The Book of Lockjaw
The Book of Lockjaw C3G MARVEL WAVE 28 MARVEL COSMIC http://heroscapers.com/c3g/released/...kjaw_comic.png Comic PDF http://heroscapers.com/c3g/released/...ckjaw_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Fantastic Forces set. Its model number and name are #001-003 / Lockjaw. _________________________________________________________________ Character Bio - Transformed into the shape of a dog by the Terrigen Mists, Lockjaw has incredible teleportation abilities and is a loyal protector to the Royal Family of the Inhumans. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: Lockjaw - Design Phase
NAME = LOCKJAW
SPECIES = INHUMAN UNIQUENESS = UNIQUE HERO CLASS = COMPANION PERSONALITY = LOYAL SIZE/HEIGHT = LARGE 4 (DOUBLE-SPACED) LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 155 KREE-ENHANCED TELEPORTATION Instead of attacking with Lockjaw, you may choose an adjacent friendly figure or two adjacent friendly figures if at least one is an Inhuman or Companion figure. Place Lockjaw on any empty spaces within 8 spaces of his current placement. After placing Lockjaw, you may place the chosen figures on empty spaces adjacent to Lockjaw. Figures moved with this special power will not take any leaving engagement attacks. LOCKDOWN If Lockjaw is engaged with only one enemy figure and that figure is small or medium, that figure cannot move or be moved by any special power on an Army Card or Glyph. |
Re: Lockjaw - Design Phase
I wish there was a way to give him some light Inhuman/Companion synergy, for the Pet Avengers.
His class should definitely be Companion, though. Locked Jaw working against Large figures causes problems with Juggernaut, no? |
Re: Lockjaw - Design Phase
Were we really going to do the Pet Avengers?
I can live with Companion. Crap, you're right. Will have to change that after the breathing period. |
Re: Lockjaw - Design Phase
Companion. :up:
If we're taking out Large (which I agree we need to, due to Juggernaut) then we'll have to figure out some other way to differentiate this from Rubber Wrap on Mister Fantastic. Add Tiny maybe?? So glad to see this guy going! I can finally rebase my figure. :-) I wasn't sure if he was going to end up single or double based, so I've held off for a few years now! His most dangerous combo will be with Magma. Teleport in, lock jaws, teleport out to Magma's molten lava tile. We'll have to test this to see how nasty it is. With his base stats and some pretty useful powers, I'm guessing 120 will be too low. We'll see, though! :-) |
Re: Lockjaw - Design Phase
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EDIT: Actually Bats, the way Locked Jaw reads, he can't teleport with a figure while his Jaw is locked either (its a Special Power on an Army Card.) |
Re: Lockjaw - Design Phase
I like Companion for him also.
Are we ok Teleportation working on any size figures & any type of hero (event specifically)? As currently worded you can't move opponents figures with his teleportation due to Locked Jaw is that the intent? Also Locked Jaw doesn't exclude movement from glyph powers is that the intent? |
Re: Lockjaw - Design Phase
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Re: Lockjaw - Design Phase
It could easily be limited to friendly figures, which would alleviate concerns over the Magma Matter.
Also Locked Jaw could be differentiated by restricting it to 1 figure, since it would not be thematic to have him hold figures fast with his butt cheeks. :lol: |
Re: Lockjaw - Design Phase
Yep. And it's effectively already that way for small, medium, and large figures with Lockjaw, so probably best to just make it clear in the Teleportation power. :up:
Still have to figure out what to do with Lockjaw, though .... Edit: What if we made Lockjaw hold down all figures, even friendly ones? Or is that too crazy? Sometimes I really wish I could stop opposing players from moving my figures .... Edit 2: :duh: That'd get us right back into trouble with Teleportation. Nevermind! :-) |
Re: Lockjaw - Design Phase
Good stuff. Seems like you guys got the direction going good to keep him from being too nuts.
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Re: Lockjaw - Design Phase
SP updated.
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