Re: Heroes of Fiction: Design Thread
I like 2 as well
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Re: Heroes of Fiction: Design Thread
Updated card with the new wording on Master Assassin and Visceral Movement
http://www.mediafire.com/convkey/8bd...gw94t1zqzg.jpg |
Re: Heroes of Fiction: Design Thread
Wording looks good.
I may be just getting old, but "ASSASSIN" in the left box seems smaller than the other attributes. |
Re: Heroes of Fiction: Design Thread
it's just the way the card editor does that word. It's the same size on our card for Ezio from Assassin's Creed
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Re: Heroes of Fiction: Design Thread
Stray thought
MASTER ASSASSIN After attacking a figure, John Wick may attack two additional times. He may only change his targets if the figure is destroyed. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Thanks, "if possible" sat with me wrong. and I had a kind of ah-ha! moment.
So I'll update the proxy with new wording, upload to Tabletop Simulator and test the changes by Friday, August 7. I encourage others to playtest also during this week. We'll perhaps wrap this design up by this weekend. Edit: MASTER ASSASSIN When John Wick attacks a figure, he may attack two additional times. He may only change targets if the figure is destroyed. John Wick can't attack destructible objects this way. Edit commentary: I like the destructible object stipulation because you don't assassinate doors, but I'm not comfortable with the phrase "this way" |
FYI
I'm at a point where I might have an idea but not sure if there's a miniature to support it. I am in a place where I could devote some time to making it happen. If Sir Galahad would rather, I can easily wait until later.
As a note, I see that we were reconsidering visceral and then decided against it. Visceral is specifically related to the viscera or internal organs. So visceral movement would have something related to his internal organs. I am completely unfamiliar with anything beyond the VERY basics of this character so I have no idea if that is actually on theme. What exactly does this represent character wise? Regarding Master Assassin,I'm not sure if "changing targets" is a defined Scape phrase even though we know what it means whereas "if possible" means exactly what it says. I also hope you're aware that your verbiage means if he is engaged to a Deathreaver and another figure and attacks the rat who scatters away after surviving the attack, he can't attack the figure he's engaged to now. I think this verbiage flows better. Quote:
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I would change Boogeyman to Quote:
Human Shield is fine as is wording wise with my only question being whether it's more consistent in Scape to specifically call out a defense die or just say "add a die to his roll". He's pretty good offensively, but unless you give him phantom walk, he needs a screen or he dies way too fast to any sustained fire. ~Dysole, informationally |
Re: Heroes of Fiction: Design Thread
Here was my reasoning for leaving Visceral
Definition of visceral 1: felt in or as if in the internal organs of the body : DEEP a visceral conviction 2: not intellectual : INSTINCTIVE, UNREASONING visceral drives 3: dealing with crude or elemental emotions : EARTHY a visceral novel 4: of, relating to, or located on or among the viscera : SPLANCHNIC visceral organs OK with the wording change though. Definitely cleaner. MASTER ASSASSIN When John Wick attacks an opponent's figure, he can attack up to two additional times. When John Wick attacks a figure, he , but may not attack an additional figure this turn until the defending figure is destroyed. I'd be on board with the change to BOOGEYMAN, but change "stop" to "end" his movement. |
Connotations
Sure, sure, sure.
But when I see visceral movement, I don't think instinctive. I think of something more squishy and tangible like one of the aliens from Parasyte. Instinctive movement makes me think of something more reflexive which I assume is more on brand. It'd be like saying Sharwin has a power called Secret Backtalk instead of Arcane Riposte. While they're synonyms you get a different image from both of those phrases. ~Dysole, verbally |
Re: FYI
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We took Visceral Movement out of Master Assassin to better study it. I wouldn't be opposed to adding it back. |
Re: Heroes of Fiction: Design Thread
"Visceral Movement" was originally a pun placeholder name.
His actions are so well practiced and precise they border superhuman muscle memory, gut - visceral. His actions also spread guts everywhere and deal with attacking, visceral |
Re: Heroes of Fiction: Design Thread
Today is Friday, so I'll playtest tonight.
I've been thinking about Master Assassin and think Triple Attack should probably be the solution. It would reduce card complexity and not break theme. John Wick switches his targets depending on situation. I like the stick and move of it. But I'll play tonight with Master Assassin and follow up my thoughts. I'll also get back to member write ups above |
Re: FYI
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MASTER ASSASSIN When John Wick attacks a figure, he may attack two additional times. He may only choose different targets if the figure is destroyed. John Wick can't attack destructible objects this way. |
Re: Heroes of Fiction: Design Thread
Sounds good.
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Thought
What about?
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~Dysole, spelling it out more because again while we all know what is meant she's not actually sure if "changing targets" is a defined Scape term EDIT: Actually might have found a different power to crib off of. Quote:
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Re: Heroes of Fiction: Design Thread
Played a game just now against a random Army, Marro Cavalry: All Large figures, so John Wick's anti-Medium powers didn't come into play. But it didn't matter because he annihilated 495 points without getting touched.
The locking on targets is needlessly complicated and doesn't solve the issue with this figure. If I may return to my first draft suggestion: Quote:
https://www.heroscapers.com/communit...n_wickv7_6.png |
Approval
I like both of those powers. Tactical Movement is not moved anywhere else and I feel it is very on theme.
~Dysole, updatingly |
Re: Heroes of Fiction: Design Thread
I like where this has gone. Here is the updated car with the new wording.
http://www.mediafire.com/convkey/9f4...gw94t1zqzg.jpg If everyone is in agreement I think it is time to vote. If so he has my :thumbsup: |
Re: Heroes of Fiction: Design Thread
I would reorder the powers with Boogeyman first, then Tactical Movement, then Master Assassin and Human Shield.
Then it goes in order of your turn with movement powers first, then attack, then defense. |
Wording
I do think Tactical Movement should be
John Wick may attack before, after, or at any point during his movement. There's not really a good scape analog but it's what is used in C3G and I think it's a concise wording. We want him to have to stop if he uses Boogeyman right? ~Dysole, covering bases ~ |
Re: Wording
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Re: Heroes of Fiction: Design Thread
Currently playing a big game including Dalinar and Aslan. Cool stuff guys!
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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So I believe order is actually correct |
Re: Heroes of Fiction: Design Thread
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Re: Wording
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Yes Boogeyman stops abuse |
Re: Heroes of Fiction: Design Thread
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Why Are You My Clarity?
There's two ways to read the wording you have. John Wick can stop once, attack, and keep moving or he can stop as many times as he has attacks and keep moving after that. That's why the during language helps with that clarity.
~Dysole, not sure what isn't clear about the C3G wording |
Re: Why Are You My Clarity?
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Otherwise: Instead of moving and attacking normally, John Wick may attack before moving and continue moving after each of his attacks. |
Re: Heroes of Fiction: Design Thread
That sounds good to me.
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Re: Why Are You My Clarity?
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Ps: I'm fine with this being a more expensive figure since he's one man army |
Re: Heroes of Fiction: Design Thread
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Alternate: After attacking a figure that isn't a destructible object, if John Wick is engaged he may attack two additional times. |
Re: Heroes of Fiction: Design Thread
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After attacking, if John Wick is engaged, he may continue attacking to a maximum of two additional times. While we're editing.. Let's fold Tactical Movement into Boogeyman: https://www.heroscapers.com/communit..._wickv7_73.png MASTER ASSASSIN After attacking, if John Wick is engaged, he may continue attacking to a maximum of two additional times. BOOGEYMAN John Wick may attack before, during, and after moving. He may move through medium figures during this movement. If he does, he may end his movement to add 2 additional attack dice on his next attack against a figure he moved through. HUMAN SHIELD When rolling defense dice against a nonadjacent normal attack, if John Wick is adjacent to an opponent's medium figure, add an additional defense die to his roll. All excess shields count as unblockable hits on the adjacent figure. ~~~ It has been a process, but I think this one is really shaping up. |
Re: Heroes of Fiction: Design Thread
Playtested against another random army. This time Monks and Ninjas.
John Wick was defeated, but not before taking out 200 Points worth of figures. Master Assassin: Changes good! Only shooting once at range adds a menacing/harassing factor while not being OP (demoralizing) - this also encourages John Wick to close in and activate his other powers Boogeyman: Changes good! The bonus attack takes off an edge, counteracts the drawback of having to close in. Being able to maximize position options is useful and flavorful Human Shield: Cool While this power didn't come into play this game, it received multiple compliments from the Facebook feed; it's different; and it doesn't seem OP. Points With the changes, John Wick is without a doubt less than 245 Points. I'm thinking 180-210 Points. |
Re: Heroes of Fiction: Design Thread
Nice
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Re: Heroes of Fiction: Design Thread
I'm thinking 200 Points, but make it 195 because he wants to get even.
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Re: Heroes of Fiction: Design Thread
Sorry about the slow posting. I'm working 6 days a week right now, and trying to organize a new 5e D&D campaign on top of keeping up with daily neccesities of life. Anyway here is how we are looking with Mr. Wick right now.
http://www.mediafire.com/convkey/0bd...gw94t1zqzg.jpg |
Re: Heroes of Fiction: Design Thread
Looks good. The J in John however is bolded in his second power.
Still needs testing at his points level, but I feel we're really close |
Thoughts and Things
My theoryscape says that's probably the correct point total.
~Dysole, who hasn't played any games with him but figures Raelin/Rat pod is probably a good call and possibly a knight build with Finn/Thorgrim to beef him up before he becomes a one man army |
Re: Heroes of Fiction: Design Thread
I have to agree with
@Dysole
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Re: Heroes of Fiction: Design Thread
Regarding Boogeyman wording, "add 2 ... on"
Should it instead be "add 2 additional attack dice to his next ..." ? Add on Add to |
Mebbe
Gut call says add to but I can check other scape cards for consistency later.
~Dysole, informationally |
Re: Heroes of Fiction: Design Thread
Just a wucik rewording idea.
BOOGEYMAN John Wick may attack before, during, and after moving. He may move through medium figures during this movement. After moving though a figure, John Wick may end his movement and attack the figure he moved through. When attacking a figure he moved through add 2 dice to his attack. This new wording on adding the dice to the attack is how we did it on Tanis Half-Elven |
Grammar
There should be a comma after through if that's the wording you're going to use. Even if it's HoF precedent I'm not 100% sure if it's Scape precedent. I'd need to check a couple of examples.
~Dysole, noting that Scape wording isn't exactly consistent but if we have an example to riff off of I'd rather use that |
Re: Heroes of Fiction: Design Thread
BOOGEYMAN
John Wick may attack before, during, and after moving. He may move through medium figures during this movement. If he does, he may end his movement to add 2 additional attack dice on his next attack against a figure he moved through. v BOOGEYMAN John Wick may attack before, during, and after moving. He may move through medium figures during this movement. After moving though a figure, John Wick may end his movement and attack the figure he moved through. When attacking a figure he moved through add 2 dice to his attack. I'm ok with this change This implies a bonus attack Minor but changes scope; want to affect only last moved through figure BOOGEYMAN John Wick may attack before, during, and after moving. He may move through medium figures during this movement. After moving though a figure, John Wick may end his movement to add 2 additional attack dice to his next attack against that figure. BOOGEYMAN alt John Wick may attack before, during, and after moving. He may move through medium figures during this movement. After moving though a figure, John Wick may end his movement to add 2 additional attack dice to his next attack against that figure this turn. |
Re: Heroes of Fiction: Design Thread
I think the Boogeyman alt wording works best. I personally would not move through a figure unless I was going to attack it and also it does not make sense for him to get the bonus on a different turn than the one he move through them on
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