The Book of Harley Quinn (Batman Ally)
The Book of Harley Quinn (Batman Ally) C3G DC WAVE 47 TRINITY http://heroscapers.com/c3g/released/...mily_comic.png Comic PDF http://heroscapers.com/c3g/released/...amily_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Harley Quinn and the Gotham Girls set. Its model number and name are #049 / Harley Quinn. _________________________________________________________________ Character Bio - Having realized how toxic her relationship with the Joker was, Harley Quinn has decided to start a new chapter in her life as a hero. Now, 'helper Harley' is going to assist Batman...whether he likes it or not! Whatever happens, the results are sure to be explosive! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
NAME = HARLEY QUINN
SECRET IDENTITY = HARLEEN QUINZEL SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = VIGILANTE PERSONALITY = REPENTANT SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 6 POINTS = 160 ACME EXPLOSIVE 17 After moving Harley Quinn, you may choose a figure within 4 clear sight spaces and roll the 20-sided die. If you roll 17 or higher, inflict 2 wounds on the chosen figure and negate this special power for the rest of the game. BASEBALL BAT BEATDOWN SPECIAL ATTACK Range 1. Attack 1, 2, or 3. Start the attack with 3 attack dice. You may attack with 1, 2, or 3 attack dice until all 3 attack dice have been rolled. For each attack, if a skull is rolled on every die, add 1 automatic skull. CLINGY CLOWN Harley Quinn never takes falling damage and is never attacked when leaving an engagement. After an opponent's figure ends its movement, if that figure was engaged with Harley during its movement, you may immediately place Harley adjacent to that figure. |
Mini pics
Spoiler Alert!
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
Here she is! First power feels close but not quite there - also don't entirely love introducing "Lesser Time Bomb" but it felt needed.
Both Bat-Fam Batman and Bud and Lou have defense subtraction things, so wondering if it might be worth replacing Batter Up with something like this? Quote:
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
Maybe Explosive Entrance for the first power title?
Seems like she should just be able to hurl the bomb right now? I don't love that you have to activate it while she's holding it in that power. Seems like you should be able to drop it and then activate it. |
Re: The Book of Harley Quinn (Bat-Family) (Breathing)
If the dynamite is considered to be occupying the space she occupies, and she "stops here" each time she moves, wouldn't she activate it after her first activation?
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
What if the glyph were changed to this?
TRAP PERMANENT GLYPH When one of your figures stops here, the Dynamite is activated and remains activated for the rest of the game. After the Dynamite has been activated, each time an Order Marker is revealed, you must immediately roll the 20-sided die. If you roll: • 1-3, all figures within 2 spaces of the glyph receive 2 wounds. Destroy this glyph. • 4-19, nothing happens. • 20 or higher, destroy this Glyph. --- That way she can activate it and drop it before there's a roll if she wants. |
Re: The Book of Harley Quinn (Bat-Family) (Breathing)
With the current trigger on the dynamite, there's most likely going to still be 2 rolls that happen before Harley gets a chance to throw it. Maybe that's a sign the current trigger is a problem too?
Something like this might actually be more interesting as a trigger, regardless of if we do your change or not. Quote:
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
Any thoughts on switching up the attack power?
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)
I like the Batter Up! in the SP.
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