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-   -   The Book of Science Police (https://www.heroscapers.com/community/showthread.php?t=35151)

A3n March 12th, 2011 01:08 AM

Re: The Book of Science Police - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1362979)
HYDRA Agents are 2/2, but they also have 6 move, 6 range, four figures, and hero bonding for their 80 points.
9 attacks per turn could be really nasty, but also probably not real easy to pull off looking at it. I think I'd start at 80 and go from there.

This was more in-line with my thoughts. Plus it isn't going to be that easy to get the extra attacks as it's only those that haven't moved this turn that get to do the additional attacking.
Quote:

Originally Posted by IAmBatman (Post 1362979)
Call For Backup is already a power title on Commissioner Gordon, so that power will need to be called something else.
This image is probably the best of the bunch you posted, A3n.

How about just CALL FOR SUPPORT then?

Cheers

IAmBatman March 12th, 2011 01:37 AM

Re: The Book of Science Police - Design Phase
 
Maybe Call for Reinforcements? After all, the power itself is pretty similar to the C3G Glyph of Reinforcements.

Griffin March 12th, 2011 02:01 AM

Re: The Book of Science Police - Design Phase
 
I think it is a must for these guys to have extreme prejudice work against non-humans only.

A3n March 12th, 2011 02:44 AM

Re: The Book of Science Police - Design Phase
 
Quote:

Originally Posted by Griffin (Post 1363096)
I think it is a must for these guys to have extreme prejudice work against non-humans only.

No that's not even right, I thought that at first, but it's "supers" they don't like. Whether they be human or otherwise. My best thought in that direction was "Unique Hero or Event Hero".

IAmBatman March 12th, 2011 02:54 AM

Re: The Book of Science Police - Design Phase
 
Well by "supers" do you mean they actually have powers? Because with our use of Mutate, Metahuman, and Mutant, going "non-human" should cover that ...

Griffin March 12th, 2011 02:59 AM

Re: The Book of Science Police - Design Phase
 
Exactly. :word: Humans are not supers, but they can be super heroes. A3n, are you saying that they hate all super heroes, or just people with super powers?

A3n March 12th, 2011 03:04 AM

Re: The Book of Science Police - Design Phase
 
Quote:

Originally Posted by Griffin (Post 1363118)
Exactly. :word: Humans are not supers, but they can be super heroes. A3n, are you saying that they hate all super heroes, or just people with super powers?

from what I recall of these guys they hated anybody trying to do what they believe is their duly appointed job.

Having said that I think we can make it just people with powers so I am happy with non-human.

Cheers

SirGalahad March 12th, 2011 10:19 AM

Re: The Book of Science Police - Design Phase
 
Last power should have "20 or higher"

Griffin March 12th, 2011 10:38 AM

Re: The Book of Science Police - Design Phase
 
EXTREME PREJUDICE
After attacking with a Science Police, if possible you may attack the same figure with up to 2 other Science Police that were not moved this turn.


As worded, this could be a near never ending chain of attacks. I move 3 out of 12 police. I then attack Beyonder with 1 that moved. I then immediately attack Beyonder with 2 police that didn't move, and that "first" attack of 2 is also going to trigger another 2 attacks, and so on, and so on, and so on, and so on, etc.


What do you think about a simple power that is just very straight forward (something I like to do for common squads)?
EXTREME PREJUDICE
When Science Police attack an opponent's figure that is not a Human, roll 2 additional attack dice.

Griffin March 12th, 2011 10:46 AM

Re: The Book of Science Police - Design Phase
 
I hate to do this, because I know at this point I am just telling you that I don't care for the entire writeup, but I have to be honest here.

CALL FOR SUPPORT
After revealing an Order Marker on this card, you may roll the 20-sided die.
If you roll 12-17, choose 1 previously destroyed Science Police.
If you roll 17-19, choose 2 previously destroyed Science Police.
If you roll 20, choose 4 previously destroyed Science Police.
One at a time, place each chosen Science Police on an empty space within 2 spaces of any other Science Police you control on the battlefield.
  1. We already have a glyph that does this sort of thing.
  2. These guys are going to regenerate WAY too quickly and consistently
  3. when put into a power like this, this makes the design feel like zombies to me.
  4. we already have a "backup" power for them on Gordon.
I think this power should be scrapped altogether and traded for something more science like. :reapershrug:

IAmBatman March 12th, 2011 11:42 AM

Re: The Book of Science Police - Design Phase
 
I wonder if Call For Support couldn't work more like Gordon's Call For Backup in that it just lets you move more of these guys around on the battlefield?

A3n March 12th, 2011 06:30 PM

Re: The Book of Science Police - Design Phase
 
Quote:

Originally Posted by Griffin (Post 1363213)
EXTREME PREJUDICE
After attacking with a Science Police, if possible you may attack the same figure with up to 2 other Science Police that were not moved this turn.

As worded, this could be a near never ending chain of attacks. I move 3 out of 12 police. I then attack Beyonder with 1 that moved. I then immediately attack Beyonder with 2 police that didn't move, and that "first" attack of 2 is also going to trigger another 2 attacks, and so on, and so on, and so on, and so on, etc.

Then help solve that issue.
Quote:

Originally Posted by Griffin (Post 1363213)
What do you think about a simple power that is just very straight forward (something I like to do for common squads)?
EXTREME PREJUDICE
When Science Police attack an opponent's figure that is not a Human, roll 2 additional attack dice.

:yawn:

Quote:

Originally Posted by Griffin (Post 1363221)
I hate to do this, because I know at this point I am just telling you that I don't care for the entire writeup, but I have to be honest here.

CALL FOR SUPPORT
After revealing an Order Marker on this card, you may roll the 20-sided die.
If you roll 12-17, choose 1 previously destroyed Science Police.
If you roll 17-19, choose 2 previously destroyed Science Police.
If you roll 20, choose 4 previously destroyed Science Police.
One at a time, place each chosen Science Police on an empty space within 2 spaces of any other Science Police you control on the battlefield.
  1. We already have a glyph that does this sort of thing.
  2. These guys are going to regenerate WAY too quickly and consistently
  3. when put into a power like this, this makes the design feel like zombies to me.
  4. we already have a "backup" power for them on Gordon.
I think this power should be scrapped altogether and traded for something more science like. :reapershrug:

  1. We have a glyph for just about everything now, so should we stop putting powers on any cards :shrug:
  2. Simple, the numbers can be adjusted.
  3. That's just a shift in your role playing ability.
  4. Gordon's "backup" is just about moving them around the battlefield, not bringing more onto the battlefield.
    There is nothing "science like" for these guys, that's just their name. They have all the latest in gear & equipment. They believe they are the only ones that are qualified to carry out law-enforcement. When they call for back-up their support comes almost instantly usually riding flying police cycles which they just drop straight down off to surround the suspect. They really only capture the super villains by their sheer numbers.
These guys really are about numbers working together & that's what I am aiming at here.

Cheers


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