The Book of Tomb Skeleton Archers
The Book of Tomb Skeleton Archers Basic Side :C3V Wave 6 - Crevcor's Commission - Warriors of Elswind Forest http://www.heroscapers.com/community...r_original.jpg Printer-Friendly PDF here.
Spoiler Alert!
One of the figures used is the Skeletal Archer from the Legendary Encounters set of Reaper Miniatures. The second figure used is a D&D Miniatures figure from the Angelfire set. Its model name and number are #50 Skeletal Archer Character Bio: The clacking of bones signals the presence of animated skeletons deep in the crypt. But far before they come into view, deadly shafts rain down from Valkrill's newest minions: the Tomb Skeletons are now backed up by a shambling horde of Tomb Skeleton Archers. Quote:
-Rulings and Clarifications-_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Offered N/A Synergy Benefits Received WARDEN 816 : Guard Leadership As guards, Tomb Skeleton Archers may benefit from Warden 816's GUARD LEADERSHIP movement bonus. ZOMBIE HULK : Paralyzing Fear As Undead figures, Tomb Skeleton Archers may be aided by Zombie Hulks's PARALYZING FEAR special ability Synergy Imposed ANA KARITHON : Turn Undead Special Attack As Undead figures, Tomb Skeleton Archers are subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK VAN NESSING : Divine Mission As Undead figures, Tomb Skeleton Archers are subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION. CLERICS & WIZARDS : Skeletal Form The Tomb Skeleton Archers cannot receive their defense bonus from SKELETAL FORM against Clerics & Wizards with a range of 4 or more. Current Clerics and Wizards with a range of 4 or more include:_________________________________________________________________ -Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking & Master Index Same price, same attack/defense, and same potential 4 attacks at range 7 as Blastatrons. Their figure movement and attack boosts are less impressive, though. Skeletal form cements them as an anti-range ranged squad. B- Unit Strategy Review- TBA http://www.heroscapers.com/community...h_original.jpg |
Re: The Book of Tomb Skeleton Archers
I like these guys a lot, but it's just weird how much they don't synergize with the Tomb Skeletons. In fact, if anything they're counter-synergetic since Clear Shot clashes with Flanking. Strange.
~TAF P.S. Quote:
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Undead to Rights
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That said, having filled this out I do find it weird that Clear Shot specifies one additional attack die but Skeletal Form doesn't specify one additional defense die just one additional die. @Scytale , @Xotli , do either of you know why that might be the case? (I mean precedent with the Tomb Skeletons would be my first guess) ~Dysole, who admits these guys play like nothing else I've ever played with |
Re: Undead to Rights
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Does that help? :) |
Re: The Book of Tomb Skeleton Archers
I'm updating my spreadsheet and would like to know what planet they're from (the basic side of the card says "Valkrill" where a planet name should be).
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Grammar and Grandpar
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~Dysole, appreciatively |
Re: The Book of Tomb Skeleton Archers
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EDIT: And, in the meantime, the answer to your question is: Toril. :) |
Re: The Book of Tomb Skeleton Archers
I'd like to see a necromancer hero that could control tomb skeletons and tomb skeleton archers.
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http://i281.photobucket.com/albums/k...ds/KULDMAR.jpg ~ Lazy Orang, now having a necromancer for Utgar and wanting a lich for Valkril. :twisted: |
Re: The Book of Tomb Skeleton Archers
"You may take a turn with an two Undead common squads..."?
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Spoiler Alert!
I'm sure we'll see a Necromancer hero soon enough in SoV or C3V, depending on how much the higher-ups think we'll need one. ~TAF |
Re: The Book of Tomb Skeleton Archers
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