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IAmBatman August 13th, 2012 12:53 PM

The Book of Flash (Wally West)
 
The Book of Flash (Wally West)

C3G DC WAVE 20
BATTLE FOR JUSTICE





The figure used for this unit is a Heroclix figure from the Icons set.
Its model number and name are #054 / The Flash.
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Character Bio - "During the Crisis on Infinite Earths, Barry [Allen – The Flash] gave his life to save the Earth when destroying the antimatter cannon that was aimed at Earth. Initially unaware of this, Wally was coaxed by Jay Garrick into assisting the heroes against the Anti-Monitor’s forces. During the final battle with the Anti-Monitor, Wally was struck by a blast of anti-matter energy, which put his disease into remission. In the aftermath of the conflict, Wally took on his fallen mentor's costume and identity [….] Wally's primary superpower is his ability to be able to control the speed of which his body vibrates and to move at super speed, which he uses primarily to run at super-human velocities. This super speed is derived from his connection to the Speed Force: a vaguely defined extra-dimensional energy force from which most speedster heroes draw their powers [….] While most to all speedsters can make a connection and draw upon this force, West "mainlines" power from the Speed Force itself and cannot be cut off from the source [….] Like all Flashes, Wally is surrounded by a protective aura that allows him to resist the heat created by the friction of moving at super speed as well as other environmental consequences of moving at such velocities. It is not known how Wally is able to circumvent the damage moving at such great speeds would normally have on the environment, but it has been hypothesized that his protective aura allows him to "side step" such environmental consequences. Because of his powers and connection to the Speed Force, he can run at varying speeds for extended periods of time without needing rest or causing damage to his body. It is his connection to the Speed Force that constantly rejuvenates him while running making it so he does not literally feed upon his own body to generate the energy for super speed. Even so, as a consequence of his sped up metabolism, he finds it necessary to eat often and in great quantities to help supply the chemical energy needed to run like he does. Using his abilities, Wally can run at such speed that he can run on water, create powerful vortices with his arms or body, and vibrate at such speeds that he becomes invisible to the naked eye. Wally can also match the vibrational constant of solid objects and vibrate through them, passing his molecules through the spaces in between the atoms and molecules of the matter he's vibrating through […. In addition], traveling near the speed of light [allows him] to impart blows which could hit with the force of "a white dwarf star," enabling him to knock down such powerful foes as the White Martians with a single punch. Flash's own durability is regulated by the Speed Force in such cases [….] Wally is the fastest of all the Flashes, arguably even the fastest being that has ever existed and it has been remarked that Wally and Barry Allen are the only two speedsters that were fast enough to even outrun death.” (Wikipedia.org 2012).
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
4 February 2021 - Updated Speed Force to only work on your own Move as intended.

IAmBatman August 13th, 2012 12:54 PM

Re: The Book of Flash (Wally West) - Design Phase
 
NAME = FLASH
SECRET IDENTITY = WALLY WEST

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = TRICKY

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 12
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = 280


SPEED FORCE
Flash may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. After Flash's turn, if he did not attack, you may either move him up to an additional 4 spaces, or choose up to 3 figures Flash moved through this turn and roll an unblockable attack die against each chosen figure.

INFINITE MASS PUNCH SPECIAL ATTACK
Range 1. Attack Special.
If Flash is unengaged at the start of his turn, before moving him, you may choose a figure within 8 clear sight spaces. Count the minimum number of spaces between Flash and the chosen figure. After moving, if you attack the chosen figure with this special attack, roll X dice, where X equals the number of spaces you counted.

SPEED DODGE 4
When Flash defends against an attack, and you roll at least one blank, Flash takes no damage and may immediately move up to 4 spaces.



johnny139 August 13th, 2012 01:50 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Do we want to put a cap on Infinite Mass Punch?

Lord Pyre August 13th, 2012 02:03 PM

Re: The Book of Flash (Wally West) - Design Phase
 
With disengage and phantom walk, essentially, he'll be able to easily max out his infinite mass punch, so right now I think he's more powerful than Barry. Other than that, it looks solid.

IAmBatman August 13th, 2012 02:51 PM

Re: The Book of Flash (Wally West) - Design Phase
 
True. We could make it something like "within 8 clear sight spaces" to limit the number of dice he could throw. He still has to be unengaged at the start of his turn to use it, and he can't use the bonus move of 4 with Super Speed in conjunction with it, so that'll limit him somewhat.

A3n August 13th, 2012 04:11 PM

Re: The Book of Flash (Wally West) - Design Phase
 
yep, I think I prefer the "within 8 clear sight spaces" addition. Other then that it should just be "Attack Special" the 1+ isn't required or used. ;)

I also think his cost might go up. He really is more powerful than Barry, though I can't say if that's true in the comicverse or not. But this version is definitely a heavy hitter.

Hahma August 13th, 2012 06:13 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Very cool and I think 8 clear sight spaces will help. Being a special attack, it will bypass a lot of special defenses, so keeping it somewhat reasonable is probably best.

Sure he can deliver a single better attack than Barry, but that is only good vs. 1 figure. So while he is a higher potential threat vs. HH's, he is a lot weaker vs. squads and clusters. Where Barry could minimize opposing attackers with multiple attacks, Wally can't do that and be more susceptible to lucky squaddie attacks chipping away at him.

Lord Pyre August 13th, 2012 06:22 PM

Re: The Book of Flash (Wally West) - Design Phase
 
I always thought that Barry could only attack one figure with his SA...? It doesn't say he can attack other figures, it just says start the attack with 12 dice and continue attacking. I've always played him as only attack one figure.

If he can attack multiple figures, holy cow Flash just got better. :shock:

Hahma August 13th, 2012 07:36 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Starting on post #531 in Flash's thread, Williamj35 asked the below question. I replied and then Griff replied with the below response. A couple posts later it was asked why FF didn't include the line at the end of the power that specified that Flash can use it against more than one figure like Major Q9's power says, (from whom this power was derived). Griff responded that we are making a conscious effort to cut text where we can. There are powers like Batarang that say that you "can't" attack the same figure more than once with it, so that is the indicator that you can't do it.

If Flash couldn't attack more than one figure with FF. He would suck and that power would be pretty crappy for him;


Quote:

Quote:

Originally Posted by williamj35 http://www.heroscapers.com/community...s/viewpost.gif
Request for rulings clarification: Can I target a different figure with each roll of fist fusillade? Or do I have to direct all of the attacks against a single target?

A post to the "rulings clarification" section of the book be awesome.
No clarification or ruling should be necessary. Double attack allows you to attack multiple times, and that doesn't need clarifying. You can always target any figure you can target for an attack in Heroscape, unless otherwise stated. Saying that you can attack the same figure has been done officially, and sometimes it was not done, but it is always unnecessary and redundant.

Lord Pyre August 13th, 2012 07:56 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Well, I've gotta say it certainly did not suck and Flash still had a crapton of play in our games. Now he'll get even more!

But now I'll rethink my statement that Zoom is slightly better. :p

Hahma August 13th, 2012 08:08 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Well it may not have sucked I guess, as it can be awesome against a single figure of course. I meant that it would suck in the sense that if he went into a group of squaddies, being able to only attack one of them would suck because if you killed him with the first attack, then you have a bunch of dice left over and it would be a waste. It would also suck because you wouldn't be able to get the most out of the figure for it's cost. He's great at helping with crowd control.

IAmBatman August 13th, 2012 10:36 PM

Re: The Book of Flash (Wally West) - Design Phase
 
Barry Allen Flash definitely can attack multiple figures with that SA. :-P Craziness that you thought otherwise, LP!

A3n - good notes. When the breathing period is up, I'll go 8 spaces (so he can't charge them from quite so far away or with quite so many dice) and I'll go "Attack Special."


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