Re: Heroes of Fiction: Design Thread
It might be better to make them uncommon. But do we want to let a small blob grow like in the movies or have them all be ochre jelly size.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Here's our current version. Thoughts from the peanut gallery?
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Re: Heroes of Fiction: Design Thread
I would really like to find a way to call them all The Blob, but it makes the wording for the growth mechanic wonky.
To get the full effect, you are going to have to draft all 3 into your army. The survivability on the smallest figure seems low with a defense of 3, making it less likely for you to get your points worth for the others. IMO, it needs a higher defense and/or some other mechanic to make it harder to kill. The Blob would not distinguish between friend or foe, just try to absorb any nearby creature. Would an Engagement Strike style power be in order - one that affects all figures moving adjacent? Or a power that forces it to attack all adjacent figures? At least on the Large and maybe the Medium figures. Engulf 15 needs a different name on either the medium or large size blobs. |
Re: Heroes of Fiction: Design Thread
I've been toying around with a few ideas let me know what you guys think.
The Blob (small) Valkrill http://media.trollandtoad.com/produc...es/1013459.jpg Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob (small) into your army you must also recruit The Blob (medium) and The Blob (large) into your army. Ravenous Growth Whenever The Blob (small) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (medium). COLD WEAKNESS The Blob (small) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (small) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Blob (medium) Valkrill http://www.wizards.com/dnd/images/intheworks_atg4.jpg Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Blob (medium) does not start the game on the battlefield. The Blob (medium) can only be place on the battlefield by the effects of The Blob (small)'s Potential Threat. Ravenous Growth Whenever The Blob (medium) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (large). Engulf 15 You may add one to The Blob (medium)'s range if the defending figure's base is no more than 3 higher or lower than The Blob (medium)'s base. If The Blob (medium) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob (medium) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (medium) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE BLOB (large) Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The Blob (large) does not start the game on the battlefield. The Blob (large) can only be place on the battlefield by the effects of The Blob (small)'s Nascent Threat. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob(large)'s base. If The Blob (large) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Blob (large) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (large) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Return At the start of each round, after The Blob (large) has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob (small) on any space in your starting zone. |
Re: Heroes of Fiction: Design Thread
I have to digest this. It might be a very good way to get them to all be The Blob. I also like adding the "or ice" space; I thought it might be too much, but if everyone likes it, I'll go with it.
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Re: Heroes of Fiction: Design Thread
We interrupt your current discussion with a special announcement. Based on SirG's wonderful C3G Sortable Index, a Heroes of Fiction Sortable Index is now available. All currently posted figures are included. The glyphs are not added, yet. Please let me know if you find any typos, errors, or omissions.
We now return you to your regularly scheduled discussion... |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
:bump: bumpin'
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Re: Heroes of Fiction: Design Thread
You still around, TW?
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Re: Heroes of Fiction: Design Thread
I have one of these on order - Large Water Elemental from the DnD Blood War set. I'm going to paint it to see how it would look as the large blob.
http://cdn.miniaturemarket.com/media...D/D/DDBW38.jpg |
Re: Heroes of Fiction: Design Thread
I'm still here! I've just been awfully busy lately. Here is McHotcake's version with a minor change. I kept the addition of ice spaces to the Cold Weakness power. The one change was a typo under Realized Threat where I changed the word small to medium.
I think this is a good final version, if everyone else agrees. The ravenous ooze and gibbering mouther seem to work, and I really like the large water elemental for the large version. Let me know if anyone has any more suggestions! The Blob (small) Valkrill Ooze Unique Hero Devourer Mindless Small 2 Life 1 Move 4 Range 1 Attack 3 Defense 6 Potential Threat When you recruit The Blob (small) into your army you must also recruit The Blob (medium) and The Blob (large) into your army. Ravenous Growth Whenever The Blob (small) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (medium). COLD WEAKNESS The Blob (small) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (small) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Blob (medium) Valkrill Ooze Unique Hero Devourer Mindless Medium 4 Life 1 Move 5 Range 1 Attack 4 Defense 8 NASCENT THREAT The Blob (medium) does not start the game on the battlefield. The Blob (medium) can only be place on the battlefield by the effects of The Blob (small)'s Potential Threat. Ravenous Growth Whenever The Blob (medium) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (large). Engulf 15 You may add one to The Blob (medium)'s range if the defending figure's base is no more than 3 higher or lower than The Blob (medium)'s base. If The Blob (medium) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. COLD WEAKNESS The Blob (medium) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (medium) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. THE BLOB (large) Valkrill Ooze Unique Hero Devourer Mindless Large 4 Life 1 Move 5 Range 1 Attack 5 Defense 10 Realized Threat The Blob (large) does not start the game on the battlefield. The Blob (large) can only be place on the battlefield by the effects of The Blob (medium)'s Nascent Threat. Engulf 15 You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob(large)'s base. If The Blob (large) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure. Cold Weakness The Blob (large) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (large) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice. The Return At the start of each round, after The Blob (large) has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob (small) on any space in your starting zone. |
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