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-   -   The Book of Fire Demons (https://www.heroscapers.com/community/showthread.php?t=48324)

IAmBatman April 27th, 2013 02:40 AM

The Book of Fire Demons
 
The Book of Fire Demons

C3G MARVEL SUPER SECRET EXCLUSIVE 37
SINNING MINIONS


http://heroscapers.com/c3g/released/...mons_comic.jpg

Comic PDF

http://heroscapers.com/c3g/released/...emons_mini.jpg

Mini PDF

The figure used for this unit is a HeroClix figure from the Hammer of Thor set.
Its model number and name are #015 / Fire Demon.


_________________________________________________________________
Character Bio - “The Fire Demons are a race of creature native to the extradimensional plane of Muspelheim, one of the Nine Worlds of Norse mythology. The Demons are fierce fighters due to their nature and sometimes venture to the other nine worlds in the name of war. They are nomadic race within their lands. “The Fire Demons are the offspring of the great fire demon Surtur, whose existence is said to precede that of the Gods. The Demons appearence and height varies but tend to be about the same stature as the Gods of Asgard” (marvel.wikia.com, 2013).

_________________________________________________________________

-Rulings and Clarifications-
  • Q. Can the Fire Demons keep rolling for Fire Spawning 13 after they've all been destroyed?

    A. No. Once a unit has been destroyed, none of its powers are active unless they specifically say they work after being destroyed.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

IAmBatman April 27th, 2013 02:42 AM

Re: The Book of Fire Demons - Design Phase
 
NAME = FIRE DEMONS


SPECIES = DEMON
UNIQUENESS = UNIQUE SQUAD (4)
CLASS = TORMENTORS
PERSONALITY = RELENTLESS

SIZE/HEIGHT = MEDIUM 6

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 250


FIRE AND BRIMSTONE
At the start of the game, before rolling for initiative, you may choose up to 4 empty spaces on the battlefield. Place a single-hex lava field tile on each of the chosen spaces as long as the lava field tile fits normally onto that chosen space.

FIRE SPAWNING 13
At the end of each round, you may choose one empty lava field or molten lava space on the battlefield and roll the 20-sided die. If you roll 13 or higher, you may place one of your previously destroyed Fire Demons on the chosen space.

LAVA RESISTANT
Fire Demons never roll for molten lava damage or lava field damage and do not have to stop in molten lava spaces.

SUPER STRENGTH

FLYING

IAmBatman April 27th, 2013 02:43 AM

Re: The Book of Fire Demons - Design Phase
 
http://static.comicvine.com/uploads/...4-surtur02.jpg
http://i258.photobucket.com/albums/h...ish_Demons.jpg
http://www.wallpaperhi.com/thumbnail...rhi.com_31.jpg
http://gospelstuff.files.wordpress.c.../05/demons.jpg
http://3dtotalgames.com/wp-content/u...3/03/Demon.jpg

A3n April 27th, 2013 04:08 AM

Re: The Book of Fire Demons - Design Phase
 
All fine here, except that I prefer that Fire Spawning were a D20 roll instead of an attack die. 10-20 would be fine.

Hahma April 27th, 2013 09:10 AM

Re: The Book of Fire Demons - Design Phase
 
Subscribed

johnny139 April 27th, 2013 11:59 AM

Re: The Book of Fire Demons - Design Phase
 
Yeah, I'd probably prefer a d20 roll as well.

Also, the placement of lava seems a bit arbitrary - not sure how you can change that, though. Cool mechanic.

Hahma April 27th, 2013 12:29 PM

Re: The Book of Fire Demons - Design Phase
 
These guys, Magma and a thrower/placer or two will be nasty.

IAmBatman April 27th, 2013 10:17 PM

Re: The Book of Fire Demons - Design Phase
 
A D20 roll is fine - I kind of liked it not being able to be boosted by other special powers, though, because it's such a powerful thing. I might increase the odds a bit if we change it to a D20 roll, to like 13+.

Quote:

Originally Posted by johnny139 (Post 1806388)
Yeah, I'd probably prefer a d20 roll as well.

Also, the placement of lava seems a bit arbitrary - not sure how you can change that, though. Cool mechanic.

Yeah, the idea with the placement was that I didn't want them forming any walls with it (so none next to each other) and I didn't want them flinging it into the enemy startzone (so the 8 space restriction). I might pull that number back to like 4 or 6 spaces, though.

A3n April 28th, 2013 12:40 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1806621)
A D20 roll is fine - I kind of liked it not being able to be boosted by other special powers, though, because it's such a powerful thing. I might increase the odds a bit if we change it to a D20 roll, to like 13+.

I was pretty sure that was why you did it, but I am not a fan of rolling combat dice when it's not related to combat or wounding.

IAmBatman April 29th, 2013 11:00 PM

Re: The Book of Fire Demons - Design Phase
 
SP updated, sending out to the ERB!

http://payload.cargocollective.com/1...Field_1100.jpg

IAmBatman April 29th, 2013 11:03 PM

Re: The Book of Fire Demons - Design Phase
 
Any speculation on cost?

Hahma April 30th, 2013 12:31 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1807539)
Any speculation on cost?


A lot :p

A major consideration needs to be with these guys getting played with Magma (that darn Magma again :p) along with a thrower type. Magma will be able to add 3 more lava tiles to the map for a total of 7 with these guys, and that will give them even more places to spawn from, more places for Magma to use her special attack from and more lava for a thrower to kill figures with.

johnny139 April 30th, 2013 12:58 AM

Re: The Book of Fire Demons - Design Phase
 
Yeah - I kind of want to force you to place the lava tiles in the start zone to make throwers less powerful in that sense, but I feel like that would make it so only throwers can get real use out of it.

It's going to be tough to pin these guys down, I think, because in some builds the lava will be a more useful draft than the units themselves.

quozl April 30th, 2013 01:12 AM

Re: The Book of Fire Demons - Design Phase
 
I lost my subscription to this one too!

I think this looks good although it may need an extra test to really see what these guys can do.

IAmBatman April 30th, 2013 10:41 AM

Re: The Book of Fire Demons - Design Phase
 
Interesting thought - it might feel less thematic, but it could still work thematically IMO, and it'd completely dodge all of these power-level balancing issues .... what if we put lava field tiles with these guys instead of molten lava? Then I'd also feel fine removing the restrictions for placement other than it being on an empty space where it fits.

What do you guys think?

IAmBatman April 30th, 2013 10:42 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by tcglkn
Quote:

Originally Posted by IAmBatman
Hey guys!

Rapid fire - here's another one for ya! Some winged hellions from the Marvel U.

As always, I look forward to your thoughts!

Cheers,
Bats

P.S. Also, all theoryscaping on costs is welcomed!

FIRE DEMONS

DEMON
UNIQUE SQUAD (4 figures)
TORMENTORS
RELENTLESS
MEDIUM 6

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = ?

FIRE AND BRIMSTONE
At the start of the game, before rolling for initiative, you may place 4 molten lava tiles on any empty spaces on the battlefield. Each molten lava tile must be placed within 6 spaces of at least one Fire Demon you control and cannot be placed next to another molten lava tile. Each molten lava tile you place must fit normally onto that space.

FIRE SPAWNING 13
At the end of each round, you may choose one empty molten lava space on the battlefield and roll the 20-sided die. If you roll 13 or higher, you may place one of your previously destroyed Fire Demons on the chosen space.

LAVA RESISTANT
Fire Demons never roll for molten lava damage or lava field damage and do not have to stop in molten lava spaces.

FLYING

SUPER STRENGTH

Oooo, more nastiness. The only thing here that I don't like is the 6 space limit on Fire and Brimstone. I understand why it is there mechanically, but thematically I don't get it.

I could easily see this card costing between 200-250, but I'm rusty so that could be off.

Thanks! Yeah, we're mostly nervous about what throwers and Magma can do combined with these guys. I'm working on an idea to maybe take care of that, though ....

Cheers,
Bats

IAmBatman May 1st, 2013 11:23 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by davidlhsl
Fire Demons
Sizzling like a skillet of fajitas. Yummy as long as you don't drop the skillet into your lap. :shock:

Fire and Brimstone
Nice, and if Galactus eats them, he'll get heart burn. :grin:

Fire Spawning 13
Oh, now this is awesome! It's more reliable than the Marro Warriors' Water Cloning.

Geez, I should know the answer to this by now: If all the Fire Demons are destroyed, would you still check at the end of the round? I'll see if I've learned anything after all these years: No, since abilities cease after destruction unless specifically indicated.

Lava Resistant
This means they can eat Pad Thai with Native Thai spice. I don't know whether I've gotten accustomed to the heat or whether the cooks tone down the spice, but I've only been getting the runny nose from spicy foods. I once sat at a table next to a gentleman whose face was an intense shade of red, and he was sweating profusely. "I'll have what he's having." :up:

Final Thoughts
The initial lava placement restriction to effectively 6 spaces from the start zone should force the other side into a defensive posture if you're also packing a figure thrower, and the chance to respawn figures from the heat is nice.

Yes, I'm obsessed with food. And now I want some Pad Thai Fajitas. :drool:

Good stuff, David! :-) Pad Thai Fajitas DO sound pretty darn good ....

I'm thinking about going with Lava Field tiles instead of Molten Lava, to avoid issues with thrower dominated builds. What do you think?

IAmBatman May 1st, 2013 11:26 AM

Re: The Book of Fire Demons - Design Phase
 
Good theoryscaping on the cost! Much appreciated! :-)

I think what I'm going to do is swap out molten lava for lava terrain and let them place it on whatever empty space they want at the start of the game, and then respawn on either molten lava or lava terrain and try them at 120 or so.

Thanks for the feedback! :-)

Cheers,
Bats

Quote:

Originally Posted by Porkins
Looks fun, but I don't like the 6 space restriction for placing the lava tiles at the start of the game. If these guys are in the back of your start zone, you aren't going to be able to get those tiles very far out there with a 6 space limit, and getting the tiles to be not adjacent to each other could be difficult. What this means for the metagame is:

-lava tiles will be near-ish to your start zone
-these are melee figures, so you have to move them out into the battle (ie - near the middle of the map)
-when you lose one or more figures, then respawn one, he'll have to respawn near your SZ, so now your squad is split
-the newly spawned figure has to advance up to the battle. Meanwhile one or more demons gets killed, so it's difficult to get your squad back to full strength...though obviously this needs to be a balance.

I think it would be more fun if the Fire Demons could hold onto the lava tile and drop it whenever they wanted to on an empty space.

Cost:
Some similarities to Marro Warriors. Both are 4 man squads and can respawn. MW's have to give up their
attack to clone, but they each get to attempt it while Fire Demons automatically get to attempt the respawn at the end of the round, but only one can respawn per round. MW d20 is higher though too (unless the MW is standing in water...which generally puts them at a height disadvantage). I think this gives a slight advantage to the Fire Demons.

MW's are range 6, but only attack 2 vs. range 1 attack 4. Probably about even.

MW's have defense 3 vs. FD's with defense 6. Advantage: FD's.

MW's have move 6 while FD's can fly 6. Advantage: FD's.

MW's can clone better on water, but some maps may not have water. FD's can drop their respawn sites (sort of). Advantage: slight advantage to FD's.

MW's are undercosted at 50. A more accurate cost is probably about 65-70. Which means that FD's are probably in the range of 90-100.


Quote:

Originally Posted by IAmBatman
Hey guys!

Rapid fire - here's another one for ya! Some winged hellions from the Marvel U.

As always, I look forward to your thoughts! :smile:

Cheers,
Bats

P.S. Also, all theoryscaping on costs is welcomed! :smile:

FIRE DEMONS

DEMON
UNIQUE SQUAD (4 figures)
TORMENTORS
RELENTLESS
MEDIUM 6

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = ?

FIRE AND BRIMSTONE
At the start of the game, before rolling for initiative, you may place 4 molten lava tiles on any empty spaces on the battlefield. Each molten lava tile must be placed within 6 spaces of at least one Fire Demon you control and cannot be placed next to another molten lava tile. Each molten lava tile you place must fit normally onto that space.

FIRE SPAWNING 13
At the end of each round, you may choose one empty molten lava space on the battlefield and roll the 20-sided die. If you roll 13 or higher, you may place one of your previously destroyed Fire Demons on the chosen space.

LAVA RESISTANT
Fire Demons never roll for molten lava damage or lava field damage and do not have to stop in molten lava spaces.

FLYING

SUPER STRENGTH



quozl May 1st, 2013 11:49 AM

Re: The Book of Fire Demons - Design Phase
 
Good change, Bats!

IAmBatman May 1st, 2013 11:53 AM

Re: The Book of Fire Demons - Design Phase
 
Hmm, but here's another thought on the direction here!

Quote:

Originally Posted by davidlhsl
Quote:

Originally Posted by IAmBatman

I'm thinking about going with Lava Field tiles instead of Molten Lava, to avoid issues with thrower dominated builds. What do you think?

Magma has the ability to toss the heat anywhere on the board, while this ability is nerfed a bit by holding it to no farther than 6 spaces from the start zone. Molten lava is always going to be an issue with throwers anyway.

My instinct would be to see how it plays with the molten lava during playtesting, because that just seems neater to have these guys emerge from the molten tile 'o death. If playtesting reveals a problem, or if you think this is a good idea in the design phase, then I'd say place the tiles within 2 spaces rather than 6.

Hmm, OK. I'll think on this one a bit more. I guess I was hoping to avoid having Fire Demons + thrower as their default build, and their cost bumped up to accommodate this build.

If I stick with molten lava, I think I might have them drop it on the board during the game instead of at the start.

Hmm, maybe I should go with a 2/2 split, though? Let them start with 2 molten lava tiles and 2 lava field tiles on their card and let them place it on any space they've been on, once per turn? Then let them respawn on either?

Just a thought ... I'll see what the guys think! Good food for though! :-)

IAmBatman May 1st, 2013 11:55 AM

Re: The Book of Fire Demons - Design Phase
 
I think I want to do a poll here. Should we:

A)
Change Fire and Brimstone to place Lava Terrain at the start of the game rather than Molten Lava, and then let them respawn on either type of lava

or

B) Change Fire and Brimstone to have them start with 2 Molten Lava tiles and 2 Lava Field tiles on their card, then give them the ability to place them as part of their movement (ala Magma) and let them respawn on either type of lava?

quozl May 1st, 2013 11:58 AM

Re: The Book of Fire Demons - Design Phase
 
A I feel that they'd be costed just for the molten lava tiles the other way.

A3n May 1st, 2013 06:45 PM

Re: The Book of Fire Demons - Design Phase
 
LD's choice.

Hahma May 1st, 2013 08:41 PM

Re: The Book of Fire Demons - Design Phase
 
A.

Otherwise it will make things super sketchy. They'd have to be priced as if they would be played with units that could take advantage of the molten lava tiles the most and insta-kill potential for high priced units would have to be taken into consideration. I don't see a happy set of players when things go bad with the molten lava.

IAmBatman May 1st, 2013 09:32 PM

Re: The Book of Fire Demons - Design Phase
 
Yeah, I'm feeling the playability over theme argument here, and I think the theme still sells the other way. I want to hear from the rest of you, but I just joined the A group.

Lord Pyre May 1st, 2013 09:49 PM

Re: The Book of Fire Demons - Design Phase
 
I do like A better, as well!

SirGalahad May 3rd, 2013 02:14 AM

Re: The Book of Fire Demons - Design Phase
 
A as well

IAmBatman May 3rd, 2013 10:27 AM

Re: The Book of Fire Demons - Design Phase
 
All right, I'm calling this one for the A's and I'll get the SP updated accordingly in a minute here. :-) Thanks, guys!

I'll test these guys after the Shadow Demons.

IAmBatman May 5th, 2013 12:05 AM

Re: The Book of Fire Demons - Design Phase
 
Finally got around to updating the SP here! :-)

Distracted by all the Geek Day festivities today. I'll slowly but surely begin chipping away at my two initials tomorrow or Monday.

A3n May 5th, 2013 03:51 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1809959)
Finally got around to updating the SP here! :-)

Distracted by all the Geek Day festivities today. I'll slowly but surely begin chipping away at my two initials tomorrow or Monday.

What's the "Geek Day Festivities"?

Scapemage May 5th, 2013 10:26 AM

Re: The Book of Fire Demons - Design Phase
 
Quote:

Originally Posted by A3n (Post 1809998)
Quote:

Originally Posted by IAmBatman (Post 1809959)
Finally got around to updating the SP here! :-)

Distracted by all the Geek Day festivities today. I'll slowly but surely begin chipping away at my two initials tomorrow or Monday.

What's the "Geek Day Festivities"?

Bats declared yesterday Geek Day because Iron Man 3, Star Wars Day and Free Comic Book Day aligned.

IAmBatman May 6th, 2013 10:00 PM

Re: The Book of Fire Demons - Design Phase
 
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (FIRE DEMONS)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Tentative PASS They have the potential to be really nasty with Grundy. If it proves too much, Iíll up the roll for Fire Spawning 13.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 200-220
- Give a brief overview. Even without a successful Fire Spawning roll (plenty of misses, though) the Fire Demons do just fine against Batman, Black Panther, and Scorpion, going 5 of 6, with three of the wins very close.
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 200ish.
- Give a brief overview. The Fire Demons mostly just had poor luck here. This could have been a lot closer.
Map: Custom
Units: Fire Demons vs. Hawkmen of Thanagar x2 (200)
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 200
- Give a brief overview. Even with a successful Fire Spawning roll (finally!) the Demons canít hold up to superior numbers.
Map: Custom
Units: Fire Demons vs. Bad Cops x4 (220)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 220+
- Give a brief overview. The heroes got brutalized here, but they probably werenít set up to take on such large numbers. Still, the Fire Demons performed well. The dice were also on their side a little bit in this one.
Map: Custom
Units: Fire Demons (200), Blood Demons x5 (800) (1,000) vs. Martian Manhunter (300), Flash (250), Green Arrow (150), Wonder Woman (300) (1,000)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes?

- What should be the unit's point value? 250?
- Give a brief overview. This wasnít all Fire Demons, but their survivability combined with Grundyís and a fairly hot D20 was just nasty, even against demon killers. As a result, I want to try them at 250 at least in playtesting, and see how it goes!
Map: Custom
Units: Fire Demons (220), Magma (170), Solomon Grundy (290), Shadowcat (80) (760) vs. Zauriel (320), Buffy (210), Executioner (370), Dazzler (100), Judge Dredd (240) (1,240)
Spoiler Alert!

IAmBatman May 7th, 2013 10:40 PM

Re: The Book of Fire Demons - Design Phase
 
One army test left to go! I'm leaning towards 220 so far. I'm hoping to wrap this up tomorrow at some point. :-)

Hahma May 7th, 2013 11:28 PM

Re: The Book of Fire Demons - Design Phase
 
Yeah, a little bump wouldn't hurt.

IAmBatman May 7th, 2013 11:56 PM

Re: The Book of Fire Demons - Design Phase
 
I lied. I got a second wind and tested them with Grundy. I'm going to recommend this combo to testers, because duo resurrecters is naaasty. I'm looking at 250 right now, and/or an increase in the Fire Spawning roll.

IAmBatman May 8th, 2013 10:07 PM

Re: The Book of Fire Demons - Design Phase
 
I'm sticking with 250 for playtesting for now. If they're still too good with Grundy, I'll analyze the results and see if their Fire Spawning is why, and if it is I'll up the roll at that point.

Just so I don't forget later, consider this proposal to start in an hour and a half: I propose we move to Playtesting at 250 points!

Hahma May 8th, 2013 10:22 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
yea

quozl May 8th, 2013 10:30 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Why was there almost a 500 point difference in the last army test?

Nevermind. I see what you did. Any thought to bringing it down to 3 figures?

I also noticed you kept rolling for them to come back even after they were all destroyed. If that's the intent, you need to put that wording into the power.

Like this:

FIRE SPAWNING 13
At the end of each round, even after all Fire Demons have been destroyed, you may choose one empty lava field or molten lava space on the battlefield and roll the 20-sided die. If you roll 13 or higher, you may place one of your previously destroyed Fire Demons on the chosen space.

IAmBatman May 8th, 2013 11:03 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
I don't want to go down to 3 figures - especially because that'd screw up our 12 Days of Christmas. :-) Also, I like them as a four figure squad.

That said, let's say we wanted to avoid the problems with how good they can be alongside Grundy and wanted to make sure they didn't get to roll for Fire Spawning after they were all destroyed. Any way to make that approach clearer? I think going in that direction would be my preference, honestly.

quozl May 8th, 2013 11:07 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
The current wording means they can only come back while at least one is still alive. I was pretty surprised when I read you kept rolling.

IAmBatman May 8th, 2013 11:09 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
I don't really see how the current wording eliminates you from doing so. :shrug:

quozl May 8th, 2013 11:11 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Because all powers stop when the figures on the card are destroyed unless they specifically say they don't. We've been over this before....

IAmBatman May 8th, 2013 11:15 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Quote:

Originally Posted by quozl (Post 1811910)
Because all powers stop when the figures on the card are destroyed unless they specifically say they don't. We've been over this before....

Sorry - a resurrecting unit that can't resurrect after all of its figures are destroyed is uncharted territory for us. It's difficult for my mind not to leap to Grundy or Thanos as precedent. I see what you're saying, but I think it's easily confused (obviously, as it easily confused me :-P ). I think I'll stick with the wording as is in that case, and feel a tad more confident about them not needing to go over 250 or anything, and a tad less worried about the Grundy combo.

I think it might be worthwhile to put something in the language of the current power that makes it even clearer, though, or at least get an FAQ up and running. I believe only that last army test would be affected by me playing this wrong, and that one was a bit crazy in general. :-P

quozl May 8th, 2013 11:18 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
How's this?

Q. Can the Fire Demons keep rolling for Fire Spawning 13 after they've all been destroyed?

A. No. Once a unit has been destroyed, none of its powers are active unless they specifically say they work after being destroyed.

quozl May 8th, 2013 11:20 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Oh, and if that's the way you want to go, do you still want to go with 250?

IAmBatman May 8th, 2013 11:27 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Quote:

Originally Posted by quozl (Post 1811916)
How's this?

Q. Can the Fire Demons keep rolling for Fire Spawning 13 after they've all been destroyed?

A. No. Once a unit has been destroyed, none of its powers are active unless they specifically say they work after being destroyed.

So powers that specify that they happen after all of the figures for the card have been destroyed, or powers that specify that the effect lasts for the entire game would be examples of specifically saying they work after being destroyed under our definition?

Just asking for clarity before I add. :-)

On the point front - they were still competitive against an army worth many more points in the second army test even before I started pulling off that trick, and they still steam rolled in the first army test. I kind of want to see how they do at 250 and pull back if they under-perform. They were in the 200-220 range on their own, but Army Tests make it harder to focus on them, which increases their value, IMO. Does it increase it that much? Not sure. But I think it's a good starting place.

SirGalahad May 8th, 2013 11:59 PM

Re: The Book of Fire Demons - VOTE for Playtesting
 
yea to testing

quozl May 9th, 2013 01:07 AM

Re: The Book of Fire Demons - VOTE for Playtesting
 
Yea for 250. And yeah, that's specific enough.


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