Re: Heroes of Fiction: Design Thread
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When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb obstacles such as ruins. At any point during her move, she may do a parkour move. Parkour moves count every 3 level increases in elevation as 1 space and counts any lower elevations as same-level spaces. After her parkour move, she may continue moving normally. She must end her move on an empty space. @JC McMinis I like the figure art. The hitzone could be smaller, moving the feet further away from the border. |
Re: Heroes of Fiction: Design Thread
Noted on the hit zone
@Confred
. I like the wording above...however here we have removed her ability to jump gaps.
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Re: Heroes of Fiction: Design Thread
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This version enables megajumps but doesn't add to her base Move 6. Climbing a ruin costs her 4 spaces, leaving 2 to use for whatevs. http://www.heroscapers.com/community...s_original.jpg (art no knock to anybody. This is a test image)
Spoiler Alert!
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Um...
Gaps as in no hex there at all or gaps as in elevation 3 high, next hex is 0 high, next hex is 3 high? If the former, even fliers can't go over it and Drake can't grapple over it. No figure can move over those spaces.
~Dysole, who'll go fish out the rulebook if you want her to |
Re: Heroes of Fiction: Design Thread
He is referring to a gap where the is at least 1 hex height not where there is 0 height. That way if faith is on a height 10 wall and 3 spaces away is another height 10 wall. The 3 spaces are say height of 1 and she can basically treat the 3 spaces as if we're the same level effectively leaping the gap.
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Re: Um...
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Re: Heroes of Fiction: Design Thread
Parkour moves count every 3 level increases in elevation as 1 space and counts any lower elevation levels as same-level spaces.
PARKOUR MOVEMENT (B.1) When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb obstacles such as ruins. At any point during her move, she may do a parkour move. Parkour moves count every 3 level increases in elevation as 1 space and counts any lower levels in elevation as same-level spaces. After her parkour move, she may continue moving normally. She must end her move on an empty space. The last sentence may be unnecessary, but I wanted it to be clear that she may not end her Move floating. |
Re: Heroes of Fiction: Design Thread
PARKOUR MOVEMENT (B.2)
When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb obstacles such as ruins. At any point during her move, she may do a parkour move. Parkour moves count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. After her parkour move, she may continue moving normally. She must end her move on an empty space. One tweak I think needs to be made, highlighted in red. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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I can support "may count" foot more clarity Edit: Rock on for using ".2" |
Re: Heroes of Fiction: Design Thread
I like this version. Will postal updated card with a fixed hormone later.
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Re: Heroes of Fiction: Design Thread
FAITH CONNORS
AQUILLA HUMAN UNIQUE HERO RUNNER REBELLIOUS MEDIUM 4 LIFE 3 MOVE 6 RANGE 1 ATTACK 3 DEFENSE 5 POINTS 45 COURIER After picking up a Treasure Glyph, Faith may continue moving. Before and after moving, you may move 1 Treasure Glyph from any adjacent friendly figure’s Army Card to this card and you may move 1 Treasure Glyph from this card to that card. PARKOUR MOVEMENT When moving, Faith ignores height limits and leaving engagement attacks. She may move through all figures and climb obstacles such as ruins. At any point during her move, she may do a parkour move. Parkour moves count every 3 level increases in elevation as 1 space and may count any lower levels in elevation as same-level spaces. After her parkour move, she may continue moving normally. She must end her move on an empty space. :thumbsup: Looks smooth; I like it. What a neat figure. SPECIAL ORDERS TEMPORARY TREASURE GLYPH After this figure, or any friendly figure, takes a turn, this figure may immediately destroy Special Orders to take an additional turn. |
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