Heroscapers

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-   -   The Pre-SoV Workshop (https://www.heroscapers.com/community/showthread.php?t=47761)

Heroscaper Guy May 10th, 2021 05:42 PM

Re: The Pre-SoV Workshop
 
Quote:

Originally Posted by MegaSilver (Post 2463480)
Ok, before I starting working on the customs more, I wanna know if these two minis would work as Vipers? My idea is to have them be female to justify the lack of arms.

https://i.imgur.com/HzkozIN.jpg

Less drastic of sexual dimorphism then anglerfish I guess.

Astroking112 May 10th, 2021 05:58 PM

Re: The Pre-SoV Workshop
 
I'm not a fan of just saying that female Vipers have no arms, especially when there are already plenty of species variants like Venoc, Onyx, Armoc, or Azurite to lean on as a precedent for creating a new Viper variant that looks pretty different.

That said, I think that Vipers have a pretty distinctive appearance that these miniatures just aren't hitting well enough. They look like big snakes, which takes a bit away from trying to sell them as solely HS Vipers. They feel like the closest thing that could be found, rather than the perfect fit for another Viper, unfortunately. I can probably buy a special species of armless Vipers that served as the inspiration for Wo-Sa-Ga, but I wouldn't want them to dilute the recognizability of the existing set of Vipers.

Other than that, I would also want to see something like this on a HS base because of how wide the tail is.

Scytale May 10th, 2021 06:06 PM

Re: The Pre-SoV Workshop
 
For me, even more than the lack of arms the body postures don't look Viperish. Those have long bodies coiled over the groud which gives them a very snake look, while Vipers have shorter bodies and can apparently stand on the tips of their tails (and always do, when in action at least). The arm thing matters too, of course.

MegaSilver May 10th, 2021 10:56 PM

Re: The Pre-SoV Workshop
 
@Scytale @Astroking112 Good to know, sounds like I had my hopes up. Unfortunately there are no Yuan-Ti minis around that are anywhere useful as Vipers.

Next question is, would this work as a Feral Swog?

https://i.imgur.com/NySXLXU.jpg

Scytale May 10th, 2021 11:14 PM

Re: The Pre-SoV Workshop
 
What does it look like next to a Swog Rider?

MegaSilver May 10th, 2021 11:17 PM

Re: The Pre-SoV Workshop
 
Quote:

Originally Posted by Scytale (Post 2463688)
What does it look like next to a Swog Rider?

For the life of me I cannot find my Swog Rider. Hence why I grabbed Dund instead. But this fella is beefier than the Swog Rider.

superfrog May 10th, 2021 11:24 PM

Re: The Pre-SoV Workshop
 
Based on pictures I’d say it’s 10% bigger than the Swog Rider’s Swog.

Scytale May 10th, 2021 11:30 PM

Re: The Pre-SoV Workshop
 
I'm more interested in seeing how the head, the tail, the feet, etc look next to a swog, to see how much it actually looks like a swog.

MegaSilver May 11th, 2021 12:37 AM

Re: The Pre-SoV Workshop
 
Quote:

Originally Posted by Scytale (Post 2463693)
I'm more interested in seeing how the head, the tail, the feet, etc look next to a swog, to see how much it actually looks like a swog.

Well a Swog is a Sabertooth tiger, basically. Just skinny for some reason. I'll try to look for it again.

AMIS May 11th, 2021 05:18 PM

Re: The Pre-SoV Workshop
 
Quote:

Originally Posted by Heroscaper Guy (Post 2463623)
Quote:

Originally Posted by MegaSilver (Post 2463480)
Ok, before I starting working on the customs more, I wanna know if these two minis would work as Vipers? My idea is to have them be female to justify the lack of arms.

https://i.imgur.com/HzkozIN.jpg

Less drastic of sexual dimorphism then anglerfish I guess.

Could be Juvi's...

SchismaticSounds June 14th, 2021 01:24 AM

Re: The Pre-SoV Workshop
 
Quote:

Originally Posted by Sir Heroscape (Post 2266722)
Got a couple units here I'm working on that I've playtested a few times and pretty happy with how they're turning out. Interested to see some broader feedback.

Veguzza is tied to the lore of the Divining Rod that was hidden in the Durgeth Swamps and his mini fits the Ravagers perfectly. He also brings in the Comfrey Plants from lore.
http://www.mediafire.com/convkey/675...ph69psw1zg.jpg

Agrith-Naar is simply a crazy scary demon that requires the lives of others to sustain him while he resides in the mortal plane after he's been summoned.
http://www.mediafire.com/convkey/84c...419krvw9zg.jpg

Hi,
Not sure if these customs have been pursued with adjustment elsewhere, but since I have added Veguzza to my own collection, I thought it right to give feedback. I do think that +3 is a bit strong for protecting the Durgeth Ravagers. In swamp environment which is the main place they should really ever be played, their potentially +6 in swamp water with a +3 is a heavy perk for a low cost high damage squad figure. Having the Divining Rod only useable once per turn does help for balancing, but when there is only one figure attacking, then it will have constant use. Might I suggest even lowering it to +2? Perhaps he has come upon the Divining Rod but cannot unlock its full power. Furtherly I thought maybe his life could be 5 instead of 6. Mostly from comparing him with Uzog having 6 life, though 3 def. The normal durgeth folk do appear quite squishy. Hence the 2 def you gave I presume.

Dad_Scaper June 15th, 2021 04:37 PM

Re: The Pre-SoV Workshop
 
Sir H., how do you reconcile the "you control" language in Sustained by Blood with the theme? This mini's been around for awhile and FTMP I like what I see here, but that's strange to me. Perhaps you could eliminate that limitation and just reduce its health to 4 or something?


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