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-   C3G Legacy Library (https://www.heroscapers.com/community/forumdisplay.php?f=167)
-   -   The Book of Fire Demons (https://www.heroscapers.com/community/showthread.php?t=48324)

Scapemage May 9th, 2013 07:13 AM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Yea

IAmBatman May 9th, 2013 09:41 AM

Re: The Book of Fire Demons - VOTE for Playtesting
 
I believe it's down to LP/johnny/A3n. :-)

Adding the FAQ now. Thanks for walking me through that one, quozl!

johnny139 May 9th, 2013 10:56 AM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Yea

A3n May 9th, 2013 04:56 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Yea

Lord Pyre May 9th, 2013 05:34 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Yea

IAmBatman May 9th, 2013 06:41 PM

Cool. This passes to playtesting! My class is in 20 mins, so I may not post this until later tonight! Thanks, guys. :-)

IAmBatman May 11th, 2013 11:52 AM

Re: The Book of Fire Demons - Playtesting
 
http://i148.photobucket.com/albums/s...1.jpg~original

http://i148.photobucket.com/albums/s...2.jpg~original

http://i148.photobucket.com/albums/s...8.jpg~original

http://i148.photobucket.com/albums/s...2.jpg~original

IAmBatman May 12th, 2013 09:03 PM

Re: The Book of Fire Demons - Playtesting
 
A3n, when you have a chance please let me know if the mini pictures here and for the Shadow Demon are up to snuff.

A3n May 13th, 2013 01:57 AM

Re: The Book of Fire Demons - Playtesting
 
Shadow demon ones are better than these but we can make do with these. ;)

IAmBatman May 13th, 2013 09:34 AM

Re: The Book of Fire Demons - Playtesting
 
I'll take "make do" any day of the week when it comes to taking pictures. :-D

IAmBatman May 13th, 2013 02:28 PM

Re: The Book of Fire Demons - Playtesting
 
They're definitely better equipped as hero killers than squad killers. Four attacks of four on flying figures with defense of six is nothing to scoff at in general, though! :-) Even without considering their special powers.

Looks like they were definitely in the 230-250 range for you. If more tests come back looking like this, a drop to 240 might be in order.

Thanks for the tests!
Bats

Quote:

Originally Posted by Arch-vile
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Fire Demons

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass - respawning fiery demons are iconic (these are from a Thor comic if a remember correctly)

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass, no bonding

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass, no powerful synergy here

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass, unique squads are a rarity in C3G and this one is a fun design

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
pass - not strong enough *cough*Thanos*cough* to be considered annoying when they resurrect.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, kind of. Their points need lowered or something else raised slightly for me to draft them competitively.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, love the terrain placing.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No?Yes
- What should be the unit's point value? 250 seems fine.
- Give a brief overview. It’s tricky to determine what point value the Fire Demons should be when they do so little. They tied up a few figures and prevented opposing ranged figures from camping on height, since I placed the lava field tiles on the highest points on the map. They defended against a few key attacks and made a few key attacks; it’s really the Threat of the Fire Demons that makes them worthwhile.
Map: Ruins of Pine Tree Marsh (no glyphs)
Units: Fire Demons, Flash, Superman II (950) vs Thor, Black Widow, Hawkeye, Lizard (950)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No?Ehh, abstain? It’s a fun unit, but swingy, so Pass.
- What should be the unit's point value? Lower than 250, maybe 230?
- Give a brief overview. The synergistic Assassin build with better dice annihilated the Yellow Lantern + Demon army. The Fire Demons were frail and died too early to do anything helpful.
Map: Ruins of Pine Tree Marsh (no glyphs)
Units: Fire Demons, YL Sinestro, YL Scarecrow (820) vs Hand Ninja x3, Lady Shiva, Merlyn, X-23 (810)
Spoiler Alert!



Army Test
- Does it pass
, Yes or No?Yes
- What should be the unit's point value? I’d say 230
- Give a brief overview. The Fire Demons did really well this match, because they had to (everyone else on their team died!). This was lucky for Punisher’s team, but also a game in the Fire Demons’ favor, so combined with my results from the other tests 230 or so is more accurate.
Map: Turret Rocks (Astrid glyph)
Units: Fire Demons, Magneto II, Magma, Avalanche, Juggernaut (1230) vs Captain America (C3G), Batman I, Incredible Hulk (Hasbro), Iron Man (Hasbro), Punisher (1230)
Spoiler Alert!


IAmBatman May 14th, 2013 03:32 PM

Re: The Book of Fire Demons - Playtesting
 
Thanks! Not sure you need a strategy with these guys, though! You kicked some tail!

I find that having four attacks of four a turn and a chance to bring back fallen members (helping them reduce the biggest weakness of a unique squad) is enough to make them pretty darn tough. :-)

Cheers,
Bats

Quote:

Originally Posted by darkraptor5413
Oh almost forgot on the Fire Demon games the first was a 970 point the second was 960 point
Quote:

Originally Posted by Griffin (Post 1120697)
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Fire Demons

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 250
- Give a brief overview. No sire if I played these well, couldn't really think of how to use these guys. That said it was a fun game and the resurrection power was cool.
Map: Grundy's Graveyard
Units: Dark Phoenix, Firestar, Heat Wave, Fire Demons VS Mister Freeze, Captain Cold, Iceman, Icicle, Doomsday
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 250
- Give a brief overview. Fun game still can't think of a strategy for these guys though. However the did some serious damage on their own.
Map: Grundy's Graveyard
Units: Frankenstein, Mister Hyde, Werewolf, Fire Demons VS Hawkman, Hawkgirl, Rhino, Hawkmen of Thanagar (x3)
Spoiler Alert!




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