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Scapemage March 21st, 2013 08:07 PM

The Book of Flash (John Fox)
 
The Book of Flash (John Fox)

C3G DC WAVE 20
BATTLE FOR JUSTICE






The figure used for this unit is a Heroclix figure from the Justice League set.
Its model number and name are #057 / The Flash.

_________________________________________________________________
Character Bio - In the 27th century, John Fox was a historian at Central City's National Academy of Science. When Manfred Mota attacked the city, John was chosen to retrieve a Flash from the past to defend the city. He then assumed the mantle of the Flash himself, and conducted many adventures throughout time, prominently in the 27th and 853rd centuries.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • As a figure with the Superspeed special power, Flash cannot be affected by aspects of Professor Zoom's Negative Speed Force Special Attack.
Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Scapemage March 21st, 2013 08:11 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
NAME = FLASH
SECRET IDENTITY = JOHN FOX

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = DELIBERATE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 12
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 220


SUPERSPEED
Flash may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. After taking a turn with Flash, if he did not use his Speed Shift Special Attack this turn, he may move up to an additional 4 spaces.

SPEED SHIFT SPECIAL ATTACK
Range 1. Attack 3.
Instead of attacking normally with Flash, you may move Flash up to 4 spaces. Flash can attack up to 3 times with this special attack at any point before, during, or after this move as long as Flash is on a space where he could end his movement. After using this special attack, place Flash on the space he occupied before using this special attack.

TEMPORAL DEFENSE
Once per round, if Flash or any friendly figure within 3 spaces of Flash is attacked by an opponent’s figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opponent’s turn immediately ends and the attacked figure receives no wounds.

johnny139 March 21st, 2013 08:15 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
I like Speed Shift a lot. My main questions are whether or not he's an active time traveler (and thus deserves Temporal Defense) and whether he should be as fast as Barry and Wally.

A3n March 21st, 2013 08:26 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by johnny139 (Post 1785771)
I like Speed Shift a lot. My main questions are whether or not he's an active time traveler (and thus deserves Temporal Defense) and whether he should be as fast as Barry and Wally.

I had the exact same questions???

Hahma March 21st, 2013 08:27 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by johnny139 (Post 1785771)
I like Speed Shift a lot. My main questions are whether or not he's an active time traveler (and thus deserves Temporal Defense) and whether he should be as fast as Barry and Wally.


Likewise.

I don't know all the Flashes, so I have no idea who this guy is and how he measures up to the other 2 previous Flashes.

Scapemage March 21st, 2013 09:12 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
To answer Johnny's questions, John Fox is technically the fourth Flash (to be created, since he lives in the future he would be fifth due to Bart). He is an active time traveler, and matched the speed of the other Flashes.

IAmBatman March 21st, 2013 10:40 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
I'm happy with this. :up: My only question is if he really deserves 5 Life instead of 4.

Spidey'tilIDie March 21st, 2013 10:51 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
I'd say no, he's not particularly hardy. And then in Initial see if 5 or 6 Defense is better thematically.

EDIT: Also, not that it effects the design, but John is like the 9th or 10th Flash and eventually ends up in the 853rd century in Justice Legion Alpha.

Lord Pyre March 22nd, 2013 12:34 AM

Re: The Book of The Flash (John Fox) - Design Phase
 
Never heard of him, but it looks good. How does he time travel, out of curiosity? Does he have the tech, or is it some weird running-so-fast-you-time-travel thingy? :p

IAmBatman March 22nd, 2013 06:13 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Chronal gauntlets.

SirGalahad March 22nd, 2013 06:52 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1786344)
Chronal gauntlets.

That just sounds painful

A3n March 22nd, 2013 07:42 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by SirGalahad (Post 1786391)
Quote:

Originally Posted by IAmBatman (Post 1786344)
Chronal gauntlets.

That just sounds painful

exactly what I was thinking. :?

IAmBatman March 23rd, 2013 12:31 AM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by A3n (Post 1786452)
Quote:

Originally Posted by SirGalahad (Post 1786391)
Quote:

Originally Posted by IAmBatman (Post 1786344)
Chronal gauntlets.

That just sounds painful

exactly what I was thinking. :?

He's only like the fourth or fifth best Flash for a reason. :-P

Scapemage March 24th, 2013 04:33 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Dropped to 4 Life (and 220 in response), and sending to ERB now. Will do the initial here after Predator.

IAmBatman March 24th, 2013 06:18 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Sounds good! :up:

Hahma March 24th, 2013 08:26 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1787663)
Sounds good! :up:


:word:

A3n March 24th, 2013 09:30 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by Hahma (Post 1787713)
Quote:

Originally Posted by IAmBatman (Post 1787663)
Sounds good! :up:


:word:

:word: :word:

Scapemage March 31st, 2013 08:52 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by Scapemage
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Flash (John Fox).

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 220.
- Give a brief overview. Temporal Defense was great on defense, but the sacrifice of a turn can hurt sometimes. Speed Shift is often better than a normal attack, and he has numerous movement options.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 210.
- Give a brief overview. Flash seemed to be doing well taking down Cops, but Shakedown plus good rolls gave him a bad day.
Map: Mayberry.
Units: Vs. Bad Cops x4 (220).
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 210.
- Give a brief overview. Flash easily cleared 3 Inmates on Turn 1, but missed each attack on Turn 2, causing him 3 wounds.
Map: Mayberry.
Units: Vs. Arkham Inmates x2.67 (11 figures) (220).
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 170-190.
- Give a brief overview. John got use out of each power this game, but he still went down quickly to Omega Red and Psylocke. Speed Shift is very useful, but is not always enough.
Map: Mayberry.
Units: Flash (John Fox) (210), Flash (Barry Allen), Flash (Wally West), Professor Zoom, and Quicksilver (1205) vs. Professor X, Selene Gallio, Omega Red, Molly Hayes, and Psylocke (1210).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 200.
- Give a brief overview. Flash did much better this game. Temporal Defense was a huge help to the team, and Flash dealt just under 220 points of damage.
Map: Mayberry.
Units: Flash (John Fox) (210), Invisible Woman, The Thing, and Bodyguard (760) vs. Luke Cage, Tigra, Iron Fist, and Ryu (760).
Spoiler Alert!

I'll throw 24 hours on the clock before I propose at 200 here.

IAmBatman March 31st, 2013 09:57 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Yeah, I could see 200-210 here. So I'll pre-yea at 200.

Hahma March 31st, 2013 10:00 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Pre-yea at 200

Scapemage April 4th, 2013 09:59 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Doh! I propose we move to Playtesting at 200!

johnny139 April 4th, 2013 10:02 PM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
Yea

A3n April 4th, 2013 10:15 PM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
Yea

Lord Pyre April 4th, 2013 11:39 PM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
Yea

Scapemage April 5th, 2013 08:18 AM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
Quozl/SirG!

SirGalahad April 5th, 2013 10:16 AM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
yea

Scapemage April 7th, 2013 10:41 AM

Re: The Book of The Flash (John Fox) - VOTE For Playtesting!
 
This passes on time.

quozl April 7th, 2013 12:00 PM

Re: The Book of The Flash (John Fox) - Playtesting Phase
 
Sorry, seems I lost my subscription to this one. Post-Yea

Scapemage April 14th, 2013 11:03 AM

Re: The Book of The Flash (John Fox) - Playtesting Phase
 
Quote:

Originally Posted by darkraptor5413
Quote:

Originally Posted by Griffin (Post 1120697)
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT The Flash John Fox

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 220
- Give a brief overview. A lot of fun, he was very useful and oh my god does a speedster team rule! I can't wait for Flash Wally West.
Map: Grundy's Graveyard
Units: Gorilla Grodd, Professor Zoom, Captain Cold, Mirror Master, Weather Wizard, Heat Wave VS Flash Barry Allen, Flash John Fox, Kid Flash Wally West, Swamp Thing, Angel
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 220
- Give a brief overview. Still a fun game and still found him useful despite having my butt handed to me. This was just a bad combo to take Flashes against.
Map: Grundy's Graveyard
Units: Vision, Spider-man (C3G), Daredevil, Echo, Man-Bat Assassins VS Batman II, Cable, Flash Barry Allen, Flash John Fox
Spoiler Alert!


Doesn't look like he amounted to much here, but there's another test coming.

Scapemage April 16th, 2013 10:01 PM

Re: The Book of The Flash (John Fox) - Playtesting Phase
 
Quote:

Originally Posted by Viegon
Here's my report.

He's a fun one, and seems well costed. I had bad luck with him in my first two games, but he got to do a lot in the other two.

My one complaint is that he will almost always use his SA, only in rare scenarios will his normal attack (and in extension, the 4 extra move on Superspeed) be useful (for me, the only time I used it was when his powers were negated). The problem is, his SA gives him the same amount of move (12 + 4), gives him 9 dice per turn total as opposed to 4, which is split into multiple attacks which is better against swarms and powers like Magical Defense, is also an SA which gets around plenty of powers, and is more versatile on when he attacks (and he can jump back if he wants).

I think changing his SA so that he "must" jump back after using it would make his normal attack more useful and make him more strategically interesting (as it is, I didn't really use it a whole lot).

Unfortunately, my report is too long so it will be split into 2 PMs.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT FLASH (John Fox)

- THEME TEST
Pass

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Tentative Pass, I found his SA too useable, meaning I didn’t use his normal attack.

- STRATEGY TEST
Big Pass

_____________________________________________________________

Army Test 1
- Does it pass, Yes or No?
Tentative Pass
- What should be the unit's point value? 220 might be a tad too high
- Give a brief overview. Just not a good showing for John Fox. Scarlet Witch cursed him early and his die rolls (especially on defense) we’re horrible.

UNIT SUM-UP
Damage:
Normal: 1 Multiple Man.
Special Attack: 3 Multiple Men.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 5 times out of 9 turns. 14 total attacks. Jumped back 2 times.
Temporal Defense: Used 1 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Invisible Woman, Thing, Giant-Man, Atom (990 points) VS Multiple Man x16, Destiny, Mystique, Scarlet Witch (985 points)
Spoiler Alert!


_____________________________________________________________

Army Test 2
- Does it pass, Yes or No?
*Shrug*
- What should be the unit's point value? Too hard to tell
- Give a brief overview. This game just isn’t very useful. Grundy got one lucky hit to kill Flash at the end of the round before he got to do much at all.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: 1 wound to Grundy.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 1 times out of 2 turns. 3 total attacks. Jumped back 0 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Kid Flash, Spectre (980 points) VS Ultron, Solomon Grundy (970 points)
Spoiler Alert!

Quote:

Originally Posted by Viegon
_____________________________________________________________

Army Test 3
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 220 seems solid
- Give a brief overview. Finally a good showing for Flash. He was instrumental in taking down Zatanna before she could do anything, and got to deal some other damage.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: 2 wounds to Swamp Thing, all 4 wounds to Zatanna, 1 wound to Zemo.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 5 times out of 5 turns. 14 total attacks. Jumped back 2 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Sage, Wonder Man, Sub-Mariner (1000 points) VS Baron Zemo, Swamp Thing, Raven, Zatanna, Shocker (995 points)
Spoiler Alert!


_____________________________________________________________

Army Test 4
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 220 sounds fine.
- Give a brief overview. This was a good game for John Fox, he really got to shine. Despite doing 500 points of damage, it doesn’t worry me because he only got to do so much because of his support; he does like a shield a lot though.

UNIT SUM-UP
Damage:
Normal: N/A
Special Attack: all 3 wounds to Aqualad, all 9 Amazon Warriors, all 4 wounds to Wonder Girl.
Power Usage/Effectiveness:
Superspeed: Used the 4 additional spaces 0 times.
Speed Shift Special Attack: Used 12 times out of 12 turns. 31 total attacks. Jumped back 3 times.
Temporal Defense: Used 0 times.

Map: Country Road (no glyphs)
Units: Flash (Fox), Kid Flash, Atom, Ragdoll, Skrull Infiltrator x2 (500 points) VS Amazon Warriors x3, Wonder Girl, Aqualad (500 points)
Spoiler Alert!

Viegon's test brought a lot of light to the character. I like 220 strongly now. Streaky's note about Speed Shift is valid, but I like having the choice there. I propose we move to Final Editing at 220.

johnny139 April 16th, 2013 10:11 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
I sort of feel what Viegon's getting at... I think Speed Shift would probably play a lot more interestingly (and sell us better on the theme) if it wasn't a choice.

Just a thought - up to you.

Hahma April 16th, 2013 11:55 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Quote:

Originally Posted by johnny139 (Post 1800394)
I sort of feel what Viegon's getting at... I think Speed Shift would probably play a lot more interestingly (and sell us better on the theme) if it wasn't a choice.

Just a thought - up to you.

:word:

IAmBatman April 17th, 2013 11:01 AM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Yeah, I really dig that suggestion too. I think he'd still be worth 220 with that change, though I could see one more test to confirm between 210 and 220 if we made that change (which I favor).

A3n April 17th, 2013 05:37 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Yep, I think the "must" is a must. :D

Scapemage April 17th, 2013 11:37 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Alright, changed and shot back into testing for 1 more.

SirGalahad April 20th, 2013 03:55 PM

Re: The Book of The Flash (John Fox) - Design Phase
 
Quote:

Originally Posted by Scapemage (Post 1785767)
SPEED SHIFT SPECIAL ATTACK
Range 1. Attack 3.
Instead of attacking normally with Flash, you may move Flash up to 4 spaces. Flash can attack up to 3 times with this special attack at any time point before, during, or after moving with Speed Shift Special Attack this move as long as Flash is on a space where he could end his movement. After using Speed Shift this special attack, place Flash on the syou must pace he occupied before using Speed Shift this special attack.

Consistency and word conservation.

SPEED SHIFT SPECIAL ATTACK
Range 1. Attack 3.
Instead of attacking normally with Flash, you may move Flash up to 4 spaces. Flash can attack up to 3 times with this special attack at any point before, during, or after this move as long as Flash is on a space where he could end his movement. After using this special attack, place Flash on the space he occupied before using this special attack.

Scapemage April 25th, 2013 06:43 PM

Re: The Book of The Flash (John Fox) - Playtesting
 
Wording updated.
[quote=Hellfire]Flash is fun and the Speed Shift SP is fun to use. Great Flash design! 220 seems to work for him. He did really well in the first test and was adequately competitive in the second despite some inconsistent rolling. Thanks for letting me try him out. :)

Quote:


C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (FLASH [Fox])

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 220 seems pretty good here.
- Give a brief overview. Strength, speed, and range takes on some evil rogues.
Map: Sewer Labyrinth.
Units: Superman I, Flash, Speedy (Mia) (700) vs Weather Wizard, Trickster, Pied Piper, Mirror Master, Heat Wave, Captain Cold, Captain Boomerang, Rat Swarm x3 (695).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 210.
- Give a brief overview. A team of rogue assassins attempt to corral a team of speedsters.
Map: Sewer Labyrinth.
Units: Flash (Fox), Flash (Allen), Kid Flash, Quicksilver (805) vs Bullseye, Deadshot, Deathstroke, Heat Wave, Weather Wizard (805)
Spoiler Alert!

I still like 220. I propose Final Editing at 220 points.

quozl April 26th, 2013 11:54 AM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Yea

IAmBatman April 26th, 2013 12:09 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Still like 220 as well. Deathstroke is a super tough out in certain match ups. yea

johnny139 April 26th, 2013 12:10 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Yea

SirGalahad April 26th, 2013 06:58 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
yea to editing

A3n April 26th, 2013 07:17 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
Yea

Hahma April 26th, 2013 07:17 PM

Re: The Book of The Flash (John Fox) - VOTE For Final Editin
 
yea

Scapemage April 26th, 2013 09:00 PM

Re: The Book of The Flash (John Fox) - VOTE For On Deck!
 
This passes to Final Editing with LP on abstain.

Cards in the SP.
Synergy updated.
Bio added.

I propose we move to On Deck!

Lord Pyre April 27th, 2013 12:04 AM

Re: The Book of The Flash (John Fox) - VOTE For On Deck!
 
There's no pictures of him with a yellow/red costume? The blue/black one (Which looks much cooler, in my opinion) doesn't look at all right with the red/yellow border. :p

If anything, could you do an alt card with black and blue border? :)

IAmBatman April 27th, 2013 12:31 AM

Re: The Book of The Flash (John Fox) - VOTE For On Deck!
 
Updated wave planning info to the most current. This guy's going out in 2013. Swapped him in for Mary.

I'll hold my vote until the color scheme is decided on. :-)

johnny139 April 27th, 2013 12:49 AM

Re: The Book of The Flash (John Fox) - VOTE For On Deck!
 
"Intelligent" is a redundant personality... Analytical, Brilliant, Deliberate, Innovative, Precise, any of those.

The figure looks a bit low on the miniature pic.

quozl April 27th, 2013 01:28 AM

Re: The Book of The Flash (John Fox) - VOTE For On Deck!
 
Agreed with both LP and Johnny.


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