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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

machinekng July 14th, 2010 08:07 PM

Re: Heroes of Fiction Thread
 
Wanted to compile my ideas into card format

Left Columm: I think the origional is good
Stats: Good

Reach
Same as Fen Hydra

Vampire Hunter
When Simon Belmont attacks an Undead figure, he may add 2 dice to Simon Belmont's attack. If the targeted Undead figure posesses the Life Drain special ability, you may add an additional 2 dice to Simon Belmont's attack.

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

Hidicul July 14th, 2010 08:33 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144150)
Wanted to compile my ideas into card format

Left Columm: I think the origional is good
Stats: Good

Reach
Same as Fen Hydra

Vampire Hunter
When Simon Belmont attacks an Undead figure, he may add 2 dice to Simon Belmont's attack. If the targeted Undead figure posesses the Life Drain special ability, you may add an additional 2 dice to Simon Belmont's attack.

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

With Holy Water Special Attack it needs to be 1 attack die, 2 would be to strong for not allowing the target to roll defense. Also after reading it, I think it needs a line in the beginning of the text stating that it only affects Undead figures.

machinekng July 14th, 2010 08:44 PM

Re: Heroes of Fiction Thread
 
In that case, it would be

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Only Undead may be affected by Holy Water Special Attack. Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately.

Hidicul July 14th, 2010 08:46 PM

Re: Heroes of Fiction Thread
 
Nice, now we just need to decide on the actual attack for it.

SirGalahad July 14th, 2010 08:58 PM

Re: Heroes of Fiction Thread
 
Like this - first power below, You can still call it Holy Water SA

http://www.heroscapers.com/community...a_original.jpg

JC McMinis July 14th, 2010 09:01 PM

Re: Heroes of Fiction Thread
 
These are all great ideas, I will have a lot to mull over before I present the 1st draft tomorrow evening.

machinekng July 14th, 2010 09:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by SirGalahad (Post 1144239)
Like this - first power below, You can still call it Holy Water SA

http://www.heroscapers.com/community...a_original.jpg

The power is meant to be an explosion attack.

Hrockle July 14th, 2010 10:02 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144245)
The power is meant to be an explosion attack.

Really just splash attack, like a kid throwing a water balloon.

machinekng July 14th, 2010 10:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Hrockle (Post 1144329)
Quote:

Originally Posted by machinekng (Post 1144245)
The power is meant to be an explosion attack.

Really just splash attack, like a kid throwing a water balloon.

That's what I meant, but they're represented the same way in 'scape.

Hrockle July 14th, 2010 10:10 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144333)
That's what I meant, but they're represented the same way in 'scape.

I know, just me being silly.

wulfhunter667 July 14th, 2010 10:29 PM

Re: Heroes of Fiction Thread
 
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Hidicul July 14th, 2010 10:34 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?


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