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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Taeblewalker August 2nd, 2013 08:15 PM

Re: Heroes of Fiction: Design Thread
 
It might be better to make them uncommon. But do we want to let a small blob grow like in the movies or have them all be ochre jelly size.

Balantai August 2nd, 2013 09:24 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1851965)
It might be better to make them uncommon. But do we want to let a small blob grow like in the movies or have them all be ochre jelly size.

Since we're trying to mimic the movie, it would be cool if we could mimic how it grew in the film. But if you're married to your original idea, it's cool. Just wanted to hear what you thought of this other idea.

Balantai August 6th, 2013 05:54 PM

Re: Heroes of Fiction: Design Thread
 
Here's our current version. Thoughts from the peanut gallery?

Quote:

Originally Posted by Taeblewalker (Post 1851943)
COLD WEAKNESS
The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice.

I think the glacier is important, as it's cold. As for the latter part of the power, it gives an enemy the ability to use a "fire extinguisher."

As for unique vs. common, I was originally going for a larger blob that splits into smaller ones. Perhaps I can just have the small one have a chance of coming back when the large one is destroyed.

Here goes!

NASCENT THREAT
Valkryll

http://media.trollandtoad.com/produc...es/1013459.jpg
Ravenous Ooze

Ooze
Unique Hero
Devourer
Mindless
Small 2

Life 1
Move 4
Range 1
Attack 2
Defense 3

VILE GROWTH
When Nascent Threat destroys a figure with its normal attack, you may destroy it and place the medium The Blob on the space it previously occupied.

COLD WEAKNESS
The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice.



GROWING TERROR
Valkryll

http://www.wizards.com/dnd/images/intheworks_atg4.jpg
Ochre Jelly

Ooze
Unique Hero
Devourer
Mindless
Medium 4

Life 1
Move 5
Range 1
Attack 4
Defense 6

NASCENT THREAT
This Blob does not start the game on the battlefield.

VILE GROWTH
When this Growing Terror destroys a figure, you may destroy it and place The Blob on the space it previously occupied.

ENGULF 15
If Growing Terror wounds a small adjacent figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

COLD WEAKNESS
The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice.




THE BLOB
Valkryll

Put two Gibbering Mouthers together? I painted two red, and it sort of works.

Ooze
Unique Hero
Devourer
Mindless
Large 4

Life 1
Move 5
Range 1
Attack 5
Defense 7

THE RETURN?
The Blob does not start the game on the battlefield. If The Blob is destroyed, each time you take a turn you may roll the 20-sided die. If you roll a 16 or higher, you may place Nascent Threat in your start zone.

ENGULF 15
You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob's base. If The Blob wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

COLD WEAKNESS
The Blob may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob is attacked with a normal attack by an adjacent attacking figure on a snow space, roll two less defense dice.


mac122 August 6th, 2013 06:24 PM

Re: Heroes of Fiction: Design Thread
 
I would really like to find a way to call them all The Blob, but it makes the wording for the growth mechanic wonky.

To get the full effect, you are going to have to draft all 3 into your army. The survivability on the smallest figure seems low with a defense of 3, making it less likely for you to get your points worth for the others. IMO, it needs a higher defense and/or some other mechanic to make it harder to kill.

The Blob would not distinguish between friend or foe, just try to absorb any nearby creature. Would an Engagement Strike style power be in order - one that affects all figures moving adjacent? Or a power that forces it to attack all adjacent figures? At least on the Large and maybe the Medium figures.

Engulf 15 needs a different name on either the medium or large size blobs.

McHotcakes August 6th, 2013 08:12 PM

Re: Heroes of Fiction: Design Thread
 
I've been toying around with a few ideas let me know what you guys think.


The Blob (small)
Valkrill

http://media.trollandtoad.com/produc...es/1013459.jpg

Ooze
Unique Hero
Devourer
Mindless
Small 2

Life 1
Move 4
Range 1
Attack 3
Defense 6

Potential Threat
When you recruit The Blob (small) into your army you must also recruit The Blob (medium) and The Blob (large) into your army.

Ravenous Growth
Whenever The Blob (small) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (medium).

COLD WEAKNESS
The Blob (small) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (small) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.



The Blob (medium)
Valkrill

http://www.wizards.com/dnd/images/intheworks_atg4.jpg

Ooze
Unique Hero
Devourer
Mindless
Medium 4

Life 1
Move 5
Range 1
Attack 4
Defense 8

NASCENT THREAT
The Blob (medium) does not start the game on the battlefield. The Blob (medium) can only be place on the battlefield by the effects of The Blob (small)'s Potential Threat.

Ravenous Growth
Whenever The Blob (medium) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (large).

Engulf 15
You may add one to The Blob (medium)'s range if the defending figure's base is no more than 3 higher or lower than The Blob (medium)'s base. If The Blob (medium) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

COLD WEAKNESS
The Blob (medium) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (medium) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.




THE BLOB (large)
Valkrill

Ooze
Unique Hero
Devourer
Mindless
Large 4

Life 1
Move 5
Range 1
Attack 5
Defense 10

Realized Threat
The Blob (large) does not start the game on the battlefield. The Blob (large) can only be place on the battlefield by the effects of The Blob (small)'s Nascent Threat.

Engulf 15
You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob(large)'s base. If The Blob (large) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

Cold Weakness
The Blob (large) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (large) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.

The Return
At the start of each round, after The Blob (large) has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob (small) on any space in your starting zone.

Taeblewalker August 6th, 2013 10:49 PM

Re: Heroes of Fiction: Design Thread
 
I have to digest this. It might be a very good way to get them to all be The Blob. I also like adding the "or ice" space; I thought it might be too much, but if everyone likes it, I'll go with it.

mac122 August 8th, 2013 02:39 PM

Re: Heroes of Fiction: Design Thread
 
We interrupt your current discussion with a special announcement. Based on SirG's wonderful C3G Sortable Index, a Heroes of Fiction Sortable Index is now available. All currently posted figures are included. The glyphs are not added, yet. Please let me know if you find any typos, errors, or omissions.

We now return you to your regularly scheduled discussion...

SirGalahad August 9th, 2013 09:09 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by mac122 (Post 1854064)
We interrupt your current discussion with a special announcement. Based on SirG's wonderful C3G Sortable Index, a Heroes of Fiction Sortable Index is now available. All currently posted figures are included. The glyphs are not added, yet. Please let me know if you find any typos, errors, or omissions.

We now return you to your regularly scheduled discussion...

:up:

McHotcakes August 27th, 2013 12:00 AM

Re: Heroes of Fiction: Design Thread
 
:bump: bumpin'

Balantai August 30th, 2013 03:09 PM

Re: Heroes of Fiction: Design Thread
 
You still around, TW?

mac122 August 30th, 2013 03:37 PM

Re: Heroes of Fiction: Design Thread
 
I have one of these on order - Large Water Elemental from the DnD Blood War set. I'm going to paint it to see how it would look as the large blob.
http://cdn.miniaturemarket.com/media...D/D/DDBW38.jpg

Taeblewalker August 30th, 2013 06:16 PM

Re: Heroes of Fiction: Design Thread
 
I'm still here! I've just been awfully busy lately. Here is McHotcake's version with a minor change. I kept the addition of ice spaces to the Cold Weakness power. The one change was a typo under Realized Threat where I changed the word small to medium.

I think this is a good final version, if everyone else agrees. The ravenous ooze and gibbering mouther seem to work, and I really like the large water elemental for the large version.

Let me know if anyone has any more suggestions!

The Blob (small)
Valkrill

Ooze
Unique Hero
Devourer
Mindless
Small 2

Life 1
Move 4
Range 1
Attack 3
Defense 6

Potential Threat
When you recruit The Blob (small) into your army you must also recruit The Blob (medium) and The Blob (large) into your army.

Ravenous Growth
Whenever The Blob (small) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (medium).

COLD WEAKNESS
The Blob (small) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (small) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.



The Blob (medium)
Valkrill

Ooze
Unique Hero
Devourer
Mindless
Medium 4

Life 1
Move 5
Range 1
Attack 4
Defense 8

NASCENT THREAT
The Blob (medium) does not start the game on the battlefield. The Blob (medium) can only be place on the battlefield by the effects of The Blob (small)'s Potential Threat.

Ravenous Growth
Whenever The Blob (medium) destroys a figure you may immediately remove this figure from the board and replace it with The Blob (large).

Engulf 15
You may add one to The Blob (medium)'s range if the defending figure's base is no more than 3 higher or lower than The Blob (medium)'s base. If The Blob (medium) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

COLD WEAKNESS
The Blob (medium) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (medium) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.




THE BLOB (large)
Valkrill

Ooze
Unique Hero
Devourer
Mindless
Large 4

Life 1
Move 5
Range 1
Attack 5
Defense 10

Realized Threat
The Blob (large) does not start the game on the battlefield. The Blob (large) can only be place on the battlefield by the effects of The Blob (medium)'s Nascent Threat.

Engulf 15
You may add one to The Blob's range if the defending figure's base is no more than 3 higher or lower than The Blob(large)'s base. If The Blob (large) wounds an adjacent small or medium figure with its normal attack, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

Cold Weakness
The Blob (large) may not move onto a snow or ice space or adjacent to a Glacial Mountain. If The Blob (large) is attacked with a normal attack by an adjacent attacking figure on a snow or ice space, roll two less defense dice.

The Return
At the start of each round, after The Blob (large) has been destroyed, before placing order markers roll the 20-sided die. If you roll a 16 or higher, immediately place The Blob (small) on any space in your starting zone.


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