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-   -   The Book of Ch'od (https://www.heroscapers.com/community/showthread.php?t=52757)

Zettian Juggernaut March 5th, 2016 06:43 PM

The Book of Ch'od
 
The Book of Ch'od

C3G MARVEL WAVE 28
MARVEL COSMIC


http://heroscapers.com/c3g/released/...9;od_comic.jpg
Comic PDF

http://heroscapers.com/c3g/released/...39;od_mini.jpg
Mini PDF

The figure used for this unit is a Heroclix figure from the Giant-Size X-Men set.
Its model number and name are #032 / Ch'od.

_________________________________________________________________
Character Bio - Pilot, mechanic, warrior, and more - there's no one you'd rather have on your starship than Ch'od. And that's before mentioning the fact he's a super strong, super tough, amphibious Saurian pirate. A founding member of the Starjammers, he is as loyal to his friends as he is terrifying to their enemies... and cosmic outlaws have a universe full of enemies. (By johnny139)
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Ch'od may choose up to 3 other Pirate Heroes to be part of his Drop Team for this Starjammer Drop Team special power.
Immunities, Benefits, and Weaknesses:
  • As a figure with the Super Strength special power, Ch'od interacts differently with these special powers.
  • Figures with special attacks can bypass Ch'od's Tough special power.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Zettian Juggernaut March 5th, 2016 06:43 PM

Re: The Book of Ch'od - Design Phase
 
NAME = CH'OD

SPECIES = SAURID
UNIQUENESS = UNIQUE HERO
CLASS = PIRATE
PERSONALITY = DEVOUT

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = 215


STARJAMMER DROP TEAM
At the start of the game, choose up to 3 other Pirate Heroes in your Army. The chosen Heroes and Ch'od are the Starjammer Drop Team. The Drop Team does not start the game on the battlefield. Once per game, before initiative is rolled, you may choose an empty space on the battlefield. Place the Drop Team on that or any space within 1 space. You cannot place them adjacent to any opponent's figures.

WATER STRENGTH 1
Ch'od does not stop his movement when entering a water space. Add 1 die to Ch'od's attack and defense while he is on a water space.

TOUGH
When rolling defense dice against normal attack, Ch'od always adds one automatic shield to whatever is rolled.

SUPER STRENGTH

Spoiler Alert!

Zettian Juggernaut March 5th, 2016 06:43 PM

Re: The Book of Ch'od - Design Phase
 
Figure Art:
Spoiler Alert!

Comic Art:

Background Art:

IAmBatman March 5th, 2016 06:51 PM

Re: The Book of Ch'od - Design Phase
 
Starjammers are really coming along! :up:

Don't know the character, but do have the mini, so happy about that.

So for the drop team power, is the theme that the Starjammers regularly go on away missions (in Star Trek talk)? As in they go from their space ships to planets all the time?

Pretty clean mechanics due to mostly reuse, but it all seems thematic enough. 6 Life, 5 Defense, and Tough will make him hard to kill. Colossus is probably a good early comparison point.

TrollBrute March 5th, 2016 06:55 PM

Re: The Book of Ch'od - Design Phase
 
Tough with those stats will make him very, well, tough. :p I could see either his Life or his Defense coming down one for sure.

Beyond that and some small wording tweaks, we've discussed his powers in your design thread, and I'm on board with this. It'll be interesting to see how much Boarding Party does for the Starjammers.

IAmBatman March 5th, 2016 06:59 PM

Re: The Book of Ch'od - Design Phase
 
Colossus has the same stats except 6 defense instead of 5, and Steel Skin which is just Tough + Lava Resistant. Water Strength and Fastball special are probably about a wash. The drop power is decent, but not hugely expensive or gamebreaking, IMO.

Colossus stands at 260 and benefits from Mutant synergies. What's a thematic cost range for this guy? He may be fine as is.

Zettian Juggernaut March 5th, 2016 07:01 PM

Re: The Book of Ch'od - Design Phase
 
I would say 200s, though 215 would like the five pirates a perfect 1,000 point army.

IAmBatman March 5th, 2016 07:03 PM

Re: The Book of Ch'od - Design Phase
 
Quote:

Originally Posted by Zettian Juggernaut (Post 2077604)
I would say 200s, though 215 would like the five pirates a perfect 1,000 point army.

If you're looking for 215, you might want to drop his life and defense one each.

japes March 5th, 2016 09:51 PM

Re: The Book of Ch'od - Design Phase
 
Quote:

Originally Posted by Zettian Juggernaut (Post 2077604)
I would say 200s, though 215 would like the five pirates a perfect 1,000 point army.

Love the sound of that. Nothing says thematic army building like a round number...

johnny139 March 5th, 2016 10:16 PM

Re: The Book of Ch'od - Design Phase
 
Good stuff. :up: No complaints from me, though I'm slightly surprised to find that Ch'od is amphibious. I guess that doesn't come up much in outer space. :lol:

Quote:

Originally Posted by IAmBatman (Post 2077587)
So for the drop team power, is the theme that the Starjammers regularly go on away missions (in Star Trek talk)? As in they go from their space ships to planets all the time?

Pretty much. There's only one spaceship (the Starjammer, hence the Starjammers), but they generally pop-in midway through an X-Men story out of nowhere as the cavalry/rescue team.

IAmBatman March 5th, 2016 11:12 PM

Re: The Book of Ch'od - Design Phase
 
Quote:

Originally Posted by johnny139 (Post 2077637)
Pretty much. There's only one spaceship (the Starjammer, hence the Starjammers), but they generally pop-in midway through an X-Men story out of nowhere as the cavalry/rescue team.

/deus ex machina. :lol:

Cool. Figured it was pretty much that.

Zettian Juggernaut March 6th, 2016 10:55 AM

Re: The Book of Ch'od - Design Phase
 
Okay, I'm thinking drop life 1 and start him at 215, then tweak it from there if need be.


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