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-   -   [Pod 0] Glyph of Recall - Testing (https://www.heroscapers.com/community/showthread.php?t=55802)

flameslayer93 May 13th, 2019 10:43 AM

[Pod 0] Glyph of Recall - Testing
 
The Book of "Glyph of Recall"

Arena of the Valkyrie Master Set

https://media.discordapp.net/attachm...226&height=301

Printer-Friendly PDF

NAME
Glyph of Recall

Temporary Glyph
Figures may only stop on this Glyph if there are any previously destroyed Squad figures. When one of your figures stops here, you must choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create.

The glyph used for this glyph is the Glyph of Recall from Arena of the Planeswalkers.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-
TBA

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA

https://media.discordapp.net/attachm...226&height=301

>Playtesting Information
Easy to Use Form for Testing (credit: C3V):
https://www.heroscapers.com/communit...00&postcount=2
Suggested units for testing:
https://www.heroscapers.com/communit...4&postcount=28


Playtesting:
Test 1
Test 2
Test 3

Test 4
Test 5

Test 6
Test 7
Test 8
Tests 9 & 10

Astroking112 May 13th, 2019 12:55 PM

Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
For the sake of getting a fuller vision of the set, here is a list of the other glyphs that we'll be using, provided by @flameslayer93 :
  • Move +2
  • Attack +1
  • Defense +1
  • Healing

These are all very straightforward to transfer to normal HeroScape rules, so they aren't a part of our design process right now, but I think that they're still pertinent to the discussion around creating glyphs.

Something worth noting for Recall is that the symbol seems to be evoking a grave. There's certainly some room to interpret this symbol as other things, but it's worth keeping in mind.

All Your Pie May 13th, 2019 04:19 PM

Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
Could be the squad equivalent of Kelda. When you land on Recall, you may choose a previously destroyed Squad figure you control and place it adjacent to the figure that landed on the glyph.

Pumpkin_King May 13th, 2019 08:13 PM

Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
I like a squad version of that, yes.

Astroking112 May 13th, 2019 08:23 PM

Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
I'm also fond of reviving a squad figure. I'd be a little concerned about reviving some of the Unique Squad figures like the Marro Warriors, but that could be playtested to be sure.

Pumpkin_King May 14th, 2019 12:55 AM

Re: [AotV] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
If it’s a one-time deal, or has limited charges, I don’t see a problem.

NecroBlade May 14th, 2019 10:40 AM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
Reviving a Squad figure would be unique. Making it a Temporary Glyph keeps it in check, too. As long as we're not overdoing the resurrection theme* (big picture), I like it.

*
Spoiler Alert!

Astroking112 May 14th, 2019 11:41 AM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
I'm fine with a temporary glyph to revive one squad figure. It's pretty bad for some armies and stronger for others, but so is Kelda.

Quote:

Originally Posted by NecroBlade (Post 2280827)
Reviving a Squad figure would be unique. Making it a Temporary Glyph keeps it in check, too. As long as we're not overdoing the resurrection theme* (big picture), I like it.

*
Spoiler Alert!

Guess it's time to go back to the revival powers for all of the squad designs. ;)

flameslayer93 May 14th, 2019 02:11 PM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
Imo, if we are willing to fully heal 200+ point units we can handle bringing back a felled squaddie (assuming this is a limited power lol).

NecroBlade May 15th, 2019 09:37 AM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
I had liked a previous suggestion of "recalling" a figure to a space, but the tombstone image doesn't really jive with that.

Having one temporary glyph sounds great and sounds like a consensus maybe so far? Are we ready to put something in the OP? We can focus discussion on that, then move forward with a vote.

flameslayer93 May 15th, 2019 09:39 AM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
Quote:

Originally Posted by NecroBlade (Post 2281107)
I had liked a previous suggestion of "recalling" a figure to a space, but the tombstone image doesn't really jive with that.

Having one temporary glyph sounds great and sounds like a consensus maybe so far? Are we ready to put something in the OP? We can focus discussion on that, then move forward with a vote.

Well we do have Kelda 2.0, so we technically have 2 temp glyphs. ;)

But yeah, I’ll be happy to toss the concensus of both glyphs into their OP’s.

lefton4ya May 15th, 2019 10:09 AM

Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
 
My stab at official sounding wording:
"When figure you control lands on this Glyph, choose any squad with at least one figure destroyed (yours, a teammate's or an opponent's) and place a destroyed figure on the space with the Glyph of Recall."

Again, maybe the parenthesis should be removed and instead "choose any squad..." should be changed to "choose any squad you control..." but I like it is definitely possible for team games and for some reason an opponent - I can't really think of a reason why other than adding insult to injury, or a deterrent for if you do not have a squad figure destroyed but your opponent does (unless we want to add "you may" before "choose...") Also does there need to be contingencies in wording for when no squad figure is destroyed (Kelda does)?

Glyph best with Calvary and Kyrie squads and they need more help so I like it.


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