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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Balantai July 14th, 2010 05:02 PM

Re: Heroes of Fiction Thread
 
If we playtest, ideally, we'd have three people playtest each figure. Then we could have those three playtesters propose a cost based on their own playtests and finalize from there.

Hidicul July 14th, 2010 05:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by SirGalahad (Post 1143812)
Playtesters would have to agree to honor the die results, no matter what. If they believe the playtests might have been less than valid because of quirky dice, they are welcome to redo them, but report all results. I have playtested a number of figures, and that's the way it seems to work. Getting one-shot is no fun, so running the test again helps to ensure that it was just a fluke and not that something is wrong with the design.

I honor all the results of the dice Sir G, I even offered to re-test When I tested the SCS and ArkilloEviserated Superman with a 20 the first time I tried;) I agree that some tests should be redone due to overly quirky results.
Quote:

Originally Posted by Balantai (Post 1143817)
Quote:

Originally Posted by hidicul (Post 1143809)
Quote:

Originally Posted by Hrockle (Post 1143804)
Quote:

Originally Posted by Balantai (Post 1143798)
C3G has created a fantastic playtesting form that even Gbob has said is great. If we move forward with playtesting, we'll use that process.

If we force everyone to sign up and playtest, the project will likely fail. Many people don't have the time or interest in playtesting. If everyone has to playtest, it's going to feel like work. That's not what I'm looking for.

Perhaps you can link that form?

What if we had a separate set of people who enjoy playtesting to playtest cards, or just allow onlookers to playtest?

All you need to do is go to the C3G playtest thread and click on the link there for a blank one, although I think we should ask Bats if he minds us using that sheet. You want me shoot him question about that Balantia?

I'm 99.99% sure Bats wouldn't mind if we used the form. If you want to send him a PM, you're more than welcome to. Afterall, I was an active part of C3G at the time of it's creation. :D

I was think along the lines that it would be respectful of us to ask him is all Balantia. I agree that I don't think that Bats will have a proble, but I'll shoot him the request anyways.;) Like I said I think if we have two more people willing to do al the playtesting with me or just have two people sign up when it's time we should be fine for playtesting.

Edit: Since Balantia ninja'd me saying he wanted 3 tests ran, I changed the original one more to two more

mac122 July 14th, 2010 05:31 PM

Re: Heroes of Fiction Thread
 
Sorry, late to the discussion on playtesting. Darn work keeps getting in the way.;)
Adding a playtesting component would be great, but I understand many don't have the time to playtest on a regular basis. I definitely think we should require figures to pass playtesting before getting our stamp of approval, as long as performing playtests is not a requirement for membership in the group.

A note on the C3G playtesting rules: the playtesting guidelines for Project Pokemon and TrekScape are based off of C3G's. If it ain't broke, don't recreate the wheel...or something like that.

Balantai July 14th, 2010 05:34 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1143882)
If it ain't broke, don't recreate the wheel...or something like that.

That's awesome. It's going in my signature. :D

JC McMinis July 14th, 2010 05:43 PM

Re: Heroes of Fiction Thread
 
Ok well seeing as I am first
Character Name: Simon BelmontGenre: Video Game (Castlevania)
Miniature Used:For now the Drow Chainfighter as I have not been able to find a white guy with a whip. If I get another Drow I will probably repaint it to look like Simon.
Description: Whip wielding undead slaying hero of the original Castlevania, decendant of a long line of vampire hunters.
Direction: I actually have had a card made up for him for about a month and thought posting him here would help balance him out for play. Also in anticipation of posting him in this thread I wrote a little Bio on why and who brought him to Valhalla, enjoy.

Bio: Scouts returned to Jandar in his war room bringing bad news, he had lost more troops to the Esenweins and their zombie minions. Jandar moved to his wellspring chamber, looking to find someone who could help battle the undead minions of Utgar. As he gazed into the pool his vision first came upon a dark skinned Earth warrior fighting with a katana, but as he watch him battle a vampire, the man know as Blade seemed to reckless for Jandar's liking. The vision faded and then came unto Earth again, but Jandar new that his vision had crossed dimensions. Here he watched as a Proffessor and his allies battled against a vampire and his gypsy minions. Van Helsing and his group impressed him, but they were not really warriors. The pool faded and cleared upon yet another Earth and Jandar watched as a lone warrior battled his way through a countless number of undead. Wielding a whip made of chain, Jandar was amazed as the warrior destroyed skeletons, zombies, magically animated suits of armor and many other foes. The warrior eventually faced of against a powerful vampire, and thought he destroyed it, the warrior was mortally wounded. Jandar brought him to Valhalla, healed his wounds and told him of his plight, Simon Belmont had a new vampire to hunt.

mac122 July 14th, 2010 05:45 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai
That's awesome. It's going in my signature.

First I was like :shock:
Then I was like :passout:
Then, when I woke up, I was like :excited:

Thanks, Balantai, you made my day!:D

Balantai July 14th, 2010 05:52 PM

Re: Heroes of Fiction Thread
 
For those of you not familiar with jcmcminis' choice, here is a good place to look.

Balantai July 14th, 2010 05:59 PM

Re: Heroes of Fiction Thread
 
Here's another possibility for a mini.

JC McMinis July 14th, 2010 05:59 PM

Re: Heroes of Fiction Thread
 
Sorry Balantai I should have provided something like that. Here is the image that I am currently using on the card I have made up.

http://i287.photobucket.com/albums/l..._simon-old.jpg

JC McMinis July 14th, 2010 06:01 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1143952)
Here's another possibility for a mini.

Yeah except that mini has boobs ;)

Balantai July 14th, 2010 06:06 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by jcmcminis (Post 1143959)
Quote:

Originally Posted by Balantai (Post 1143952)
Here's another possibility for a mini.

Yeah except that mini has boobs ;)

Eh. It's just lumpy breastplate armor. :D

Hrockle July 14th, 2010 06:07 PM

Re: Heroes of Fiction Thread
 
I'm thinking perhaps

Life 4
Move 6
Attack 3
Defense 2

Vampire Killer+2
If Simon Belmont is attacking a figure that is undead, add two dice to his attack.

Flying Chain
When counting spaces for Simon Belmont’s movement, ignore elevations. Simon Belmont may move over water without stopping, pass over figures without becoming engaged, and move over obstacles such as ruins. When Simon Belmont starts to Flying Chain, if he is engaged he will take any leaving engagement attacks.

Balantai July 14th, 2010 06:12 PM

Re: Heroes of Fiction Thread
 
My ideas:

I'd like to see some sort of bonus when battling Undead. Maybe even a further bonus against Undead figures with the Life Drain special power.

I think he should have a restriction on his Whip attack similar to the Drow Chainfighter. I'd hate to see Simon standing on a ledge 20 levels above his intended target attacking with his whip. Perhaps this would be easiest done by making his chain a special attack and his normal attack be his dagger.

He was cursed with impending death. We could make that into a power.

The wiki page says he's able to sense undead. You could make a special power based on that ability.

Hrockle July 14th, 2010 06:17 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1143971)
My ideas:

I'd like to see some sort of bonus when battling Undead. Maybe even a further bonus against Undead figures with the Life Drain special power.

I think he should have a restriction on his Whip attack similar to the Drow Chainfighter. I'd hate to see Simon standing on a ledge 20 levels above his intended target attacking with his whip. Perhaps this would be easiest done by making his chain a special attack and his normal attack be his dagger.

He was cursed with impending death. We could make that into a power.

The wiki page says he's able to sense undead. You could make a special power based on that ability.

I like these.

Hidicul July 14th, 2010 07:20 PM

Re: Heroes of Fiction Thread
 
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

Balantai July 14th, 2010 07:21 PM

Re: Heroes of Fiction Thread
 
Just brainstorming here:

Chain Whip Special Attack
Range Special. Attack ?.
Choose 2 (or 3) spaces in a straight line from Simon. Chosen spaces may not be more than 5 spaces below Simon's base or 5 spaces above Simon's height. All figures on the chosen spaces are affected by Chain Whip Special Attack. Roll ? attack dice once for all effected figures. Figures roll defense dice seperately. Undead figures roll 2 less defense dice when defending against Simon's Chain Whip Special Attack.

Something like that perhaps?

Balantai July 14th, 2010 07:22 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144086)
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

As I am not an avid Vahallascape player, who are the vampires?

Hidicul July 14th, 2010 07:23 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1144089)
Quote:

Originally Posted by hidicul (Post 1144086)
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

As I am not an avid Vahallascape player, who are the vampires?

The Enswines (sp?) from wave 7 scratch that, I just double checked my self and they are Undead. I don't know why I thought they made them Vampire. My bad guys.

Balantai July 14th, 2010 07:31 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144092)
Quote:

Originally Posted by Balantai (Post 1144089)
Quote:

Originally Posted by hidicul (Post 1144086)
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

As I am not an avid Vahallascape player, who are the vampires?

The Enswines (sp?) from wave 7

Aren't they Undead? :confused:

The only way to differentiate them as Vampires is to reference the Drain Life Special Power.

machinekng July 14th, 2010 07:34 PM

Re: Heroes of Fiction Thread
 
After looking through the Simon wiki, I noticed Holy Water under Simon's sub weapons. I think that could work out to be an interseting special attack.

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll 1 die at once for all affected figures. Each figure affected rolls defense dice separately. Simon Belmont is never affected by Holy Water Special Attack. Undead may never roll defense dice against Holy Water Special Attack.

The ability would be useful against swarms of zombies.

dfonse July 14th, 2010 07:36 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1144104)
Quote:

Originally Posted by hidicul (Post 1144092)
Quote:

Originally Posted by Balantai (Post 1144089)
Quote:

Originally Posted by hidicul (Post 1144086)
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

As I am not an avid Vahallascape player, who are the vampires?

The Enswines (sp?) from wave 7

Aren't they Undead? :confused:

The only way to differentiate them as Vampires is to reference the Drain Life Special Power.

You have a point maybe Simon gets +2 against undead or +4 against figures with life drain.

machinekng July 14th, 2010 07:39 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by dfonse (Post 1144114)
Quote:

Originally Posted by Balantai (Post 1144104)
Quote:

Originally Posted by hidicul (Post 1144092)
Quote:

Originally Posted by Balantai (Post 1144089)
Quote:

Originally Posted by hidicul (Post 1144086)
OK first,on the playtest form, I sent a request to Bats and he said to get an ok from all the Heros. I have sent the request to all the Heros and have 2 yes votes in as of now.

OK onto the card. I think in the undead power it also needs to list Vampire. Although they are undead, the designers did not lump them into the undead species, that being the case I really think that the power needs to mention both otherwise it is a theme break IMHO.

As I am not an avid Vahallascape player, who are the vampires?

The Enswines (sp?) from wave 7

Aren't they Undead? :confused:

The only way to differentiate them as Vampires is to reference the Drain Life Special Power.

You have a point maybe Simon gets +2 against undead or +4 against figures with life drain.

You could do both.

Vampire Slayer
When attacking undead, Simon Belmont may add 2 to his defense dice. When attacking undead that posses the Life Drain ability, you may add 4 to his defense dice.

Hidicul July 14th, 2010 07:41 PM

Re: Heroes of Fiction Thread
 
Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll 1 die once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

Just cleaned andstreamlined the wording to be more official. I like the idea of an explosion based powewr for him.

Hrockle July 14th, 2010 08:02 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144122)
Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the chosen figures are affected by Holy Water Special Attack. Roll 1 die once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

Just cleaned and streamlined the wording to be more official. I like the idea of an explosion based power for him.

1 would be situational, 2 for more use.

machinekng July 14th, 2010 08:07 PM

Re: Heroes of Fiction Thread
 
Wanted to compile my ideas into card format

Left Columm: I think the origional is good
Stats: Good

Reach
Same as Fen Hydra

Vampire Hunter
When Simon Belmont attacks an Undead figure, he may add 2 dice to Simon Belmont's attack. If the targeted Undead figure posesses the Life Drain special ability, you may add an additional 2 dice to Simon Belmont's attack.

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

Hidicul July 14th, 2010 08:33 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144150)
Wanted to compile my ideas into card format

Left Columm: I think the origional is good
Stats: Good

Reach
Same as Fen Hydra

Vampire Hunter
When Simon Belmont attacks an Undead figure, he may add 2 dice to Simon Belmont's attack. If the targeted Undead figure posesses the Life Drain special ability, you may add an additional 2 dice to Simon Belmont's attack.

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately. Undead may never roll defense dice against Holy Water Special Attack. Simon Belmont is never affected by his Holy Water Special Attack.

With Holy Water Special Attack it needs to be 1 attack die, 2 would be to strong for not allowing the target to roll defense. Also after reading it, I think it needs a line in the beginning of the text stating that it only affects Undead figures.

machinekng July 14th, 2010 08:44 PM

Re: Heroes of Fiction Thread
 
In that case, it would be

Holy Water Special Attack
Range 4 Attack 1/2 (?)
Only Undead may be affected by Holy Water Special Attack. Choose a figure within 4 clear sight spaces to attack. Any figures adjacent to the choosen figures are affected by Holy Water Special Attack. Roll (?) dice once for all affected figures. Each affected figure rolls defense dice separately.

Hidicul July 14th, 2010 08:46 PM

Re: Heroes of Fiction Thread
 
Nice, now we just need to decide on the actual attack for it.

SirGalahad July 14th, 2010 08:58 PM

Re: Heroes of Fiction Thread
 
Like this - first power below, You can still call it Holy Water SA

http://www.heroscapers.com/community...a_original.jpg

JC McMinis July 14th, 2010 09:01 PM

Re: Heroes of Fiction Thread
 
These are all great ideas, I will have a lot to mull over before I present the 1st draft tomorrow evening.

machinekng July 14th, 2010 09:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by SirGalahad (Post 1144239)
Like this - first power below, You can still call it Holy Water SA

http://www.heroscapers.com/community...a_original.jpg

The power is meant to be an explosion attack.

Hrockle July 14th, 2010 10:02 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144245)
The power is meant to be an explosion attack.

Really just splash attack, like a kid throwing a water balloon.

machinekng July 14th, 2010 10:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Hrockle (Post 1144329)
Quote:

Originally Posted by machinekng (Post 1144245)
The power is meant to be an explosion attack.

Really just splash attack, like a kid throwing a water balloon.

That's what I meant, but they're represented the same way in 'scape.

Hrockle July 14th, 2010 10:10 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by machinekng (Post 1144333)
That's what I meant, but they're represented the same way in 'scape.

I know, just me being silly.

wulfhunter667 July 14th, 2010 10:29 PM

Re: Heroes of Fiction Thread
 
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Hidicul July 14th, 2010 10:34 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

wulfhunter667 July 14th, 2010 10:59 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

Lamaclown July 14th, 2010 11:14 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Hidicul July 14th, 2010 11:20 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

mac122 July 14th, 2010 11:31 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144476)
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

Lamaclown July 14th, 2010 11:35 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1144494)
I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

Nice! I like that.

mac122 July 14th, 2010 11:41 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Lamaclown (Post 1144501)
Quote:

Originally Posted by mac122 (Post 1144494)
I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

Nice! I like that.

It may need a better name than Sense Undead since he's also getting a shot at damaging them. Strike Undead?

Hidicul July 14th, 2010 11:42 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1144494)
Quote:

Originally Posted by hidicul (Post 1144476)
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

The only thing I see is that it would give him two attacks if moved adjacentto any undead. I'm not sure that would be a good idea, even though one is a one die attack. I think this one would need to pass a majority from the people here.

mac122 July 14th, 2010 11:45 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144513)
Quote:

Originally Posted by mac122 (Post 1144494)
Quote:

Originally Posted by hidicul (Post 1144476)
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

The only thing I see is that it would give him two attacks if moved adjacentto any undead. I'm not sure that would be a good idea, even though one is a one die attack. I think this one would need to pass a majority from the people here.

That is a little strong, now that you mention it. Maybe he chooses one figure he's adjacent to for the unblockable attack. Or the whole thing could be a Special.

Lamaclown July 14th, 2010 11:46 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1144511)
It may need a better name than Sense Undead since he's also getting a shot at damaging them. Strike Undead?

Well, since the Vampires were introduced in Wave 7 how about "The Seventh Sense"? ;)

Lamaclown July 14th, 2010 11:48 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1144513)
Quote:

Originally Posted by mac122 (Post 1144494)
Quote:

Originally Posted by hidicul (Post 1144476)
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

The only thing I see is that it would give him two attacks if moved adjacentto any undead. I'm not sure that would be a good idea, even though one is a one die attack. I think this one would need to pass a majority from the people here.

And, of course, we haven't even seen what jcmcminis has already come up with. It may be something that makes all our posts obsolete with its total awesomeness.

Hidicul July 14th, 2010 11:53 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Lamaclown (Post 1144517)
Quote:

Originally Posted by hidicul (Post 1144513)
Quote:

Originally Posted by mac122 (Post 1144494)
Quote:

Originally Posted by hidicul (Post 1144476)
Quote:

Originally Posted by Lamaclown (Post 1144461)
Quote:

Originally Posted by wulfhunter667 (Post 1144435)
Quote:

Originally Posted by hidicul (Post 1144399)
Quote:

Originally Posted by wulfhunter667 (Post 1144385)
Wow. I went to school, came home, ate dinner and played scrabble with my younguns and 8 pages pops up in here. Cool.
So, the only idea I haven't seen elaborated on yet is the sense undead thing. I have an idea about that.
Sense Undead (terrible, I know, but a working title)
When an Undead figure with the Stealth Flying ability moves adjacent to Simon, it loses the ability to leave engagements without being attacked.
I know. The wording on this is horrible, but you get what I'm trying to say here.
That's my :2cents: for now.

Undead Sense
When an Undead figure is adjacent to Simon, if it has the Stealth Flying special power, it loses Stealth Flying and nstead has Flying. Undead Sense only affects Undead figures with the Stealth Flying special power while that figure is adjacent to Simon.

How's that Wulf?

Definately closer. But a little wordy I think. On the right track though. ;)

If that is the way we want to go, how about...

Any Undead figure that is adjacent to Simon will receive any leaving engagement attacks from Simon.

This streamlines it a bit but says exactly what you want the affect to be.

I would think of sensing the undead more as a pre-emptive ability though rather than an after the fact ability. Something that maybe affects his movement towards the Undead- kind of a "I know they are here somewhere, I can feel it."

SENSE UNDEAD (or I SEE UNDEAD PEOPLE ;))
Simon may add 3 to his Move number if he will end his turn adjacent to an Undead figure.

Not bad. I like that. Also Wulf how about giving him a power like the Greater Ice Elemental's Ice Spikes. That way when they move adjacentto him he ges a free swipe at them? That may be the way to go if it's left as a damage ability, but I really like the move boost.

I'd say combine them.
Sense Undead
Simon may add 3 to his Move number if he will end his turn adjacent to at least one Undead figure. At the end of his move, roll 1 attack die for each opposing Undead figure adjacent to Simon. Any skull rolled counts as one unblockable hit on that Undead figure.

Simon senses the Undead figure' kicks it up a notch, and gets in a gets in a quick strike before the Undead knows what hit him/her/it.

The only thing I see is that it would give him two attacks if moved adjacentto any undead. I'm not sure that would be a good idea, even though one is a one die attack. I think this one would need to pass a majority from the people here.

And, of course, we haven't even seen what jcmcminis has already come up with. It may be something that makes all our posts obsolete with its total awesomeness.

Well he will be swamped catching up to us when he gets back on:lol: I could strengthening the attack and makingit a SA. Give me a bit and I'll see what I come up with.

EDIT: I got a green light from all of the C3G Heros, so we can use their playtest sheet to test out our customs. Balantia I think you should put a link to it in the OP for anyone that is intrested in playtesting.

JC McMinis July 15th, 2010 09:47 AM

Re: Heroes of Fiction Thread
 
Ok will have my first draft up later today but wanted to comment on some suggestions of abilities already made.

Reach- had this on the card already, perfect way to represent his whip.

Detect Undead-I was thinking maybe a bonus to initiative if you opponent places an order marker on an undead army card. Sort of Simon knowing that the undead are going to be on the move? Of course I like the movement bonus ideas as well.

Also found another possibility for a mini for Simon. What do you guys think of this one.

http://www.miniaturemarket.com/inc/sdetail/631442


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