Re: Heroes of Fiction: Design Thread
SILENT CHOKE OUT
If Corvo started his turn unengaged and istead of atttackin normaly. Choose a small or medium figure adjacent to Corvo and roll the 20-sided die.If the figure is a Squad figure or Common Hero figure and you roll a 4 or higher remove it from the game. If the figure is a Unique Hero figure and you roll a 14 or higher remove the chosen Hero from the game. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Uncommon doesn't need to be listed because anything that hits Uniques, hits them.
Some other power for some other figure that affects Commons and Uncommons but not Uniques would be interesting. Playtest link to Tabletop Simulator |
Re: Heroes of Fiction: Design Thread
After just one round of playtesting, I already enjoy this custom.
Blinking helps keep him out of dodge and yet his Range 4 instead of Range 5 checks his ranged kiting ability. Defense 2 encourages more strategic and careful play, achieving height and shadow. Just as with source. Removing figures from the game instead of destroying them is an interesting counter to Marro Dividers, Zombies, and the like. At Hero14, Corvo feels very much 110 Points |
Re: Heroes of Fiction: Design Thread
good to know, i might get a chance to test this weekend, but am doubtful.
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Re: Heroes of Fiction: Design Thread
Oh snap. Remove from game would prevent that zombie from coming back? That's awesome.
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Re: Heroes of Fiction: Design Thread
Revised text
SILENT CHOKE OUT If Corvo started his turn unengaged and istead of atttackin normaly. Choose a small or medium figure adjacent to Corvo and roll the 20-sided die.If the figure is a Squad figure or Common Hero figure and you roll a 4 or higher remove it from the game. If the figure is a Unique Hero figure and you roll a 14 or higher remove the chosen Hero from the game. |
Re: Heroes of Fiction: Design Thread
Needs at least another revision, lol
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Re: Heroes of Fiction: Design Thread
I tried cleaning it, but went with another route as a possible suggestion:
SILENT CHOKE OUT If Corvo Attano begins his normal move unengaged and ends the movement engaged with only one small or medium figure controlled by an opponent, roll the 20-sided die. On a 4 or higher, remove the figure from the game if it’s a squad figure. On a 14 or higher, remove the figure from the game if it’s a hero figure. |
Re: Heroes of Fiction: Design Thread
Due to inactivity, this design expires next Friday, Jan. 24, 2020.
Discussion resets this timer. |
Re: Heroes of Fiction: Design Thread
Just noticed he is a Guard. Pretty cool.
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Re: Heroes of Fiction: Design Thread
Discussion for Corvo Attano has been tabled due to inactivity.
Continue his discussion here: HoF Reevaluation Thread (Current last page) @Barry allen you are next in line for Design Lead. You have until Friday, Feb. 7 to choose which Character(s) of fiction will enter the brainstorming phase. @JC McMinis You are second in line. |
Re: Heroes of Fiction: Design Thread
Nomination window for
@Barry allen
has expired due to inactivity.
@JC McMinis you are next in line for Design Lead. You have until Friday, Feb 28 to choose which character(s) of fiction will enter the brainstorming phase. @Dysole you are second in line. |
Re: Heroes of Fiction: Design Thread
I have been tossing up several ideas. But have finally settled on John Wick. I have some ideas but would live some input before I do my first draft.
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Re: Heroes of Fiction: Design Thread
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Not only is this a cool character, but his brainstorming phase should be interesting RETIRED Doesn't start the game on the battlefield until something (specific) happens Double Attack, Triple Attack, Keep attacking until roll blank, etc Relentless Something about those Gold Coins and paying off Mercenaries/Assassins He attacks the same figure multiple times, but he also handles groups and isn't a one-target exclusive As effective as he is, It probably is something like a Rapid Fire Special Attack, capped around 3 because multiple 3s kill humans but not Gods, different scale of character Maybe mention to Babba Yaga He's effective at sneaking, perhaps a Phantom Walk Vydar is my guess |
Re: Heroes of Fiction: Design Thread
Baba Yaga? How does she tie into JW?
I assume it is not the Russia Witch of mythology? |
Re: Heroes of Fiction: Design Thread
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In all three movies squaddies and heroes alike call John Wick this to each other as they anticipate his inevitable wrath, telling stories about him as if he were a fable but knowing they're not only true but worse. Almost a Batman vibe where John Wick moves in the shadows with precision and seems to be invincible/in more than one place at once. Edit: The movies take place in the Russia area |
Re: Heroes of Fiction: Design Thread
I was thinking triple attack or the now skukks rolled thing also here is an idea for hus take on phantom wamk11
Baba Gaga (or Boogey Man) When John Wick moves he may move through all figutes without beoming engaged. John Wick may attack anytime before, during or after his move. If John Wick attacks a figurr he is moving through he rolls two additional attack dice. John Wick may not end his move on a space occupied by another figure. |
Re: Heroes of Fiction: Design Thread
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What are you thinking about the coins? Should they be represented, or would they be scenario specific and thus not represented on an Army Card? |
Re: Heroes of Fiction: Design Thread
I was not planning on representing the coins. They are just a special form of currency. As far as general I was actually thinking Einar. Even though they are assassins the do seem to have their own code of honor and conduct that would appeal to that.
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Re: Heroes of Fiction: Design Thread
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What would you say John Wick's playstyle should be? More brainstorming, Each time John Wick destroys a figure, roll the 20-sided die. If you roll a 13 or higher, take an additional turn with John Wick. ? When rolling defense dice, John Wick adds one die to his roll for each figure adjacent to him to a maximum of 3 additional defense dice rolled. ? If John Wick is engaged, add 1 to his Defense. ? Regarding Disengage, John Wick fights his way out. |
Re: Heroes of Fiction: Design Thread
After attacking, John Wick may attack one additional time for each adjacent figure controlled by an opponent. John Wick may choose the same or different figures for each of the attacks.
Stealth Dodge? |
Re: Heroes of Fiction: Design Thread
Intereating take. I was planning on posting first draft today but had a home repair emergency happen have to finish it tomorrow after work. New goal first draft by Tuesday or Wednesday.
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Re: Heroes of Fiction: Design Thread
Let's keep this thread alive.
https://www.heroscapers.com/communit.../1/nothing.png For fun Tabletop Simulator link https://steamcommunity.com/sharedfil...?id=2017321356 |
Re: Heroes of Fiction: Design Thread
Apologies life got a little busy. Still chewing over the first power however for his defense. Maybe some help with wording
Human Shield When John Wick is attacked by a by a non-adjacent figurr and has at least one opposing figure adjacent to him, before rolling defenae dice roll the 20-sided die. Add one to the roll for each opposing figure adjacent to John Wick. Ifnyou roll a 15 or higher, choose one of the adjacent opposing figures and it takes the wounds instead. The chosen figure rolls defemse dice normally. |
Re: Heroes of Fiction: Design Thread
How about:
Human Shield When John Wick is attacked by a by a non-adjacent figure and has at least one opposing figure adjacent to him, before rolling defense dice roll the 20-sided die. Add one to the roll for each opposing figure adjacent to John Wick. If you roll a 15 or higher, choose one of the adjacent opposing figures to be the target of the attack instead of John Wick. The chosen figure rolls defense dice normally. The original wording has the target taking wounds before defense dice are rolled. You might also want to limit it to small and medium adjacent figures, or change the name of the power. |
Re: Heroes of Fiction: Design Thread
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When defending against an attack from a non-adjacent figure, if John Wick is engaged, roll the 20-sided die. Add 1 to the roll for each opponent's figure adjacent to John Wick. If you roll a 14 or lower, John Wick rolls defense dice normally. If you roll a 15 or higher, change the target of the attack to any opponent's figure adjacent to John Wick. The newly targeted figure can't use special powers when rolling defense dice for this attack. Quote:
but another note is the complexity noise. I think we should have a simple attack and a complex defense or a complex attack and a simple defense. Since it is John fricken Wick, I think the word capital should be spent on the attack power. In my example, Stealth Dodge would still be as effective if he were engaged, but it also nods to his sneaky stealthy stalking states of play - which aren't covered with Human Shield. EXAMPLE POWER When rolling defense dice against a normal attack, if John Wick rolls at least one shield, he may have a medium adjacent figure take any damage for the attack. > He remains effective in a scrum afterall, and it saves wording. He may even be more nasty when there are others around him. > But wouldn't this potentially be a counter attack, sure he is John Wick afterall. > He has honor, so no small. Large and Huge can't be manipulated around. > This version also cares about normal vs. special attacks. > Removing the 20-sided also gives it a more fluidity , to which John Wick is in his movements. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Is the V3 needed? That reads terrible with it in there.
It is used in the first power but not the second, that is weird. |
Re: Heroes of Fiction: Design Thread
I say leave v3 out of the power names.
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Re: Heroes of Fiction: Design Thread
@Taeblewalker
@Tornado
oh sorry y'all That's not meant to be John Wick movie 3 version, it's a naming mechanism to keep my files sorted. Final version won't have that. Edit: Use the General line for that, duh.
Wording edits: HUMAN SHIELD When rolling defense dice against a normal attack, if John Wick rolls at least one shield, he may have any adjacent medium figure take all damage for the attack. https://www.heroscapers.com/communit...ing_905229.png Query Give hive TRIPLE ATTACK and up his points to become more of a one-man army? |
Re: Heroes of Fiction: Design Thread
With the simplifying of Human Shield wording, there may be room for a more complex attack power also:
https://www.heroscapers.com/communit...6_original.png |
Re: Heroes of Fiction: Design Thread
The way that is worded you cannot hardly attack him hand to hand with a normal attack because he can make you attack yourself, if you are medium.
That is almost auto-victory against many figures. You may want to make that against non-adjacent attacks. |
Re: Heroes of Fiction: Design Thread
Variant
HUMAN SHIELD If John Wick is adjacent to a medium figure, you may roll the 20-sided die each time he is attacked. If you roll a 7 or higher, add the figure's Defense value to the number of defense dice John Wick rolls. All excess shields count as unblockable hits on the adjacent figure. I like it; it's more brutal, more carnal, and more of a struggle. John Wick is a badass, but he fights for every advantage. |
Re: Heroes of Fiction: Design Thread
Apologies. With the Covid 19 thing life has been a little crazy. I work at a food manufacturing facility. Now I have joined the layoff majority so hopefully we can get him don't. I like this latest Human shield variant. I also still like my original Boogeyman thing where he gets multiple attacks can and attack at anytime during his move and gets a bonus on figures he is moving though
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Boogeyman
John Wick may attack anytime before, during or after his move. When John Wick moves he may move through small or medium figures and must attack that figure rolling 2 additional attack dice. If the figure is destroyed, John Wick may continue his move. If it is not destroyed place John Wick on an empty space adjacent to the figure. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
I plan on him having triple attack as well btw. But as for this ability mean it to represent how fluidly he seems to move through combat dispatching opponents as he moves. On occasion he graples with someone and sometimes it takes more than one shot to do it.
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Re: Heroes of Fiction: Design Thread
Does the mandatory attack on the figure he moves through count as one of his three attacks?
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Re: Heroes of Fiction: Design Thread
Yes. I think it should.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
His Attack/Range combo makes him a killer unit even without taking his special powers into consideration. That said, the lack of bonding and the high price point makes him seem balanced, even in light of his awesome stats.
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Re: Heroes of Fiction: Design Thread
I changed the power to only medium figures as a nod to Dogs being small and Humans being medium. He is the Human slayer. Granted, if summoned to Valhalla he'd be equally good at killing most things i thought this anti-medium niche would be cute - and it saves word capital.
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Re: Heroes of Fiction: Design Thread
Heres a new idea. (I did not change Human Shield)
Master Assassin When John Wick attacks normally, he may attack 2 additional times. John Wick many attack any ti, during or after his move. (This represents his ability to go through and pick off peons quickly) Boogeyman Instead of moving and attacking normally, John Wick can move through and attack an opponents medium figure, rolling 2 additional dice. if that figure is destroyed, John Wick may continue his move. (This represents that possibly tougher opponent he may or may not kill with one shot. If not he is stuck, if he does he can keep moving but can't get off another shot) HUMAN SHIELD If John Wick is adjacent to a medium figure, you may roll the 20-sided die each time he is attacked. If you roll a 7 or higher, add the figure's Defense value to the number of defense dice John Wick rolls. All excess shields count as unblockable hits on the adjacent figure. |
Re: Heroes of Fiction: Design Thread
Master Assassin overlaps uncomfortably with Boogeyman. I don't like it.
I think Boogeyman accomplished most of what Master Assassin wants to do, except conditional double attack instead of guaranteed triple. If we want to have three powers, that's fine, but I'm not convinced this is it. BOOGEYMAN John Wick can move through all medium figures. When moving, if John Wick is on an empty space, he may attack with his normal attack. After attacking, John Wick may continue his movement. If he attacks a figure he moves through, John Wick rolls 2 additional attack dice. If the figure is destroyed, John Wick may attack an additional time and continue his movement. It's a pickle. Thoughts? |
Re: Heroes of Fiction: Design Thread
I wasn't satisfied with my initial thoughts. Leave no puzzle unsolved.
Here's a possible solution: https://www.heroscapers.com/communit...ing_506435.png MASTER ASSASSIN John Wick may attack before moving. After John Wick attacks, he may attack two additional times. If he destroys a figure, he may continue moving before attacking with any additional attacks. BOOGEYMAN John Wick can move through all medium figures. If he attacks a figure he moves through, John Wick rolls 2 additional attack dice. HUMAN SHIELD Before rolling defense dice, if John Wick is adjacent to a medium figure, you may roll the 20-sided die. If you roll a 7 or higher, add the figure's Defense value to the number of defense dice John Wick rolls. All excess shields count as unblockable hits on the adjacent figure.
Spoiler Alert!
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Re: Heroes of Fiction: Design Thread
I shared the above design to Facebook Heroscapers to increase the feedback pool (and hopefully pull people in)
The most common comment is Points. They say this guy can easily take on Silver Surfer / Hulk and should be in the 350 range. I feel that's a bit of an exaggeration, but I'm okay with John Wick going up in Points, because let's be honest, I doubt his services would be cheap. This version has also been compared to Major Q9 (not a compliment) They have a point here. I think John Wick should have a high Range, but get more deadly as he closes in. Something like When choosing figures to attack, John Wick may attack once at Range 8, twice at Range 5, or three times at Range 1. I also think we could drop his Defense to 3 to encourage him to close the gap and utilize Human Shield. |
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