Porkachu's Customs
Now that I've finally gotten the rest of my family into scape, we've started making a lot of these, so I thought I'd get some opinions. Constructive criticism, all that jazz. Most of these aren't finished, they need images and I have no idea how to do hit zones yet. But anyway.
UPDATES: 1. changed the Weeping Angel card. Blink is now a movement, not an attack. Thanks to Shedim Kabal for pointing out the turn stacking issue. Also changed Elias' Spirit Of Vengeance to 11 or higher. 2. changed Masuta's Shadow Command power; he now requires line of sight. 3. changed Jacques to higher point cost. http://i.imgur.com/fetL6.jpg This one was very simply constructed; my little brother wanted a Jandar version of Carr, so we slapped on the most obviously Jandarian power we could think of and made him an anti-agent unit. http://i.imgur.com/rtplk.jpg I shaved the orc off a Grimnak to have a generic T-rex, but my little brother painted him purple and green, so I came up with this. I think I've captured the grandiose nuisance that Barney is in the mind of a teenager. http://i.imgur.com/brl1q.jpg This takes the healing mechanic from an earlier Deathlok custom (I can't remember who did it, but it was epic). He's always been a favorite, and I couldn't think of a better way to illustrate the way he sorta devolved into pure machine in the comics. I'm a bit concerned about his point cost, as I'm not sure I've made it completely fair. http://i.imgur.com/PqpCC.jpg I wanted a vampire-ish figure who could fit into a wolf army, so I cut flying in favor of stealth leap. Spirit Of Vengeance is a power I'm proud of, but I'm not entirely sure how it should affect his point cost. It has a very situational use, but it can be devastating in that particular situation. Any thoughts? http://i.imgur.com/7t6fS.jpg The "place this figure on a card" mechanic in general fascinates me; the possibilities are endless. The goal here was to make a figure on which, rather than being a convenient bonus, the mechanic would be an integral part of the design. I realized afterward that this is similar to the way the C3V skeletons are designed, so that of course made me obnoxiously happy. http://i.imgur.com/xBW0F.jpg South Park. Nuff said. However, I'm not sure its entirely balanced. Might need tweaking. http://i.imgur.com/QFsL7.jpg Swordsman, from Marvel. I wanted a way to have his energy beam power while still keeping him a decidedly melee unit; I'm happy with it, but I think there's room for improvement. http://i.imgur.com/66DOx.jpg By far my favorite thing ever. Well. Aside from steak. http://i.imgur.com/FohL4.jpg Magical samurai. I didn't want them to be expensive and clunky, so I kept their powers down to a counterstrike. http://i.imgur.com/llhte.jpg I'm a bit concerned about this guy. Is he balanced at all? I love the teleport thing (I stole it from one of C3G's Super-Skrulls), but I'm not sure how to balance it with stats, and I don't like making big expensive heroes. http://i.imgur.com/K2iYW.jpg This isn't really a problem unit, but I have my doubts. I balanced out the insanity by making him ridiculously weak and forcing him to be a nonentity until its too late for him to do anything. http://i.imgur.com/wHtAp.jpg I am in love with this, but I feel he might be overpowered. I wanted a unit to reflect the clone nature of the Marro race in general, and I'm definitely proud of the design, but I'm not sure if he's totally balanced. http://i.imgur.com/cqcMX.jpg A basic sort of infiltration unit. They won't see much use, as my sister takes Q9 to every game, but they're cool, I think. http://i.imgur.com/oCYl9.jpg For anyone who's seen the movie; picture Chaucer screaming in the background as this dude runs onto the field. http://i.imgur.com/UoSbm.jpg I'd been toying with the idea of a unit that simultaneously hurts and heals itself. Its a bit ridiculous, but I like the idea. http://i.imgur.com/j0M6T.jpg I thought the marine slogan fit perfectly into the design of a unit that increases in strength the more you do to it; standing in the face of danger and such. Its pure unfiltered cheese, but hey. http://i.imgur.com/jRiVU.jpg I'm a massive fan of Dr. Who, so this had to happen. I have no idea what figure I can use, though. |
Re: Porkachu's Customs
Well met!
I like this one the best: http://i.imgur.com/d9BWd.jpg Swordsman, from Marvel. I wanted a way to have his energy beam power while still keeping him a decidedly melee unit; I'm happy with it, but I think there's room for improvement. A melee version of Me-Burq-Sa with 2 more Life, 1 more Defense, and Double Attack - might be under-priced as is. Even so, I'd increase his Attack to 4, and manipulate Makluan Blade's percentage chance (downward) with the idea of pricing him at around 120. |
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http://i.imgur.com/Hajxi.jpg
This guy's really into bonding... And deals damage while destroyed. At least he doesn't work with the Skeletons. Heir to the Throne is excellent, and probably way too powerful. Thanos costs 360 points and only comes back on a 19 or 20! He also doesn't bond. You counter by saying that you have to destroy a Marro to rebirth Mem-Sikh-Ra, but think about the Hive, man! Also, -Ra are Overlords, -Sa are Warlords, -Na/-Ga are (male/female) Hivelords. Don't give up on this one, but think about it for awhile before working on it. The Weeping Angel's Blink should be something about when an opponent's figure lacks order markers. Right now you have turn stacking (consider what would happen if your opponent also had a Weeping Angel, for example). |
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As for Elias, yeah, he's a heavy bonder. My concern with him, though, is Spirit Of Vengeance. I've fixed it to 11 or higher, but is that enough/ |
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Werewolf Lord x1 Elias Esenwein Wolves of Bardu x3 Werewolf Lord x1 Elias Esenwein Marcu Esenwein Van Nessing Deathreavers x3 In the first army, Spirit of Vengeance is rolled for twice per order marker, and in the second it could be rolled twice per order marker some odd percent of the time. The second army would just take forever to kill, giving people a reason to retreat with reavers rather than attacking. It's not a bad army before considering the bonus attack, either. You can raise the trigger, and at some point it will balance, but I have no idea when. |
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I think the key here is just limiting his reach. Limit Rule By Fear so that it only affects small or medium figures; that way the grok riders can't resort to it, and the bonding problem is solved. I would also limit that power's range to about 3 or 4. Heir to The Throne, though, I think I can keep as is. Maybe decrease his life by one? But then I'd be losing the scope and grandeur, the tyrannical feel of the powers. I definitely have to think a lot more on this. Quote:
EDIT: How about this? http://i.imgur.com/dv8ui.jpg |
Re: Porkachu's Customs
[QUOTE=Porkachu;1696784][quote=Shedim Kabal;1696743][quote=Porkachu;1696564]
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But I recommend playtesting him with him in your opponent's army, maybe something like this: Elias 110 4x Death Knights 240 Khosumet 75 <insert what ever other 125 points you want> but... you see my point. Elias. Underpriced. |
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Elias Esenwein Death Knights x3 Mezzodemons x3 Elias is a 4/5 figure with Stealth Leap, but a measly 4 life. Alastair MacDirk is the best comparison in that point range (bonding, no special). I think Elias compares well, right up to Spirit of Vengeance (whose only comparison is the Marro Gnids, which isn't very helpful with the way he want the power to work). Then again, if he didn't bond, SoV wouldn't really be such a huge power, since you'd have to burn order markers to kill him. I believe the Rule of Cool is 16. That's Frenzy's trigger, and Frenzy is the coolest of all powers. Spirit of VengeanceIt's still powerful, but it's really hard to price. |
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Exactly. |
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Next issue; I'm considering dropping life drain. With his new personality and the changes to SoV, how would that go? |
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Vengeful is a good personality choice.
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He seems ready for playtesting, IMO. What's the figure? |
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