The Book of Granite Guardians
The Book of Granite Guardians - Collection 10 - "Warriors of Feldspar" https://i.imgur.com/Ntirh8K.jpg
Spoiler Alert!
_________________________________________________________________ -Rulings and Clarifications- _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - WARDEN 816 : Guard Leadership As guards, Granite Guardians may benefit from Warden 816's GUARD LEADERSHIP movement bonus. Synergy Benefits Offered _________________________________________________________________ -Strategy, Tactics and Tips-
Power Rankings Jexik: Granite Guardians- They're like Minions... only not. B- OEAO: B- Cleon: Tier 5 (136/208) dok (VC inclusive): B- |
Re: The book of Granite Guardians
Gain High Ground is cool, but seems strange on the Granites. I really like that both their other powers are tied to height advantage, even though I would've liked terrain-based powers, too.
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Re: The book of Granite Guardians
Well think about it. They only have 3 move, and they are 100 points. Personally, these guys look so cool. They may actually bring Warden 816 into use. Oh and you have Kaemon Awa for the name of them.
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Re: The book of Granite Guardians
Nah. 100 points for a 3-man squad that only has synergy with the Warden? 5 Defense is great and their height-based powers are cool, but they only have 3 Move. Hmm, Gain High Ground does let you move EACH, though. Still, probably fun and good, but not underpriced.
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Re: The book of Granite Guardians
I'd like to try:
Guardians x 3 Rats x 3 Warden Isamnu Rats go out first to clog out the map. Granite guardias follow out and kill. Warden for cleanup. |
Re: The book of Granite Guardians
The obvious figure to compare them to is another expensive melee squad of 3 with no bonding: the Minions of Utgar.
MoU have one more defense and, effectively, one more attack (2 deadly strike = 4 dice, or 6 on height, as opposed to 3 or 5 on height for the GGs). Both get 4 move, but MoU get to ignore height on all four moves, not just the last one. The range of 3 is a really cool power, but I'm not sure it swings the comparison in their favor, even at 10 points cheaper. Giving up 1A/1D is a lot. They're pretty well-balanced and seem like a solid B figure to me, but I wouldn't call them overpowered. One interesting thing is that gain high ground works for ALL guardians you control, not just the three you activate. This encourages using a bunch of squads of these guys. 4 squads are a huge investment, but then you're getting 12 free moves at the end of the turn! GGx4 + KMA... 500 points and 15 hexes. Discuss. |
Re: The book of Granite Guardians
The combination of 3 Move with Gain High Ground is very thematic. Out in the open they are slow and clumsy, but are very agile in rugged terrain. Just how I would depict rock golems.
The way Gain High Ground works with the other two abilities is very well thought out. I like the idea of getting the extra 2 range, or the extra attack on adjacent enemies when they have height advantage. Oh yeah, very nice use of the Obsidian Guard sculpts! |
Re: The book of Granite Guardians
Seems to me that Raelin would be a good partner for these guys. They are slow, so they could bask in Raelin's aura for quite awhile, and because every Granite Guardian you control can move one space at the end of your turn, they could form and rearrange a melee barrier to protect Raelin from melee threats.
I'd like to try: 3x Granite Guardians 300 Raelin 380 Kaemon Awa 500 All those figures with 7+ defense...:shock: |
Re: The book of Granite Guardians
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Re: The book of Granite Guardians
These guys will be great to use against a figure on a glyph as they can remove the enemy figure and then take the glyph themselves.
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Re: The book of Granite Guardians
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Re: The book of Granite Guardians
I love these guys. I can see a huge amount of potential. They will be able to get to high ground very quickly (obviously), and hold off the enemies until Raelin and Q9 come in.
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