider tracers.
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