Re: Heroes of Fiction: Design Thread
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Thomas Hunter Aquilla Human Unique Hero Protector Resolute Life 5 Move 5 Range 1 Attack 3 Defense 2 THOMAS OF HUNTER Start the game with 5 Ability Glyphs face down next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose a Ability Glyph and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. UNDERESTIMATED If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack. TIME OUT If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received. --------------------------------------------------------------- Ability Glyphs Quote:
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Re: Heroes of Fiction: Design Thread
IMO we should leave them for scenarios.
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Assuming the treasure glyphs are for scenarios, what kind of cost are we thinking?
EDIT: And for choosing Ability Glyphs, what do you think about making it random? |
Re: Heroes of Fiction: Design Thread
Yeah, let's leave the T-glyphs for scenarios. Thomas gains knowledge and abilities when he shifts realities he doesn't come back better armed.
If we make it random, it would help keep the cost down a few points. Though, thematically, I think Thomas would gain the knowledge he needed to face the situation he's in. LC? Does it matter which way we go? THOMAS OF HUNTER Start the game with 5 Ability Glyphs symbol-side down next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph at random and place it power-side up on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. In his unboosted state, he's about 50 points. If he gets 3 ability glyphs on his card, he's a melee monster at 6 attack, 5 defense, and 3 special attacks or powers to use. Around 160-170? Put his starting cost at 100-120? |
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Re: Heroes of Fiction: Design Thread
I like what u you guys have done here with Thomas Hunter. Sickness has finally finished running it's course here. I agree with Mr. Hotcakes on the glyphs not being randon. He would aquire the skills necessary to get the job done.
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Re: Heroes of Fiction: Design Thread
Any final thoughts, Lama? I think we're close to finalizing this one.
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Re: Heroes of Fiction: Design Thread
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THOMAS OF HUNTER Start the game with 5 Ability Glyphs power-side up next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph and place it on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it were a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. |
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Re: Heroes of Fiction: Design Thread
Sorry for my absence (again). I am definitely up for non-random glyphs. That is more in line with how Thomas operated in the books.
What mac has there looks good to me, |
Re: Heroes of Fiction: Design Thread
Current:
Thomas Hunter Aquilla Human Unique Hero Protector Resolute Life 5 Move 5 Range 1 Attack 3 Defense 2 THOMAS OF HUNTER Start the game with 5 Ability Glyphs power-side up next to this card. Whenever Thomas Hunter successfully uses his Time Out Special Power, choose an Ability Glyph and place it on this Army Card, up to a maximum of 3 Ability Glyphs. For the rest of the game, Thomas Hunter may use any Ability Glyph on this card as if it were a Special Power on his card. Add 1 die to Thomas Hunter's attack and defense for each Ability Glyph on this card. UNDERESTIMATED If there is at least one Treasure Glyph or Ability Glyph on this card, opponent's figures roll 1 less attack die when attacking Thomas Hunter with a normal attack. TIME OUT If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll a 6 or higher, ignore any wounds just received. --------------------------------------------------------------- Ability Glyphs Quote:
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Re: Heroes of Fiction: Design Thread
Looks good. How about the points?
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Ooh.. Thomas of Hunter... I love those books, can't wait to see the finished version!
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Re: Heroes of Fiction: Design Thread
140?
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That sounds about right. BTW, I won't be around much the next couple days. My wife and I are getting away for the weekend for our anniversary. 23 years with Mrs. Mac. |
Re: Heroes of Fiction: Design Thread
Before I go, here are the treasure and ability glyph cards for Thomas Hunter. If you get a chance, please check them over for wording issues, typos, etc.
Spoiler Alert!
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Re: Heroes of Fiction: Design Thread
Good looking mock-ups
I don't like them being called Ability Glyphs though. Abilities in HS are Powers They should be Power Glyphs Edit: I like Rifle. It's a copy of Deadeye Dan's special power, which I also like. The issue I have is that Dan uses a rifle Enhanced by Ullar, a near godlike figure. Thomas here is using just a rifle. Lower the range out of respect perhaps, to 8 or 9 perhaps. |
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I'm OK with calling them Power Glyphs, though yours is the first and only objection to "Ability", so far at least. Again, majority rules. What say the rest of you about the rifle and the name for our special glyphs? |
Re: Heroes of Fiction: Design Thread
Lower the rifle and Power Glyphs are fine.
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I'd prefer Ability Glyphs but Power Glyphs is fine. And I agree about lowering the range of the rifle by a space or two.
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I'll change the Ability Glyphs to Power Glyphs.
Range for the rifle: 8 or 9? |
Re: Heroes of Fiction: Design Thread
I feel like like 9 might be a little too high.
My vote is for 8. |
Re: Heroes of Fiction: Design Thread
I agree with 8.
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Re: Heroes of Fiction: Design Thread
Sounds like 8 it is. Here are the updated glyph cards
Spoiler Alert!
Any other comments about the point cost for Thomas? Balantai suggested 140. I could see a little less since he starts out pretty weak. I don't think it should be any higher. |
Re: Heroes of Fiction: Design Thread
Those glyphs look fabulous.
After reading the Treasure Glyphs, I can see why some of you wanted Thomas to be able to pick those in addition to Power Glyphs to represent his gained to knowledge to craft them. |
Re: Heroes of Fiction: Design Thread
Do we feel that 130 is a little better cost?
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Re: Heroes of Fiction: Design Thread
The glyphs are awesome, mac! Great work (as if it wold be anything but from you).
130-140 sounds about right for this guy to me. The potential with both ability and treasure glyphs should keep his price in the higher region. |
Re: Heroes of Fiction: Design Thread
I suggested 140.
Mac suggested less than 140. Lama suggested 130 - 140. I'm thinking 130 is where we should be. Any objections? |
Re: Heroes of Fiction: Design Thread
I like 130 for him. He starts out pretty mediocre. He can get very strong if the dice go the right way and your opponent cooperates by repeatedly trying to kill him early on.
On the glyphs, if anyone has any better suggestions for the subtitles on Power Glyphs, please post them. Most are pretty generic. |
Re: Heroes of Fiction: Design Thread
Awesome. jcmcminis will be up next. Post when ready. :D
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Re: Heroes of Fiction: Design Thread
Just a thought on the Rifle, DED's is enhanced true, but I't also a Civil War Era Sniper Rifle. Whereas a Rifle Thomas would be using could realistically shoot 10x further. Thoughts?
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Oh, looky what I found! http://i894.photobucket.com/albums/a...ps54fdcbc6.jpg If you get a moment, please look this over for any typ0s, mispellings, ect. and let me know before I post it in the Display Thread. |
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Re: Heroes of Fiction: Design Thread
THOMAS OF HUNTER
1) "For the rest of the game, Thomas Hunter may use any Power Glyph on this card as if it were a special power on his card." - The text on each of the Power Glyphs clearly state that figure holding the power gains the power. Thus, this line should be removed. UNDERESTIMATED A) I'd never underestimate somebody as buff and scowly as that guy in the picture :P I imagined a school teacher version of the guy from the office that is on and off boyfriend to the receptionist. :D POINTS 2) At first glance, 130, but those are some good Power Glyphs and he can get 3 of them. 140 I have some time, let me play him and see how things go: Thomas gets whittled down to 1 life. turn 1 of next round: attacked by squad. blow x to time out and stay alive. blow 3 to stay alive. blow 2 to stay alive. dies on turn 2 without order markers remaining to time out. 120 points. or 110. Edit: I forgot underestimated, so he probably wouldn't have gone down that fast. With that said, he felt like a berserker to me, not like the character I heard described. Even though he is essentially an 8 life figure, I would prefer him to have some healing. Life 4 "If Thomas Hunter receives enough wounds to be destroyed, you may remove an unrevealed order marker from this card and roll the 20-sided die. If you roll 6 or higher, remove all wounds from this card."~ |
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We can certainly discuss adding healing and reducing the Life to 4. * some of my best teachers were nerdy, though not many wore bow-ties. :grin: |
Re: Heroes of Fiction: Design Thread
I agree with Confred about 4 life plus healing.
As for Underestimated I feel like Thomas should only get the extra attack and defense die for every Power glyph, and not every treasure glyph. I feel like somebody wouldn't underestimate if he was holding a rifle, but they would if he were to take a nap and all of a sudden learned a whole new set of fighting abilities. |
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LC - since we're not done after all, why don't you post a draft with any of these suggestions you think fit.
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After thinking about it and going back to the books, the Treasure Glyphs will work fine with Underestimated. In the book, Carlos, the main antagonist and assassin in this reality, underestimated Thomas several times when Thomas had a weapon because Carlos knew Thomas had no weapons experience or training. So, his opponents did still underestimate him even when he was armed. Sorry for the back and forth... :oops: |
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I think the card as is will work wonderfully with the wording change proposed by Confred. Right now, Time Out is nice and simple. I would like to forego full theme in favor of mechanics on this one. So, just so everything is clear...
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Without healing, he might be closer to 110 points
For THOMAS OF HUNTER, do we want the Power Glyph selection to potentially choose multiple of the same power? It's not relevant now, but if Power Glyphs are revisited later, he'll have access to those. And some of those might become more powerful in multiple. I don't see an issue, because it's within theme of him bettering himself based on the situation. "Begin the game with 5 different Power Glyphs... " is "..., power-side up,..." necessary since they don't have to be different? I can see the argument for symbol-side up, to increase tactical strength. In the book, the opponents aren't expecting him to learn new things on the fly. In reality, the opponent knows Thomas will learn, but with this tweak the experience could compare to the book, because the selection of what Thomas will learn will* still be unexpected. Which leads me to, if "symbol-side up" is rejected and there isn't a particular reason to have power-side up, could we leave it out altogether? "Begin the game with 5 Power Glyphs next to this card." |
Re: Heroes of Fiction: Design Thread
I'm OK with using "symbol-side up", but is it that big a deal that your opponent would know the pool of powers you'll choose from? I think leaving it out all together is a good choice.
Anyone else have a feel for the points? Confred suggests 110. I could see 120 because of his potential, but we could go with 110 for now. |
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