HeroScape Ragnarok:Rule add-ons for epic games!
Here are some rule mods that could be used to play a large game of HS(800+ points).
Orders Each player starts the game with two sets of orders and uses both at the same time. Thus, when it is your turn to activate order 1, reveal both, and activate them one after the other. Essentially, you take two turns in a row. Reserves Start the game with half your physical figures in your starting zones(you cannot break up unique squads. With common squads, you must have at least 1 card's worth brought into play). In round two, each player brings half of his remaining figures into play in his starting zones. In round three, each player brings what is left of his remaining figures in play in his starting zones. Partial Cover* Any figure who is covered 50% or more by terrain receives an additional defense die. I'm going to test them out as soon as possible, and may add more as I figure out what works and what doesn't. *I added this rule so that figures have a greater chance of survival, now that players essentially take two turns in a row, and could potentially attack a single figure 8 times. |
My son and I have done some mega-battles where we also got into using two sets of order markers. But we had the rule that one card couldn't have two order markers of the same number on it. That keeps figures from rushing far ahead of the army, or letting stronger attackers become roaving death machines with all those extra attacks. Essentially, we were playing a four-army game where the armies were allied into two. One problem is that the game took us days to play. It seemed too drug-out.
I like your partial cover rule - allows for the extra difficulty in hitting a smaller target area. I keep thinking we should have a rule that you only get a height advantage when you have true height advantage rather than whether one base is higher than another. You could determine that by eye or mathematically: Adding tile height plus figure height as listed on their card. What's the big deal? A small figure, say height of 3, attacking a huge dragon, say height of 13, gets height advantage when he stands on just one tile. Seems wrong to me. But by my rule, that small figure would have to be standing on at least 11 tiles to get height advantage. Tile height of 11 + figure height of 3 = 14 — greater than the dragon's height of 13. Hmm, guess you'd need to subtract for the difference in height between the two so a larger figure doesn't automatically get height advantage. |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
If I could take HS more seriously, I would probably mess around with Height advantage, but to me, the fact that a Nagrub on height has an advantage over a towering dragon is half the fun:D
I like your idea for the two armies to a side thing, I'll definitely give it a try. |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
These are great ideas. I think that the Reserve rule is interesting and could be really cool with a little tinkering. Maybe you could only bring in the reserve armies if you have less than 200 points or less left, or maybe the players place their reserve armies in different starting zones than where their first armies start. :ponder: Very interesting, very interesting.
|
Re: HeroScape Ragnarok:Rule add-ons for epic games!
Good ideas. The potential for 8 attacks would definitely be a concern. It puts a great deal of value on winning initiative. I saw another thread where the poster uses two sets of OM's. The first three units play normally, the second set of three units may move but not attack. Helps you keep your army together, but limits the attacks. Might make for longer gameplay, though.
I like the partial cover rule. Reminds me of Warhammer. Reserves are cool, but I wonder if there would be a way to make it more random? Sort of like the drop for the AE. Maybe have a chart, and depending on the D20 roll, you get up to X points of reserves. One roll might let you have 60 points in your start zone, another roll would let you have 40 points adjacent to a hero of your choice, and so forth. It would make it risky to keep a high-point single figure in reserve. You might not get to activate it. Anyway, interesting discussion. |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
Here's the rules I've been testing out lately for large scale battles:
Order Marker Sets Each player is granted an additional set of order markers per 600 points as follows: Army Total : Order Markers used 10-600 : 1 set (RotV Grey) 600-1200 : 2 sets (RotV Grey, SotM Green) 1200-1800 : 3 sets (RotV Grey, SotM Green, Marvel Blue) Special Rules for Placing Markers At the start of a round, players place order markers as they normally would, with the following additional restrictions:
Special Rules for Common Units
|
Re: HeroScape Ragnarok:Rule add-ons for epic games!
Quote:
My group plays with that rule - you have to have a base height higher (so, to get height, you *still* have to be on terrain higher than the opponent) AND you have to have true height higher (so, base + fig height must be more than opponents'). In this way, Nilfheim STILL has to be elevated to get height; but it's less likely that others will get height on Nilfheim. |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
I really don't like the idea of using both your #1s in a row. A bonding group could get off 10+ unanswered attacks! Though I don't really play games that large, I'd play two sets like normal markers with a little more flexibility: take turns using ONE order marker at a time, but it can be EITHER of your #1s, then after your opponent uses either of theirs, you use your other one.
Another optional rule I've thought about to help speed up larger games is to allow additional bonding. That is, before taking a turn with a figure when you reveal an order marker, you can first take a turn with any figure that directly gives a bonus to or gets a bonus from that figure. This would NOT include things like Raelin's +2 Defense aura, because that affects EVERYONE. It has to be more specific like Disciplined Army Bonus. This would let units with traditional bonding take a turn with 3 cards on one order marker, but also allow those without it to get 2 turns. So you have a 3:2 ratio instead of a 2:1. Examples: Arrow Gruts get to move a Swog AND Krug; Tagawa Samurai get to keep Hatamoto Taro in tow; etc. |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
Quote:
Who exactly would be concerned by this? |
Re: HeroScape Ragnarok:Rule add-ons for epic games!
No one, it was just an example. :p
|
All times are GMT -4. The time now is 05:29 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.