Re: The Pre-SoV Workshop
I'm surprised nobody's brought up the fact that he's another Warlord--he'd be mighty-powerful with the already mighty-powerful Romans.
~TAF |
Re: The Pre-SoV Workshop
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Re: The Pre-SoV Workshop
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The dealbreaker for me, though, is the Pazuzu's price tag. SoV and C3V should not be producing individual heroes that initially cost $16-18 or more plus shipping plus rebasing costs, and probably much more than that a bit down the road when the sculpts are out of production (or even after the initial surge of purchases from VC scapers). If the goal of the VCs is to be inclusive rather than exclusive and keep the game alive for current and new players, price constraints should be one of the first considerations. |
Re: The Pre-SoV Workshop
Thanks for bringing up price. That's very important, and I hadn't checked. Anything that's more than about 7 dollars should have a very good reason.
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Re: The Pre-SoV Workshop
I've always wanted a Microcorp boss. Here are a couple of visually reasonable and cheap sculpts:
Heroclix Checkmate Knight #007 or #014 — CoolStuffInc has 59 @ $0.40 & $0.49 http://s20.postimg.cc/iqx1brvfx/Checkmate_Knights.jpg Heroclix Steve Trevor #018 — Troll and Toad has 40 @ $0.49 http://s20.postimg.cc/6z960z0tp/hc_flash_018.jpg Here's my (latest) work in progress using the brunette Checkmate Knight. Her name is pronounced "bore-SEE-guh" with a Spanish tongue roll on the double R. (Can anybody tell where that spelling came from from?) http://s20.postimg.cc/9s6yyqqjx/Agent_Borrciga.png Quote:
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Re: The Pre-SoV Workshop
The 'special attack' part isn't going to fly in VC I'd wager, that's just pushing the game in weird ways.
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Re: The Pre-SoV Workshop
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ARROW VOLLEY SPECIAL ATTACKSo "combining" multiple normal attacks into one special attack is actually quite canonical. Given that Agent Coordination only applies to Microcorps and Gorillinators, it's even using the same numbers (3x2=6), although I did take the liability of the Archers' same-level requirement and turn it into an optional bonus. I'm actually pretty surprised nobody has yet repeated this trick since wave 1. It's a really nice function, if the units are costed properly. |
Hmm
There is precedent with the Roman Archers, Ashigaru Yari, and Zombies of Morindan for combining normal attacks into a single special attack but it's always labeled as a special attack. Being able to convert a squad's normal attack into a special attack from another figure however is weird uncharted territory and it also makes Microcorp Troopers launch an attack of 6 and 4. They really don't need the help.
~Dysole, informationally |
Re: The Pre-SoV Workshop
You could do something similar to this:
Telepathic Triangulation When this Wharfang Hunter makes a normal attack on a non-adjacent figure, roll 2 additional attack dice for up to 2 other Wharfang Hunters you control that are in range of the target, and are not adjacent to the target or to any Wharfang Hunter. Substitute other agents for the Wharfang Hunters here (they are common heroes). She would have the attack functionally, and thematically it is a coordinated attack. |
Re: The Pre-SoV Workshop
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There are three different squads with combined attacks in classic scape actually, but what you're suggesting isn't even vaguely the same thing, and it's not remotely doable in its current form. Something like IshMEL's suggestion is the way to go for this kind of thing. |
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I've run through the synergies and the scenarios pretty carefully here. Quote:
I didn't just pull this card out of my ear this morning. I've been doing game design for over 15 years, and while that doesn't make me right (I'm often wrong) and it doesn't make the design good (it might be terrible), it does mean I'm going to be hoping for more than just being dismissed with "this is wrong, I don't like it, go away or completely change how it works to be like this other card." If you guys want to tear it down, that's fine; expected, even — killing bad designs is part of the purpose of this thread, right? — but please show me why it deserves summary execution. You might be entirely right and I might be full of crap, but can we see the reasons? It would be foolish of me to throw it out just because it's doing something old in a new way and that makes people uncomfortable the first time they look at it. Explain a real problem with the effect or the language ... that's a good way to shut me up. ;) |
Special Eyes
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~Dysole, who thinks it's less the power and more this particular implementation that feels weird and "customy" although I hate to use that word |
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