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-   -   Porkachu's Customs (https://www.heroscapers.com/community/showthread.php?t=46257)

Porkachu October 16th, 2012 01:47 PM

Porkachu's Customs
 
Now that I've finally gotten the rest of my family into scape, we've started making a lot of these, so I thought I'd get some opinions. Constructive criticism, all that jazz. Most of these aren't finished, they need images and I have no idea how to do hit zones yet. But anyway.

UPDATES:
1. changed the Weeping Angel card. Blink is now a movement, not an attack. Thanks to Shedim Kabal for pointing out the turn stacking issue. Also changed Elias' Spirit Of Vengeance to 11 or higher.
2. changed Masuta's Shadow Command power; he now requires line of sight.
3. changed Jacques to higher point cost.



http://i.imgur.com/fetL6.jpg
This one was very simply constructed; my little brother wanted a Jandar version of Carr, so we slapped on the most obviously Jandarian power we could think of and made him an anti-agent unit.




http://i.imgur.com/rtplk.jpg
I shaved the orc off a Grimnak to have a generic T-rex, but my little brother painted him purple and green, so I came up with this. I think I've captured the grandiose nuisance that Barney is in the mind of a teenager.



http://i.imgur.com/brl1q.jpg
This takes the healing mechanic from an earlier Deathlok custom (I can't remember who did it, but it was epic). He's always been a favorite, and I couldn't think of a better way to illustrate the way he sorta devolved into pure machine in the comics. I'm a bit concerned about his point cost, as I'm not sure I've made it completely fair.



http://i.imgur.com/PqpCC.jpg

I wanted a vampire-ish figure who could fit into a wolf army, so I cut flying in favor of stealth leap. Spirit Of Vengeance is a power I'm proud of, but I'm not entirely sure how it should affect his point cost. It has a very situational use, but it can be devastating in that particular situation. Any thoughts?



http://i.imgur.com/7t6fS.jpg
The "place this figure on a card" mechanic in general fascinates me; the possibilities are endless. The goal here was to make a figure on which, rather than being a convenient bonus, the mechanic would be an integral part of the design. I realized afterward that this is similar to the way the C3V skeletons are designed, so that of course made me obnoxiously happy.



http://i.imgur.com/xBW0F.jpg
South Park. Nuff said. However, I'm not sure its entirely balanced. Might need tweaking.



http://i.imgur.com/QFsL7.jpg

Swordsman, from Marvel. I wanted a way to have his energy beam power while still keeping him a decidedly melee unit; I'm happy with it, but I think there's room for improvement.



http://i.imgur.com/66DOx.jpg
By far my favorite thing ever. Well. Aside from steak.



http://i.imgur.com/FohL4.jpg
Magical samurai. I didn't want them to be expensive and clunky, so I kept their powers down to a counterstrike.



http://i.imgur.com/llhte.jpg
I'm a bit concerned about this guy. Is he balanced at all? I love the teleport thing (I stole it from one of C3G's Super-Skrulls), but I'm not sure how to balance it with stats, and I don't like making big expensive heroes.



http://i.imgur.com/K2iYW.jpg

This isn't really a problem unit, but I have my doubts. I balanced out the insanity by making him ridiculously weak and forcing him to be a nonentity until its too late for him to do anything.



http://i.imgur.com/wHtAp.jpg
I am in love with this, but I feel he might be overpowered. I wanted a unit to reflect the clone nature of the Marro race in general, and I'm definitely proud of the design, but I'm not sure if he's totally balanced.



http://i.imgur.com/cqcMX.jpg
A basic sort of infiltration unit. They won't see much use, as my sister takes Q9 to every game, but they're cool, I think.



http://i.imgur.com/oCYl9.jpg
For anyone who's seen the movie; picture Chaucer screaming in the background as this dude runs onto the field.



http://i.imgur.com/UoSbm.jpg
I'd been toying with the idea of a unit that simultaneously hurts and heals itself. Its a bit ridiculous, but I like the idea.



http://i.imgur.com/j0M6T.jpg
I thought the marine slogan fit perfectly into the design of a unit that increases in strength the more you do to it; standing in the face of danger and such. Its pure unfiltered cheese, but hey.



http://i.imgur.com/jRiVU.jpg
I'm a massive fan of Dr. Who, so this had to happen. I have no idea what figure I can use, though.

kolakoski October 16th, 2012 03:08 PM

Re: Porkachu's Customs
 
Well met!

I like this one the best:


http://i.imgur.com/d9BWd.jpg
Swordsman, from Marvel. I wanted a way to have his energy beam power while still keeping him a decidedly melee unit; I'm happy with it, but I think there's room for improvement.

A melee version of Me-Burq-Sa with 2 more Life, 1 more Defense, and Double Attack - might be under-priced as is. Even so, I'd increase his Attack to 4, and manipulate Makluan Blade's percentage chance (downward) with the idea of pricing him at around 120.

Porkachu October 16th, 2012 03:53 PM

Re: Porkachu's Customs
 
Something like this?


http://i.imgur.com/0jt7f.jpg

Shedim Kabal October 16th, 2012 05:34 PM

Re: Porkachu's Customs
 
http://i.imgur.com/Hajxi.jpg
This guy's really into bonding... And deals damage while destroyed. At least he doesn't work with the Skeletons.

Heir to the Throne is excellent, and probably way too powerful. Thanos costs 360 points and only comes back on a 19 or 20! He also doesn't bond. You counter by saying that you have to destroy a Marro to rebirth Mem-Sikh-Ra, but think about the Hive, man! Also, -Ra are Overlords, -Sa are Warlords, -Na/-Ga are (male/female) Hivelords. Don't give up on this one, but think about it for awhile before working on it.

The Weeping Angel's Blink should be something about when an opponent's figure lacks order markers. Right now you have turn stacking (consider what would happen if your opponent also had a Weeping Angel, for example).

Porkachu October 16th, 2012 06:15 PM

Re: Porkachu's Customs
 
Quote:

Heir to the Throne is excellent, and probably way too powerful. Thanos costs 360 points and only comes back on a 19 or 20! He also doesn't bond. You counter by saying that you have to destroy a Marro to rebirth Mem-Sikh-Ra, but think about the Hive, man! Also, -Ra are Overlords, -Sa are Warlords, -Na/-Ga are (male/female) Hivelords. Don't give up on this one, but think about it for awhile before working on it.
Which is why I made him weak, but I see your point. I had doubts about that.

Quote:

The Weeping Angel's Blink should be something about when an opponent's figure lacks order markers. Right now you have turn stacking (consider what would happen if your opponent also had a Weeping Angel, for example).
I didn't even think of stacking. The original power, though, let the player move two angels in that situation.

As for Elias, yeah, he's a heavy bonder. My concern with him, though, is Spirit Of Vengeance. I've fixed it to 11 or higher, but is that enough/

Shedim Kabal October 16th, 2012 09:28 PM

Re: Porkachu's Customs
 
Quote:

Originally Posted by Porkachu (Post 1696564)
Quote:

Heir to the Throne is excellent, and probably way too powerful. Thanos costs 360 points and only comes back on a 19 or 20! He also doesn't bond. You counter by saying that you have to destroy a Marro to rebirth Mem-Sikh-Ra, but think about the Hive, man! Also, -Ra are Overlords, -Sa are Warlords, -Na/-Ga are (male/female) Hivelords. Don't give up on this one, but think about it for awhile before working on it.
Which is why I made him weak, but I see your point. I had doubts about that.

I almost feel like you should go the other way. Make him worthy of such an awesome power. But then you'd have the points spiraling out of control. Right now, I'm not sure I'd take him at all, which is a pity because of how cool the powers feel. The main reason to bring him on the battlefield is Rule by Fear, but that power costs points, too (there's a reason Pelloth's so maligned, and this guy is almost his Marro clone). Yeah, this guy requires thinking on.

Quote:

As for Elias, yeah, he's a heavy bonder. My concern with him, though, is Spirit Of Vengeance. I've fixed it to 11 or higher, but is that enough/
My concern is that he a fabulous Raelin assassin who then continues to earn points after he's earned his points.

Werewolf Lord x1
Elias Esenwein
Wolves of Bardu x3

Werewolf Lord x1
Elias Esenwein
Marcu Esenwein
Van Nessing
Deathreavers x3

In the first army, Spirit of Vengeance is rolled for twice per order marker, and in the second it could be rolled twice per order marker some odd percent of the time. The second army would just take forever to kill, giving people a reason to retreat with reavers rather than attacking. It's not a bad army before considering the bonus attack, either. You can raise the trigger, and at some point it will balance, but I have no idea when.

Porkachu October 16th, 2012 10:25 PM

Re: Porkachu's Customs
 
Quote:

Originally Posted by Shedim Kabal (Post 1696743)
Quote:

Originally Posted by Porkachu (Post 1696564)
Quote:

Heir to the Throne is excellent, and probably way too powerful. Thanos costs 360 points and only comes back on a 19 or 20! He also doesn't bond. You counter by saying that you have to destroy a Marro to rebirth Mem-Sikh-Ra, but think about the Hive, man! Also, -Ra are Overlords, -Sa are Warlords, -Na/-Ga are (male/female) Hivelords. Don't give up on this one, but think about it for awhile before working on it.
Which is why I made him weak, but I see your point. I had doubts about that.

I almost feel like you should go the other way. Make him worthy of such an awesome power. But then you'd have the points spiraling out of control. Right now, I'm not sure I'd take him at all, which is a pity because of how cool the powers feel. The main reason to bring him on the battlefield is Rule by Fear, but that power costs points, too (there's a reason Pelloth's so maligned, and this guy is almost his Marro clone). Yeah, this guy requires thinking on.

The thing is, that power is really taking points away from you. Even if you balance it with the hive, because then you're still spending 160 points on a 40% chance of rebirth. On Pelloth, its not nearly as annoying, because you can't bring dead drow back. You also need to spend order markers on which you can't do that anyway, because he doesn't bond with the hive.

I think the key here is just limiting his reach. Limit Rule By Fear so that it only affects small or medium figures; that way the grok riders can't resort to it, and the bonding problem is solved. I would also limit that power's range to about 3 or 4. Heir to The Throne, though, I think I can keep as is. Maybe decrease his life by one?

But then I'd be losing the scope and grandeur, the tyrannical feel of the powers. I definitely have to think a lot more on this.





Quote:

Quote:

As for Elias, yeah, he's a heavy bonder. My concern with him, though, is Spirit Of Vengeance. I've fixed it to 11 or higher, but is that enough/
My concern is that he a fabulous Raelin assassin who then continues to earn points after he's earned his points.

Werewolf Lord x1
Elias Esenwein
Wolves of Bardu x3

Werewolf Lord x1
Elias Esenwein
Marcu Esenwein
Van Nessing
Deathreavers x3

In the first army, Spirit of Vengeance is rolled for twice per order marker, and in the second it could be rolled twice per order marker some odd percent of the time. The second army would just take forever to kill, giving people a reason to retreat with reavers rather than attacking. It's not a bad army before considering the bonus attack, either. You can raise the trigger, and at some point it will balance, but I have no idea when.
I'll need to specify that it can only be used on an actual order marker, and maybe decrease the range to 1 or 2. I need a way to do it without lowering the trigger; the rule of cool must be kept in place.

EDIT: How about this?
http://i.imgur.com/dv8ui.jpg

Grut Ranger October 17th, 2012 09:48 AM

Re: Porkachu's Customs
 
[QUOTE=Porkachu;1696784][quote=Shedim Kabal;1696743][quote=Porkachu;1696564]
Quote:

Quote:

Quote:

As for Elias, yeah, he's a heavy bonder. My concern with him, though, is Spirit Of Vengeance. I've fixed it to 11 or higher, but is that enough/
My concern is that he a fabulous Raelin assassin who then continues to earn points after he's earned his points.

Werewolf Lord x1
Elias Esenwein
Wolves of Bardu x3

Werewolf Lord x1
Elias Esenwein
Marcu Esenwein
Van Nessing
Deathreavers x3

In the first army, Spirit of Vengeance is rolled for twice per order marker, and in the second it could be rolled twice per order marker some odd percent of the time. The second army would just take forever to kill, giving people a reason to retreat with reavers rather than attacking. It's not a bad army before considering the bonus attack, either. You can raise the trigger, and at some point it will balance, but I have no idea when.
I'll need to specify that it can only be used on an actual order marker, and maybe decrease the range to 1 or 2. I need a way to do it without lowering the trigger; the rule of cool must be kept in place.

EDIT: How about this?
http://i.imgur.com/dv8ui.jpg
Yeah, um, even without his RELENTLESS personality, he is way underpriced at only 110. THEN we can start to factor in Death Knight bonding and stuff. Overall, I do like Elias, specifically as another Eisenwein, but he either needs to be nerfed, or have his points brought wayyy up. Whan you can't shoot for the most accurate price, aim a bit higher, and then see if he/she needs to be brought down. If not, congrats, you've made a unit.
But I recommend playtesting him with him in your opponent's army, maybe something like this:

Elias 110
4x Death Knights 240
Khosumet 75
<insert what ever other 125 points you want>

but... you see my point. Elias. Underpriced.

Shedim Kabal October 17th, 2012 10:36 AM

Re: Porkachu's Customs
 
Quote:

Originally Posted by Grut Ranger (Post 1697043)
Elias 110
4x Death Knights 240
Khosumet 75
<insert what ever other 125 points you want>

For the Death Knight army, I was thinking:

Elias Esenwein
Death Knights x3
Mezzodemons x3

Elias is a 4/5 figure with Stealth Leap, but a measly 4 life. Alastair MacDirk is the best comparison in that point range (bonding, no special). I think Elias compares well, right up to Spirit of Vengeance (whose only comparison is the Marro Gnids, which isn't very helpful with the way he want the power to work). Then again, if he didn't bond, SoV wouldn't really be such a huge power, since you'd have to burn order markers to kill him.

I believe the Rule of Cool is 16. That's Frenzy's trigger, and Frenzy is the coolest of all powers.
Spirit of Vengeance
After Elias Esenwein has been destroyed, and after revealing an Order Marker on any army card you control, before taking a turn with that army card, you may roll the 20-sided die. If you roll a 16 or higher, place Elias Esenwein on an empty adjacent space to any figure you control and take a turn with him. After taking a turn, remove Elias Esenwein from the battlefield.
It's still powerful, but it's really hard to price.

kolakoski October 17th, 2012 11:13 AM

Re: Porkachu's Customs
 
Quote:

Originally Posted by Porkachu (Post 1696469)
Something like this?


http://i.imgur.com/0jt7f.jpg

Well met!

Exactly.

Porkachu October 17th, 2012 01:45 PM

Re: Porkachu's Customs
 
Quote:

Originally Posted by Shedim Kabal (Post 1697061)
Quote:

Originally Posted by Grut Ranger (Post 1697043)
Elias 110
4x Death Knights 240
Khosumet 75
<insert what ever other 125 points you want>

For the Death Knight army, I was thinking:

Elias Esenwein
Death Knights x3
Mezzodemons x3

Elias is a 4/5 figure with Stealth Leap, but a measly 4 life. Alastair MacDirk is the best comparison in that point range (bonding, no special). I think Elias compares well, right up to Spirit of Vengeance (whose only comparison is the Marro Gnids, which isn't very helpful with the way he want the power to work). Then again, if he didn't bond, SoV wouldn't really be such a huge power, since you'd have to burn order markers to kill him.

I believe the Rule of Cool is 16. That's Frenzy's trigger, and Frenzy is the coolest of all powers.
Spirit of Vengeance
After Elias Esenwein has been destroyed, and after revealing an Order Marker on any army card you control, before taking a turn with that army card, you may roll the 20-sided die. If you roll a 16 or higher, place Elias Esenwein on an empty adjacent space to any figure you control and take a turn with him. After taking a turn, remove Elias Esenwein from the battlefield.
It's still powerful, but it's really hard to price.

And I wouldn't want to limit it more than that, so yeah. Point. Although as far as his personality goes, I wasn't even thinking of death knights; I wanted him to be the ultimate wolf synergizer, so I gave him that for Khosumet. His personality is now vengeful.

Next issue; I'm considering dropping life drain. With his new personality and the changes to SoV, how would that go?

Shedim Kabal October 18th, 2012 03:16 PM

Re: Porkachu's Customs
 
Vengeful is a good personality choice.

Quote:

Originally Posted by Porkachu (Post 1697209)
Next issue; I'm considering dropping life drain. With his new personality and the changes to SoV, how would that go?

Life Drain isn't such a big deal with this guy, since your opponent has mixed feelings about killing him as it is. And with only 4 life, he's got a glass cannon feel, though with 5 defense it can be pretty robust. Right now, Life Drain is the only thread showing that he's got vampire in that blood somewhere.

He seems ready for playtesting, IMO.

What's the figure?


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