Re: Heroes of Fiction: Design Thread
@TREX
I agree, the bow took a fun turn. I like the idea of rolling all those attack dice, fitting for a Good Of War button masher.
BY THE GODS (v1.2) Start the game with 5 different Godly Artifact Treasure Glyphs. Every time Kratos destroys an opponent’s Unique Hero, place a chosen Glyph on this card. I don't like the idea of Kratos being a Godly Treasure factory, handing off his goods. This version limits the number to 5 but let's him carry more if somehow more where in the game. He can still hand them out in this version, because Kratos doesn't care about possessions. Limiting to 5 ever should be good enough. Making them different also discourages Kratos handing them out (One for me, one for teammate). >Phrasing needs review |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Current Edition of Kratos
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CURRENT GODLY ARTIFACTS Quote:
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Quick Note
Treasure glyphs can not be placed on top of other treasure glyphs. That's why you have to choose what to destroy if you're a single hex figure with multiple treasure glyphs.
~Dysole, informationally |
Re: Quick Note
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Re: Heroes of Fiction: Design Thread
Sorry have not been here that much, been really busy here but will have time later today and will post updated cards for the Kratos and the 2 Glyphs above.
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Re: Heroes of Fiction: Design Thread
More Godly Artifacts
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Every time Kratos destroys an opponent’s Unique Hero, place a Godly Artifact Glyph on this card. Kratos cannot drop Godly Artifacts during movement. By The Gods never places a Glyph that has already been placed this game. BY THE GODS (v4) Every time Kratos destroys an opponent’s Unique Hero, place a Godly Artifact Glyph on this card. By The Gods can place a maximum of 5 Glyphs on this card. |
Re: Heroes of Fiction: Design Thread
Nemean Cestus- I like the feel of this card. I would almost rather have him roll 4 attack dice, and get one auto skull. That way he still has a chance to not get to attack again. Also, it might be more fun to just add one additional auto skull to the 7 defense figures and destructible objects. Rolling 3 additional dice almost ensures you get to attack again. The auto skulls are not rolled, so they are not counted for the minimum 2 skulls rolled to attack again. But I agree he should have additional damage against heavy armor and DO objects.
Claws of Hades- I like both ideas. Adding to the Tartarus climb, or summoning a dead hero back. Either of those should be a one time thing. Adding +3 to his Tartarus climb is pretty significant. Also, say you are playing with jotun. Reviving Jotun is also a huge deal. no pun intended. I like the idea, but feel we need to tweak it a little bit so its not too OP. Head of Helios- Dund 2.0 Its not too bad of an idea, I'm not completely sold on it. In the game he blinds his enemies and then whacks them with something. By the Gods- Changed the part: By the Gods never places a glyph that has previously been placed this game. I prefer to keep kratos not dropping glyphs until he is destroyed to Kratos connot drop artifacts during movement. Overall, great job on these @Confred . |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
@McHotcakes , Paralyzing Stare surely makes for a more thematic approach for it. I like that route better. Maybe just for one attack. The first attack perhaps.
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Re: Heroes of Fiction: Design Thread
Had to look up Paralyzing Stare. I had thought of a version like that and such a function would better fit the source material. I didn't care for the Dund version anyway. With all those attacks, did we want reduced defense? Is that over kill? Overpowered?
@TREX I'm pretty sure automatic skulls added to rolls still count towards the count, kind of like added numbers to a twenty roll count Attack 5; +auto vs special is OK to me Attack 3; count skulls twice vs special... Dunno I like the idea of Cestus being the bread and butter range 1 weapon so = to Exile seems bunk ...Attack 2 auto skull, auto 2 if vs special Should we separate the revive from the Tartarus roll? So a non-Kratos may use? PERMANENT TREASURE GLYPH This figure may use Claws Of Hades to add 3 to its Climb From Tartarus roll. If this figure is destroyed, Claws Of Hades stays on this figure's Army Card. TEMPORARY TREASURE GLYPH This figure may use Claws Of Hades to revive a figure. Roll the 20-sided die. If you roll 16 or higher, gain permanent control of any previously destroyed Unique Hero and its Army Card. Place the chosen figure on any empty space adjacent to this figure and remove all markers from its Army Card. Destroy this Glyph. |
Re: Heroes of Fiction: Design Thread
@Confred , I like the cestus being more powerful than the blades a range 1. I think maybe a attack 5 +an auto skull for the 7 defense and DO objects like you say up there, because he does have to be right up in there. In the game the claws of hades pretty much summon creatures from hades to help him fight. I don't believe they do anything for coming back from the underworld. I think thematically we should take the Tartarus part away. He loses his glyphs when he dies anyways. The second part looks a little more thematic and interesting. Should it be a one time use like say Atlaga's bolt of witherwood. Or get chances to use it until you get to summon a previously slain unit. I would say a unique army card. That way you would get to bring back a hero or a unique squad.
On the Head of Helios we could use it to take away defense on the first attack. I'm not sure if its too much though. Of course it would take the place of another godly artifact. Figure up a way to word the cestus with the auto skull bit to see how it looks. I like the idea of him smashing through doors and armored heroes with them. |
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