[Pod 0] Glyph of Healing - Testing
The Book of Glyph of Healing Arena of the Valkyrie Master Set https://i.imgur.com/N2A4tcc.jpg Printer-Friendly PDF NAME Glyph of Healing Temporary/Power Glyph Figures you control may only stop on this Glyph if there is at least one wounded friendly Hero. When one of your figures ends its movement here, remove up to one wound marker from all friendly Heroes. This glyph cannot be placed symbol-side up in any scenario you may create. The glyph used for this glyph is the Glyph of Healing from Arena of the Planeswalkers. Editing Check Playtesting: Test 1 Test 2 Test 3 Test 4 -Rulings and Clarifications- TBA-Strategy, Tactics and Tips- TBAhttps://i.imgur.com/N2A4tcc.jpg |
Re: [Pod 0] Glyph of Healing - Design
I figure that even if we do end up going with Kelda again, there has been enough significant discussion around this glyph to warrant a full design thread.
For the sake of getting a fuller vision of the set, here is a list of the other glyphs that we'll be using, provided by @flameslayer93 :
In addition, our other two glyphs have taken the following form:
|
Re: [Pod 0] Glyph of Healing - Design
While the AotP style would provide something new, I feel like it just has too many issues. If it heals the Hero every OM they get, it's far, far better with Q9, Nilf, etc. If it heals the Hero at the end of every round, it becomes a perch for cheerleaders. While these can be mitigated somewhat by map placement, that applies to literally every glyph, so IMO we're better off doing something else that doesn't rely on that crutch.
Quote:
This I like for encouraging Heroes without being too swingy when Charos goes from 1 Life back to 9 (thanks for that experience, GenCon...). |
Re: [Pod 0] Glyph of Healing - Design
As others have mentioned, if we made it heal the figure every order marker, it would be too strong. However if it healed only the hero on the glyph at the end of each round, I think it makes the glyph too weak. Even if you place Raelin or Taelord on it, almost all maps put glyphs on lower ground making it an easier target, and you are really hampering where the cheerleader can go. It would take 4 rounds to heal as much as Kelda when you have 4 wounds, having to spend 12 turns on the glyph versus 1 turn on Kelda is a very mitigating factor. I am not sure anyone would go for the glyph other than maybe your clean-up hero if the opponent only has melee left. The best suggestion with a permanent glyph is it can heal ANY figure at the end of the round as long as you have at least one figure on it, but that makes Rats, Warforged, and Bonding be able to maintain a glyph all the more appealing and overpowered compared to armies that cannot take a glyph easily.
Other option would be something weird like "heal up to 3 wounds" or a D20- roll to heal (same chance as Kelda figure), or the permanent glyph that somehow healed twice a round (with an X order marker mechanic maybe). None of those sound particularly appealing and "easy" as we are going for. So for a consistent glyph the heal 1 wound from all heroes is a decent suggestion. Willing to take others though. |
Re: [Pod 0] Glyph of Healing - Design
Quote:
Removing the OM requirement does address that concern, but then you run into stuff like Gilbert sitting on the glyph and reinforcing his knights. I'm not a big fan of making another glyph that really only makes strong units stronger. Quote:
Additionally, it's structurally quite similar to Recall (temporary glyph that any figure can land on to achieve a small conditional heal for the army). Past Master Sets have generally had a good variety of glyphs that feel different, so having "small 'heal' for squads" and "small heal for heroes" might be a bit disappointing. That all said, this kind of an all hero heal is more likely to find use in the AotV box, given the nature of the standalone units that we're making. I'm willing to move forward with this and see if it does end up feeling too similar to Recall. |
Re: [Pod 0] Glyph of Healing - Design
“Heal 1 from every hero” is a decent start. We can play around with that, sure.
|
Re: [Pod 0] Glyph of Healing - Design
Possibly a mix of "heal 1 from every Hero" and "at the end of every round", but I'd rather see if we can't break the temporary version, first.
|
Re: [Pod 0] Glyph of Healing - Design
It's sounding like the "heal 1 from every Hero" temporary glyph has the most traction here, but I'd like to hold off on adding a specific direction to the OP until the rest of the pod chimes in.
Pinging @capsocrates , @All Your Pie , and @Pumpkin_King to see if they have any thoughts on the matter. |
Re: [Pod 0] Glyph of Healing - Design
I think "heal 1 from every hero" on a temporary glyph is what works best for this set. I agree it's a shame that we aren't getting any weirdo glyphs like Mitonsoul or Proftaka in the set, but if we were going to do that then Recall would probably be the place rather than healing.
I would also be fine with a straight Kelda re-use. I just don't love the permanent glyph options, really. |
Re: [Pod 0] Glyph of Healing - Design
1 from every hero is good!
|
Re: [Pod 0] Glyph of Healing - Design
That's a good starting point. Put it in the OP
|
Re: [Pod 0] Glyph of Healing - Design
Here's an attempt at hashing out the wording by copying from Recall:
Quote:
If there are no other suggestions, then I think that we're ready to vote on moving to Editing. |
All times are GMT -4. The time now is 06:46 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.