Re: SOV/C3V Feedback Thread
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If anyone wants to get involved, public playtesting is the best route. Quality of tests and volume won't go unnoticed when it comes time to replace someone in the group. It is the first place we look. Kevindola was brought on due to his playtesting voracity, as was the case for Sir Heroscape(Just recently). |
Re: SOV/C3V Feedback Thread
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But you've objected that it tends to be insular, and that's a fair objection. Just as I don't spend much time poking around the non-VC customs threads, a person who isn't often poking at our edges would not see much activity from the outside. I certainly agree with you in principle, though. That looking like a dead project is not good for the image of the project. We are not simply nailed to the perch, of course, but you aren't on the inside. It is my goal that our productivity rate will increase, and there's no reason why it shouldn't. |
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Re: SOV/C3V Feedback Thread
Wow this thread is moving fast!
Perhaps to combat the appearance of a dead project, we should update the homepage more often. @superfrog just made a great announcement about PAM that I'm sure many people missed. It's a perfect example of something that should be placed on the homepage. |
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Re: SOV/C3V Feedback Thread
Do you think we could have a status report for the public, that is vague enough? Kind of like a % meter.
X Units are currently in Design X Units are currently in Editing X Units are currently under review X Units are currently in Playtesting X Units are currently in Public Playtesting X Units are in Art, prepping to be released? |
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I can go into your personal customs thread and tell you how I'd like to see you design things, but why? It's your personal custom threads. You're designing them with your vision, not mine. But when you decide you want to create something that's for the whole community and is consistent with a certain standard I'm already familiar with and use and that you want the help and efforts of others to get there, then I have a clear end goal that gives meanings to my efforts. |
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Suggestions for better PR and advertising? |
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I'd say we're doing just fine, thank you. Not that any impression of "deadness" would affect my output or participation in the project one way or another. Quote:
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