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-   -   The Book of Merfolk Roilmage (https://www.heroscapers.com/community/showthread.php?t=52656)

Tiranx January 16th, 2017 11:48 PM

Re: The Book of Merfolk Roilmage
 
Quote:

Originally Posted by The B.I.V. (Post 2131211)
obfuscatedhippo said:

Quote:

In the base rules, there is an Example of moving into water that clarifies that water is one level lower.

Arena, page 8
Example 7 - Moving from Water to Land
When moving Chandra from the starting water space to a land space, you count two spaces because the water is considered a level lower than the land space.
So water is 1 level lower, meaning Roilmage (and Kiora) negate water's innate -1 for lower elevation and then add an additional +1 defense on top of that. Works for me.

Thanks for clarifying that. I guess I just need to read the rules better.

obfuscatedhippo January 17th, 2017 12:44 AM

Re: The Book of Merfolk Roilmage
 
Quote:

Originally Posted by The B.I.V. (Post 2131211)
obfuscatedhippo said:

Quote:

In the base rules, there is an Example of moving into water that clarifies that water is one level lower.

Arena, page 8
Example 7 - Moving from Water to Land
When moving Chandra from the starting water space to a land space, you count two spaces because the water is considered a level lower than the land space.
So water is 1 level lower, meaning Roilmage (and Kiora) negate water's innate -1 for lower elevation and then add an additional +1 defense on top of that. Works for me.

Well the worse part is that by being in water, they are giving other figures +1 attack with Height Advantage. The +2 defense helps, but giving your opponent the attack bonus can be tough.

If you are building 'Scape boards, you can build a few water on more than Level 0 to help off-set the norm of "water is lower."

The B.I.V. January 17th, 2017 01:15 PM

Re: The Book of Merfolk Roilmage
 
Well, it's still +1 net defense. Not a bad thing. I think the designers took that into consideration so designing boards to give them +2 defense would be going around that...but to each his own...

Tiranx January 17th, 2017 02:19 PM

Re: The Book of Merfolk Roilmage
 
Quote:

Originally Posted by obfuscatedhippo (Post 2131249)
Quote:

Originally Posted by The B.I.V. (Post 2131211)
obfuscatedhippo said:

Quote:

In the base rules, there is an Example of moving into water that clarifies that water is one level lower.

Arena, page 8
Example 7 - Moving from Water to Land
When moving Chandra from the starting water space to a land space, you count two spaces because the water is considered a level lower than the land space.
So water is 1 level lower, meaning Roilmage (and Kiora) negate water's innate -1 for lower elevation and then add an additional +1 defense on top of that. Works for me.

Well the worse part is that by being in water, they are giving other figures +1 attack with Height Advantage. The +2 defense helps, but giving your opponent the attack bonus can be tough.

If you are building 'Scape boards, you can build a few water on more than Level 0 to help off-set the norm of "water is lower."

I actually like to do this in building normal Heroscape maps to give incentive to use units like Microcorp, water elementals, drudge, etc.

Anitar June 10th, 2017 11:37 AM

Re: The Book of Merfolk Roilmage
 
The way Part Waters is written, it seems that it won't give you the option to move through wet figures, even if they're friendly and/or you have Phantom Walk.

The B.I.V. June 13th, 2017 10:18 PM

Re: The Book of Merfolk Roilmage
 
Hmmm....never thought about that, but you're right. Maybe they thought it would be too powerful if you could move through the Roilmage. I'm thinking of a 1 hex river, for example.

If you could move directly through Roilmage it would cost you 3 to get to the other side, but with the current wording you'd have to spend 4.


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