The Book of Science Police
The Book of Science Police C3G DC WAVE 7 THE PURSUIT OF JUSTICE The figure used for this unit is a Heroclix figure from the Unleased set. _________________________________________________________________Its model number and name are #010-012 / Science Police. Character Bio - Also referred to as the World-Wide Police, the Science Police serve the United Planets in the 30th and 31st century. They have had various relations with the Legion of Super-Heroes sometimes amicable sometimes not. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
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Re: The Book of Science Police - Design Phase
NAME = SCIENCE POLICE
SPECIES = HUMAN UNIQUENESS = COMMON SQUAD (3) CLASS = LAWMEN PERSONALITY = INDIGNANT SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 5 RANGE = 5 ATTACK = 2 DEFENSE = 2 POINTS = 85 EXTREME PREJUDICE When you take a turn with the Science Police, if you do not attack a Human figure during the turn, you may attack with up to 6 Science Police you control. REINFORCEMENTS ON THE WAY After taking a turn with the Science Police, if you attacked an opponent's figure this turn, you may move up to 4 Science Police that did not move or attack this turn. |
Re: The Book of Science Police - Design Phase
Am I reading this right that you can get a potential 12 attacks per turn?
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Re: The Book of Science Police - Design Phase
9 isn't as bad as 12, but that's still a lot. How much do you want them to cost? I could see them being 120-140 as is.
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HYDRA Agents are 2/2, but they also have 6 move, 6 range, four figures, and hero bonding for their 80 points.
9 attacks per turn could be really nasty, but also probably not real easy to pull off looking at it. I think I'd start at 80 and go from there. Call For Backup is already a power title on Commissioner Gordon, so that power will need to be called something else. This image is probably the best of the bunch you posted, A3n. |
Re: The Book of Science Police - Design Phase
Yea I just kinda posted that on the fly. Thinking over it's the Marro Drones are similar, but only cost 50 points. Of course you have to draft the Hive to bring them back so 70-80 points feels good. Leaning towards the 80.
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Re: The Book of Science Police - Design Phase
12-16? or 18-19?
Either way one of these numbers needs to change If you roll 12-17, choose 1 previously destroyed Science Police If you roll 17-19, choose 2 previously destroyed Science Police |
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I thought a 17 gave you 3 figures back. :p
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Re: The Book of Science Police - Design Phase
Maybe Call for Reinforcements? After all, the power itself is pretty similar to the C3G Glyph of Reinforcements.
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I think it is a must for these guys to have extreme prejudice work against non-humans only.
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Well by "supers" do you mean they actually have powers? Because with our use of Mutate, Metahuman, and Mutant, going "non-human" should cover that ...
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Exactly. :word: Humans are not supers, but they can be super heroes. A3n, are you saying that they hate all super heroes, or just people with super powers?
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Having said that I think we can make it just people with powers so I am happy with non-human. Cheers |
Re: The Book of Science Police - Design Phase
Last power should have "20 or higher"
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Re: The Book of Science Police - Design Phase
EXTREME PREJUDICE
After attacking with a Science Police, if possible you may attack the same figure with up to 2 other Science Police that were not moved this turn. As worded, this could be a near never ending chain of attacks. I move 3 out of 12 police. I then attack Beyonder with 1 that moved. I then immediately attack Beyonder with 2 police that didn't move, and that "first" attack of 2 is also going to trigger another 2 attacks, and so on, and so on, and so on, and so on, etc. What do you think about a simple power that is just very straight forward (something I like to do for common squads)? EXTREME PREJUDICE When Science Police attack an opponent's figure that is not a Human, roll 2 additional attack dice. |
Re: The Book of Science Police - Design Phase
I hate to do this, because I know at this point I am just telling you that I don't care for the entire writeup, but I have to be honest here.
CALL FOR SUPPORT After revealing an Order Marker on this card, you may roll the 20-sided die. • If you roll 12-17, choose 1 previously destroyed Science Police. • If you roll 17-19, choose 2 previously destroyed Science Police. • If you roll 20, choose 4 previously destroyed Science Police. One at a time, place each chosen Science Police on an empty space within 2 spaces of any other Science Police you control on the battlefield.
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Re: The Book of Science Police - Design Phase
I wonder if Call For Support couldn't work more like Gordon's Call For Backup in that it just lets you move more of these guys around on the battlefield?
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Re: The Book of Science Police - Design Phase
If we adjust the numbers, Call for Support (still think it should be "Reinforcements" to echo the glyph :-P ) is workable for me.
Extreme Prejudice is going to be a challenge ... |
Re: The Book of Science Police - Design Phase
[QUOTE = Original]After attacking a non-human with a Science Police moved this turn, if possible you may attack the same figure with up to 2 other Science Police that were not moved this turn.
[/QUOTE] Extreme Prejudice After attacking a figure that is not a Human with a Science Police figure that moved this turn, if possible you may attack the same figure with up to 2 other Science Police that were not moved this turn. |
Re: The Book of Science Police - Design Phase
So the "moved" and "not moved" distinctions, which I think are pretty clear, would restrict it to nine attacks at max here.
I wonder if lowering these guys to a two figure squad, and thus restricting it to six attacks at max, would be a good way to go? |
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Fair enough. We can keep that one in our back pockets, then.
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If nobody has any concerns with the OP at this point I will send it to the ERB.
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Re: The Book of Science Police - Design Phase
One last edit from me:
CALL FOR REINFORCEMENTS After revealing an Order Marker on this card and before taking a turn with the Science Police, you may roll the 20-sided die. • If you roll 12-17, choose 1 previously destroyed Science Police figure. • If you roll 17-19, choose up to 2 previously destroyed Science Police figures. • If you roll 20, choose up to 4 previously destroyed Science Police figures. One at a time, place each chosen Science Police figure on an empty space within 2 spaces of any other Science Police figures you control on the battlefield. |
Re: The Book of Science Police - Design Phase
I'm in favor of sending it to the ERB, but I'm not sure if Extreme Prejudice is 100% clear right now (they might be able to help). Right now I could move the first of my three squaddies in any three figure squad, attack, and then attack with the two other figures in my three figure squad that didn't move as an automatic aspect of it being a three figure squad. I'm not sure if the current text does enough to establish that it's allowing you to do something above and beyond attacking with the three figures you activated for the squad this turn ...
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Ahem....:p
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12-16
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What, you guys have never heard of first 17 and second 17? :p
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Or if we roll initiative and tie on a twenty, can't I remove an OM on Doctor Fate's card to make my initiative 21? I say "yes, absolutely".
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C3G has done it both ways already.
Just trying to aim for consistency. I know it's a noble, but mostly unattainable goal. |
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Personally, I have really appreciated your quest for consistency Sir G. Keep it up please, and I am sorry if I haven't made it clear to you how much I appreciate it in the past.
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Re: The Book of Science Police - Design Phase
The figure used for this unit is a Heroclix figure from the DC Unleashed set. Its model number and name is 010, 011, 012/Science Police.
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Re: The Book of Science Police - Design Phase
Sorry for the double post.
I agree that SirG's change is needed. If 20+ is possible it needs to be addressed. Unless your intent is for it to only ever have a 5% chance. In which case, 21 or higher would be the same as 1-11, a fail. |
Re: The Book of Science Police - Design Phase
I just looked up the official FAQ and this is what it says.
Some powers (in relation to rolling the 20-sided die) say "20 or higher" some just say "20". If I roll higher than a 20 (because of other powers/glyphs) on the powers that list 20 as a max, what happens? For any 20-sided die roll (except for initiative), any number above 20 counts the same as a 20. Initiative is different however, if you are on the glyph of lodin and roll a 20 (20+lodin=21) and your opponent rolls a 20 as well, you win the initiative roll. |
Re: The Book of Science Police - Design Phase
So if you roll a 17, but you have some type of modifier that gives your roll a +8, you have rolled a 25 - which equals "a 20" and "a 20 or higher". The "or higher" aspect helps the player know that they can exceed the number 20 and still succeed for the power, because "higher than 20 equals 20".
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The "or higher" aspect helps players know that if they modify beyond 20, they still succeed. Without that "or higher" line, it becomes unclear whether or not they actually succeeded if they modified beyond 20, because they did not roll exactly 20.
The "or higher" line ftw. :up: |
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