Originally Posted by laughing matter
(Post 2020654)
Ok, some thoughts on Percy Jackson from a long time fan.
1. The first thing that needs to be determined is when in Percy's demigod career is this? His powers significantly increase as he gets older, and that is important to determine what he can and should actually do.
i.e. Earlier in his career he relied more on swordsmanship because he didn't have much water power, but as I said before, his power dramatically increase with age along with his sword skill.
Ok what I know is based off the movies and Wikipedia
2. Percy would fight for Jandar. No question.
I put him with Aquilla because I though he would fit her as she has the water elementals.
3. His personality should be Tricky.
A lot of his actions seem awful Valiant to me
4. The healing thing Is basically only in the movies, and I believe he only does it to himself
Wikipedia mentions him having a healing factor and in the movie I specifically remember him healing a cut on on the girls finger
6. I really have no idea what that first power is supposed to be. :confused: That is supposed to represent his increased strength while in the water.
How is this
Percy Jackson
Aquilla
Demigod
U. Hero
Warrior
Valiant
Son of Posiedon
If Percy is on a water space, he rolls 2 additional attack dice and when rolling defense dice 1 shield will block all damage. Percy Jackson does not have to stop his movement when entering water.
Hydokenisis
If Percy Jackson is within 3 spaces of a water space you may add 3 to his range, Any friendly elemental who follows Aquilla within 3 spaces of Percy count as a water space.
Water Healing
After taking a turn with Percy Jackson, if he is on a water space, you may remove a wound marker from this Army Card.
Life 4
Move 5
Range 1
Attack 4
Defense 4[/QUOTE]
laughing matter
May 11th, 2015 11:59 PM
Re: Heroes of Fiction: Design Thread
Quote:
Originally Posted by TREX
(Post 2020661)
Water Regeneration- after taking a turn with Percy Jackson, if he is on a water space, you may remove a wound marker from this Army Card.
This is the most thematic ability, and saves the most space. Go with this.
Quote:
Percy Jackson usually only heals himself in the water if I'm not mistaken.
he ONLY heals himself on water, and never anyone else btw.
Quote:
Son of Posiedon
If Percy is on a water space, he rolls 1 additional attack and 1 additional defense die. When a figure targets him with a 20 sided die roll, he may add or subtract 5 from their die roll. Percy Jackson does not have to stop his movement when entering water.
this is basically C3G's water strength ability with a weird d20 control in the water line, that IMO doesn't make sense thematically.
Quote:
Something like that, maybe said a little better. That way he's not superman on water.
He should be Superman on water, or at least Superboy.
Quote:
You could always give him some kind of range with a Lightning bolt treasure glyph . Zeus's Lightning Bolt. Anyway my two cents.
He shouldn't have Zeus's master bolt. He wasn't the actual thief, and he never used it. Also, you guys here at Heroes of Fiction REALLY love treasure glyphs a bit too much.
laughing matter
May 12th, 2015 12:16 AM
Re: Heroes of Fiction: Design Thread
Quote:
Originally Posted by JC McMinis
(Post 2020673)
1. The first thing that needs to be determined is when in Percy's demigod career is this? His powers significantly increase as he gets older, and that is important to determine what he can and should actually do.
i.e. Earlier in his career he relied more on swordsmanship because he didn't have much water power, but as I said before, his power dramatically increase with age along with his sword skill.
Ok what I know is based off the movies and Wikipedia
then I'm so sorry THAT was your only exposure to Percy
Quote:
2. Percy would fight for Jandar. No question.
I put him with Aquilla because I though he would fit her as she has the water elementals.
Honestly, the water elemental synergy is unthematic, as there are no elementals in his world. He really should be a Jandar unit, as he's pure good.
Quote:
3. His personality should be Tricky.
A lot of his actions seem awful Valiant to me
He is specifically stated to be the type of kid who gets in trouble a lot, and greeks are know for their deception and trickery, a fact that is contrasted with the Romans in the second book series quite a bit.
Quote:
4. The healing thing Is basically only in the movies, and I believe he only does it to himself
Wikipedia mentions him having a healing factor and in the movie I specifically remember him healing a cut on on the girls finger
touche, still it's only a minor cut.
Quote:
6. I really have no idea what that first power is supposed to be. :confused: That is supposed to represent his increased strength while in the water.
Fair enough, though i like the new version better.
Quote:
How is this
Percy Jackson
Aquilla
Demigod
U. Hero
Warrior
Valiant
Son of Posiedon
If Percy is on a water space, he rolls 2 additional attack dice and when rolling defense dice 1 shield will block all damage. Percy Jackson does not have to stop his movement when entering water.
Hydokenisis
If Percy Jackson is within 3 spaces of a water space you may add 3 to his range, Any friendly elemental who follows Aquilla within 3 spaces of Percy count as a water space.
Water Healing
After taking a turn with Percy Jackson, if he is on a water space, you may remove a wound marker from this Army Card.
Life 4
Move 5
Range 1
Attack 4
Defense 4
Better. The only sticking point for me (besides water healing being unnecessary) is Hydrokinesis. Honestly some type of special attack would be better.
The thing is, Percy Jackson is a leader AND a fighter. He should be able to charge into battle with the demigods by his side ready to kick butt, and He should be a force of nature when close to water. Able to batter his opponents like waves on a rock, with literal waves and storms.
Taeblewalker
May 12th, 2015 12:19 AM
Re: Heroes of Fiction: Design Thread
Instead of an elemental who follows Aquilla, it should probably just say Water Elemental. What happens if someone creates a non-water elemental who follows Aquilla?
Dysole
May 12th, 2015 12:24 AM
What I Found
From the Half Blood wiki (note: Spoilers)
Spoiler Alert!
Quote:
Originally Posted by General Abilities
Percy, as a demigod, has these abilities and traits:
ADHD: Percy's supernatural alertness and keen senses that keep him ready for, and alive, in battle. It also lets him analyze his opponents fighting style as well as pick up minor details about an opponent, such as where their muscles tense so he can tell which direction they'll attack from. This is one general trait of demigods.
Dyslexia: Percy's brain is "hard-wired" for reading divine Ancient Greek instead of mortal languages. During his time at Camp Jupiter he learned to understand, and possibly speak, Latin to an unknown degree. This, along with ADHD, is a trait common to most demigods.
Fighting Skills: Percy is a naturally talented and expert swordsman, capable of holding his own against and even defeating larger, more experienced, and more powerful opponents, including gods and Titans as well as monsters. In The Son of Neptune, even after losing the Curse of Achilles, he is still shown to be able to fend off an entire army of continually resurrecting ghosts by himself while still protecting Frank. His Greek training and unpredictable, solo fighting style make him particularly dangerous to the demigods of Camp Jupiter, who are used to fighting as a group, allowing him to easily defeat multiple opponents at once. According to Frank, Percy "fought like a demon." When possessed by eidolons, Percy fought Jason Grace on even footing (Piper couldn't believe the speed of their sword fighting) and injured him to a point that he was knocked unconscious. However, it should be noted that Jason was distracted by Piper's charmspeak at that particular moment, which allowed the possessed Percy to exploit the opening in Jason's defense.
Curse of Achilles (formerly): After bathing in the River Styx, Percy was given supernaturally superior speed and strength as well as invulnerability except for his vital spot opposite of the navel. With the Curse of Achilles, Percy's own combat skills are enhanced to the point where he can single-handedly defeat entire armies as well as gods like Hades and Titans like Hyperion (albeit he had some help in defeating Hyperion). He later loses it by touching the Tiber river as it was a Greek blessing and he could not enter Roman territory with the curse.[1][2]
Empathy Link: Percy has a psychic connection with Grover called an empathy link. In The Son of Neptune, Don the faun said that Percy had an empathy link with another faun who is Grover.
Eye of Horus Symbol: Percy has an image of the Eye of Horus drawn on his palm, which can allow him to summon Carter Kane wherever he is just by speaking his name, though Percy can use it only once. So far Percy hasn't used it yet.
Quote:
Originally Posted by Demigod Abilities
As a son of Poseidon; one of the Big Three, Percy is an extremely powerful demigod. He has divine authority over his father's domains and subjects. Percy is considered to be the most powerful demigod in Camp Half-Blood. Hazel had considered Nico di Angelo the most powerful demigod she knew, until she met Percy, and believed that Percy's power rivaled Nico's and Jason's abilities. Nico later states that, even compared to the rest of the Seven Heroes of Olympus, Percy is the most powerful demigod he has ever met. Both through his father's authority and his own inherent power, Percy's abilities include:
Water-Induced Abilities: When in contact with or in the presence of water, Percy gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance equaling a god and he has shown to be more powerful than Ares while in this state. In The Lightning Thief, Percy was able to defeat Luke in the Camp Half-Blood swordsmanship class after he'd doused himself in water. In addition, after Percy was pushed into the creek during Capture the Flag, he effortlessly defeated four children of Ares in rapid succession, including Clarisse, with ease. However, this only lasts for a limited amount of time unless he is completely submerged in water. He also heals himself from any wound and most poisons when he comes into contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound.
Hydrokinesis: With the power of the sea within him, Percy can control every form and great volumes of water, being even able to summon and heal his wounds and cure himself of most poisons with it. Percy can control water almost omnipotently. He can control it in order to make it explode, or use it to grab something. His hydrokinesis abilities include:
General Hydrokinesis: He can create water from petrified seashells, as well as being able to create water with his own energy and summoning the "force of the ocean" to his will, as long as he concentrates hard enough. He can also harden water into an almost solid shape.
Hydrogenesis: Percy can create water from his own power, though it takes much of his energy for him to do so. Percy did this while at Mount Saint Helens, creating water out of nothing to cause a volcanic eruption. He also uses this skill while creating his own personal hurricanes. While traveling on the Argo II during The Mark of Athena, he presumably used this ability while combining his powers with Jason Grace's to create powerful storms.
Healing Factor: Since he is the son of Poseidon he can heal most wounds and cure most poisons when in contact with water.
Water Propulsion: He can control the water around him to propel himself through water. Percy can shoot water, not only from being in water, but he can blast the own water he creates.
Underwater breathing: Percy can breathe underwater and diffuse the oxygen in the water to create oxygen bubbles that allow his non-hydrokinetic friends to breathe underwater. However in The Last Olympian he was unable to breathe in the River Styx.
Water Immunity: Percy can fall from great heights into water, and is unaffected by any amount of water pressure. He does not get wet if submerged in water, unless he wants to. Percy can dry items underwater (as long as he holds onto it), such as a lighter.
Water Solidification: Percy can harden water into an almost solid shape. He can use this power to walk on water, by increasing the surface tension of the water to the point where it is solid enough for him to stand on, and water constructs. So far, he has demonstrated creating a strong water shield, and on two instances in The Son of Neptune, he hardened the water into giant hands that followed and imitated the movements of his own hands.
Sailing Skills: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines); being able to telekinetically operate one (as well as anything related to the ocean) because he has perfect bearings on the ocean, he can easily navigate his way at sea.
Communication: Percy has divine authority over and can talk (normally and telepathically) to equines and sea creatures who mainly treat him with deference and lordly respect. He can also speak to other children of Poseidon underwater (seen in The Sea of Monsters, in a conversation with Tyson).
Atmokinesis: Percy can summon hurricanes and other types of storms, but the extent to which he can control them is as of yet unknown. Percy's hurricanes have been shown to be powerful enough to douse the fires on Hyperion's body, leaving the powerful Titan vulnerable to attack. By the events of The Son of Neptune he is able to sustain the storm with less effort than his first use of the skill against the Titan Hyperion, although it still drains him over time.
Electrokinesis (limited): Percy used this skill unintentionally on one occasion, while creating his own miniature hurricane to fight Hyperion. Sparks of lightning appeared as his hurricane increased in power. His control of this ability, however, is far less than that of a child of Zeus and appears to be a limited side effect of his storms.
Aerokinesis (limited): Percy can summon strong winds, which he could use to create storms such as hurricanes and typhoons.
Geokinesis: Percy can generate earthquakes and (consequently) cause volcanic eruptions, but his control of this technique is less than that of a child of Hades.
Cryokinesis: Percy can use cryokinesis to a small degree. He is able to use the ice and snow around him to make an icy hurricane, as he does during the battle in Alaska in The Son of Neptune. He can also manipulate frozen or icy water around him, demonstrated during his interrupted fight with Thalia in The Titan's Curse.
Heat Resistance: Percy has a far higher than normal resistance to heat and burns, similar to that of a Cyclops, due to his father's oceanic nature. He was able to survive being engulfed by lava thrown by the telekhines, though it began to get more painful the longer he was in contact with it, as well not being killed by the super-heated steam from the eruption of Mount Saint Helens.
Toxikinesis (limited): Percy can control and manipulate poisons, as seen when he beats Akhlys in Tartarus in The House of Hades. This is limited, though, as poison is only part water. However, this may only be possible in Tartarus, as the laws of nature act differently there. The full extent of this power is unknown although he is able to control it well enough, when angry, to the point of terrifying Annabeth who even asks him to stop. In The Blood of Olympus Percy tried to divert the poison Polybotes attacked him with, but did not due to his fear of this power.
Quote:
Originally Posted by Magical Items
The Minotaur's Horn, he obtained this when he killed the Minotaur after it supposedly killed his mother, Sally Jackson.
Anaklusmos (Riptide)
Riptide
Anaklusmos (Riptide in English), made with celestial bronze, given to him by Chiron to fight monsters. When uncapped, it becomes a 3 foot tall double-edged celestial bronze sword and causes the fear of most monsters around it. Riptide is usually kept as a ballpoint pen when not in use, and will always return to Percy's pocket. It used to be the weapon of Hercules, who got it from Zoë Nightshade. In the movie, Riptide can deflect blasts from Zeus' lightning bolt. When combined with his hydrokinetic powers and Curse of Achilles, Riptide becomes an "arc of pure destruction."
The 12th Legion's Eagle, Percy seized the Eagle from the undead army of the frozen Roman Camp on the Hubbard Glacier during The Son of Neptune. He later used it during the battle at Camp Jupiter, where he used its lightning to destroy hundreds of monsters before passing it to Dakota.
Medusa's Head, Percy received it at the end of the first book. He cut it off and sent it to Olympus, but Poseidon sent it back. Percy, having no need for it left it with his mom, Sally Jackson. His mom uses the head to petrify her abusive husband Gabe and then sells the resulting "statue" as an art piece named The Poker Player.
Stygian Ice Whistle, a special dog whistle made of Stygian ice that was cooled in the River Styx. It was given to him by Quintus (Daedalus) to summon Mrs. O'Leary and shattered after it is blown once. Percy used it when his friends were having trouble fighting an army of monsters in The Battle of the Labyrinth.
Wristwatch shield, a wrist watch which turns into a shield, given to him by Tyson. It was badly dented by Dr. Thorn in The Titan's Curse. Tyson came back and fixed it in the beginning of The Battle of the Labyrinth. It was lost later in Battle of the Labyrinth when thrown at Kampê. It was inscribed with the images of the events of The Sea of Monsters, including Percy fighting the bronze bulls, Annabeth killing the Laistrygonian, Tyson riding Rainbow the hippocampus, and Tyson battling the Hydra whilst holding a box of doughnuts.
Nemean lion's pelt, obtained in The Nemean Lion Skirmish, when he planned the death of the Nemean Lion. He sacrificed it to Poseidon in The Titan's Curse.
Sand dollar, given to him for his 15th birthday by his father. He splits it in half and gave one half to the Hudson River and the other half to the East River gods to stop Kronos' forces on boats in The Last Olympian.
Chameleon Armor, he used this in a game of Capture the Flag in the short story of "The Bronze Dragon". It only works from a distance.
Hermes' multivitamins, these multivitamins make the person who ate it to be immune to nearly any attack, which was used by Annabeth during the Sea of Monsters to turn Percy back into a human after Circe turned him into a guinea pig and prevent Circe from using magic against her.
The Golden Fleece, used after Annabeth was wounded by Polyphemus, he used the Golden Fleece to heal her. Then it was used to save Thalia's tree at Camp Half Blood.
Pandora's pithos, this was given to Percy by Prometheus to open it and give up hope. Later he gave it to Hestia to look after it, because "hope survives best at the hearth."
Thermos of winds, this was used by Percy and Annabeth in the Sea of monsters to escape the Princess Andromeda and Charybdis. Given to him by Hermes.
Magical Pearls, these pearls can transport a person to the sea when smashed. Given to Percy by a Nereid.
Moonlace, a flower that grows in moonlight (given to him by Calypso). He planted it at a trough at his apartment, to remember Calypso.
Javelins, these aren't normal javelins, because they have a grappling hook, and an explosive setting. Used in chariot races at Camp Half Blood. Used first in The Sea of Monsters.
Daedalus' Wings, stolen in a skirmish in the center of the Labyrinth. Now in a trash can after being thrown away, too damaged for further use.
Winged shoes, given to Percy by Luke Castellan. In the book the wings spring out when the wearer says "Maia". Percy gave them to Grover. It was supposed to be a trap from Luke, as the shoes almost dragged Grover into the pits of Tartarus, due to Kronos dragging them in. In the film he used these to retrieve a pearl.
Travel Rose, which he used in The Sword of Hades to return to the world of the living after having returned Hades’s sword.
~Dysole, who'll give this a more thorough read later
laughing matter
May 12th, 2015 12:32 AM
Re: Heroes of Fiction: Design Thread
On the magical items, the only ones that ever appear more than once are the sword and shield.
laughing matter
May 12th, 2015 12:38 AM
Re: Heroes of Fiction: Design Thread
Quote:
Originally Posted by Taeblewalker
(Post 2020679)
Instead of an elemental who follows Aquilla, it should probably just say Water Elemental. What happens if someone creates a non-water elemental who follows Aquilla?
He shouldn't be interacting with the elementals at all!!!
JC McMinis
May 12th, 2015 06:43 AM
Re: Heroes of Fiction: Design Thread
laughing matter makes some very valid points, but much like when making superheroes 'Scape, we are limited to certaib degree. I was trying to reflect Percy's fighting skill in his stats.
Here is another go at it
Percy Jackson
Jandar
Demigod
U. Hero
Warrior
Tricky
Son of Posiedon
If Percy Jackson is within 3 spaces of a water space add 1 to his attack and defense. If Percy is on a water space add 2 to his attack and defense. Percy does not have to stop his movement when entering water.
This will reflect Percy's increased strength both near and the in the water.
Hydokenisis Special Attack
Range 2+Special. Attack 2+Special.
If Percy Jackson is with 3 spaces of a water space add 2 to the range and attack of Hydrokenisis Special Attack.
Here we can reflect Percy's ability to both create, control and harden water.
Tactitian
All friendly figures that are adjacent to Percy Jackson add one to their attack and defense.
Here we could reflect his leadership abilities...however I would prefer to use...
Water Healing
After taking a turn with Percy Jackson, if he is on a water space, you may remove a wound marker from this Army Card.
Unless Percy becomes the first HoF unit to have 4 abilities.
Life 6
Move 5
Range 1
Attack 5
Defense 5
Did some increases here to further reflect his battle prowess and endurance
Also a side note Dexter has been added to the display thread.
Also what do you think of this for Percy's figure it will obviously need a repaint.
On water he has 7 attack and 7 defense on water, 6 life, gets to regenerate. This guy is never going to die. Unless he's in a desert. Just an observation.
Dysole
May 12th, 2015 01:28 PM
Jackson 5
Is he really a 5/5 without water? Tactician feels out of place. Is he really a 6 life monstrosity? Those base stats alone are Eltahale level. 4 attacks of 3 does enough damage to slowly win a war of attrition. As a single attacking figure I can't be super worried about him but I do wonder how beefy he really is. At that current level the lowest I'd be comfortable is 160.
~Dysole, updatingly
Porkins
May 12th, 2015 01:35 PM
Re: Heroes of Fiction: Design Thread
As he sits now, he's too tied to water and won't be usable on a map without it. How about some powers that aren't water specific such as the tactician angle?
Dysole
May 12th, 2015 02:49 PM
Water You Doing?
Quote:
Originally Posted by Porkins
(Post 2020766)
As he sits now, he's too tied to water and won't be usable on a map without it. How about some powers that aren't water specific such as the tactician angle?
If he's Olympian Aquaman I'm fine with that. That said, the Dzu-teh and Obsidian Guards indicate that terrain dependent figures are not a bad thing (okay yes they're sucky figures but plug in Water Elemental or Eilan Sidhe and my point still stands)
That said, if we do want to go with something not water based I prefer a multi attacking option like this
GREEK TRAINING
If Percy Jackson kills an opponent's figure with a normal attack, he may attack with his normal attack one additional time.
and think it might be a better fit than Tactician.
If so we could probably combine Son of Poseidon into one ability.
SON OF POSEIDON
If Percy Jackson is within 3 spaces of a water space add 1 to his attack and defense. If Percy is on a water space add 2 to his attack and defense. Percy does not have to stop his movement when entering water. After taking a turn with Percy Jackson, if he is on a water space, you may remove a wound marker from this Army Card.
And go with the Hydrokinesis SA to fill out the card. I think I'd be fine keeping him at a 5/5 if he had 4 or 5 life and then we can probably put him at 160.