Re: Heroes of Fiction: Design Thread
You could make her get to leap up to 4 or 5 spaces high and allow it up to 3 times per move or something. That would definitely be parkour. Just spit balling though.
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Re: Heroes of Fiction: Design Thread
PARKOUR MOVEMENT (II.2)
When moving, Faith is never attacked with leaving engagement attacks. She ignores height limits, may move through all figures, and may climb obstacles such as ruins. At any point before, during, or after moving normally, Faith may Leap. Leap has a move of 4. When counting spaces for Leap, ignore elevations. Faith may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles. Faith may not leap more than 7 levels up or down in a single leap. After leaping, Faith may continue moving. |
Re: Heroes of Fiction: Design Thread
I think there are three routes for Parkour Movement
1- Continue tweaking this design - process - vote 2- Propose completely different design and mode of translation/interpretation - vet - compare - process - vote 3 - Use this design - vote |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Its all on you guys, just popped in with a couple of pennies to throw.;)
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
@CJtheMighty
I apologize, to clarify, that list was specifically for Parkour Movement. I have since edited my original post to reflect this and mitigate future confusion.
The intent was to say that Parkour Movement is a needed power but the current translation of it is going about as far as it can go. Tweaks include 15 to 7 and 3 to 4, and brushing over of language. If that particular design of Parkour Movement still isn't sitting right on some people's aesthetic eye (an always valid objection), then perhaps a whole new approach for the power needs order. Option 3 on that list basically said, the tweaks that have been made have satisfied initial complaints and perhaps brush over with a playtest and zoom out and in to any other aspects so that we may sooner vote the entire project. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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In short: Yes. In long: Allow me to explain intention and then we may bridge over confusion. Starting with the original: Quote:
Heroscape doesn't have an action queue or "stack" like in Magic: the Gathering. When more than one thing happens at the same time, the 20-sided die determines order. A mechanic in the game overrides this. It is phrased in two ways, "immediately" and "at any time." These two signify an interruption and instant placement to the top of what happens next. Quote:
Faith may interrupt her normal move. This interruption may be at steps 0, 1, 2, 3, 4, or 5. She interrupts to Leap. Leap has a special move of 4. This is not a replacement move; Note: it would be stated if it was. After leaping, to clarify, Faith may continue moving (normally.) She may move the remainder of her steps. Quote:
She has an effective move of 9, was 8. When Tracking, Brave Arrow has an effective move of 7. When leaping from one building to another, she may continue moving normally. Note: "continue moving normally" was indeed once used. When Courier language was added and didn't include "normally," the phrase was removed from Parkour Movement to match. If 9 is too much, I would recommend returning Leap to 3 from the adjusted 4. Flavor Note: If we don't like the word "Leap" we may change that also. "Tumble" or even "Parkour" are options from many. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Also, after I posted, I read through the wording carefully disecting it and reached the proper conclusion. In the display thread, we may want to mention that Faith does have an effective move of 9, the general public may reach the wrong conclusion. |
Re: Heroes of Fiction: Design Thread
]deleted[
originally I wrote an alternative to leaping, but as I tweaked and edited the thought I realized why we didn't go that route. thus delete. barry, I'd gladly explain anything for you. |
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