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-   -   The Book of Lockjaw (https://www.heroscapers.com/community/showthread.php?t=48560)

SirGalahad May 30th, 2013 12:14 PM

The Book of Lockjaw
 
The Book of Lockjaw

C3G MARVEL WAVE 28
MARVEL COSMIC


http://heroscapers.com/c3g/released/...kjaw_comic.png

Comic PDF

http://heroscapers.com/c3g/released/...ckjaw_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Fantastic Forces set.
Its model number and name are #001-003 / Lockjaw.
_________________________________________________________________

Character Bio - Transformed into the shape of a dog by the Terrigen Mists, Lockjaw has incredible teleportation abilities and is a loyal protector to the Royal Family of the Inhumans.
_________________________________________________________________

-Rulings and Clarifications-
  • Base Clarification: Lockjaw is a double-spaced figure.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • When Lockjaw chooses an Inhuman or Companion for his Kree-Enhanced Teleportation special power, he may choose one additional figure.
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

SirGalahad May 30th, 2013 12:22 PM

Re: Lockjaw - Design Phase
 
NAME = LOCKJAW


SPECIES = INHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = COMPANION
PERSONALITY = LOYAL

SIZE/HEIGHT = LARGE 4 (DOUBLE-SPACED)

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 155


KREE-ENHANCED TELEPORTATION
Instead of attacking with Lockjaw, you may choose an adjacent friendly figure or two adjacent friendly figures if at least one is an Inhuman or Companion figure. Place Lockjaw on any empty spaces within 8 spaces of his current placement. After placing Lockjaw, you may place the chosen figures on empty spaces adjacent to Lockjaw. Figures moved with this special power will not take any leaving engagement attacks.

LOCKDOWN
If Lockjaw is engaged with only one enemy figure and that figure is small or medium, that figure cannot move or be moved by any special power on an Army Card or Glyph.

johnny139 May 30th, 2013 12:27 PM

Re: Lockjaw - Design Phase
 
I wish there was a way to give him some light Inhuman/Companion synergy, for the Pet Avengers.

His class should definitely be Companion, though.

Locked Jaw working against Large figures causes problems with Juggernaut, no?

SirGalahad May 30th, 2013 12:44 PM

Re: Lockjaw - Design Phase
 
Were we really going to do the Pet Avengers?

I can live with Companion.

Crap, you're right. Will have to change that after the breathing period.

IAmBatman May 30th, 2013 01:07 PM

Re: Lockjaw - Design Phase
 
Companion. :up:

If we're taking out Large (which I agree we need to, due to Juggernaut) then we'll have to figure out some other way to differentiate this from Rubber Wrap on Mister Fantastic. Add Tiny maybe??

So glad to see this guy going! I can finally rebase my figure. :-) I wasn't sure if he was going to end up single or double based, so I've held off for a few years now!

His most dangerous combo will be with Magma. Teleport in, lock jaws, teleport out to Magma's molten lava tile. We'll have to test this to see how nasty it is.

With his base stats and some pretty useful powers, I'm guessing 120 will be too low. We'll see, though! :-)

Spidey'tilIDie May 30th, 2013 04:52 PM

Re: Lockjaw - Design Phase
 
Quote:

Originally Posted by SirGalahad (Post 1821104)
[FONT=Verdana]
CLASS = ESCORT
PERSONALITY = LOYAL

Loyal Escort? That's so diiiirty! :p

EDIT: Actually Bats, the way Locked Jaw reads, he can't teleport with a figure while his Jaw is locked either (its a Special Power on an Army Card.)

A3n May 30th, 2013 05:59 PM

Re: Lockjaw - Design Phase
 
I like Companion for him also.

Are we ok Teleportation working on any size figures & any type of hero (event specifically)?

As currently worded you can't move opponents figures with his teleportation due to Locked Jaw is that the intent?

Also Locked Jaw doesn't exclude movement from glyph powers is that the intent?

IAmBatman May 30th, 2013 09:07 PM

Re: Lockjaw - Design Phase
 
Quote:

Originally Posted by Spidey'tilIDie (Post 1821292)
Quote:

Originally Posted by SirGalahad (Post 1821104)
[font=Verdana]
CLASS = ESCORT
PERSONALITY = LOYAL

Loyal Escort? That's so diiiirty! :p

EDIT: Actually Bats, the way Locked Jaw reads, he can't teleport with a figure while his Jaw is locked either (its a Special Power on an Army Card.)

Quote:

Originally Posted by A3n (Post 1821355)
I like Companion for him also.

Are we ok Teleportation working on any size figures & any type of hero (event specifically)?

As currently worded you can't move opponents figures with his teleportation due to Locked Jaw is that the intent?

Also Locked Jaw doesn't exclude movement from glyph powers is that the intent?

Yeah, interesting. I'd be surprised if not being able to teleport enemy small, medium, and large figures is intentional. I kind of wouldn't mind seeing the teleportation restricted to friendly figures anyway, though. Right now he could teleport tiny and huge enemy figures.

SirGalahad May 30th, 2013 09:34 PM

Re: Lockjaw - Design Phase
 
It could easily be limited to friendly figures, which would alleviate concerns over the Magma Matter.

Also Locked Jaw could be differentiated by restricting it to 1 figure, since it would not be thematic to have him hold figures fast with his butt cheeks. :lol:

IAmBatman May 30th, 2013 09:39 PM

Re: Lockjaw - Design Phase
 
Yep. And it's effectively already that way for small, medium, and large figures with Lockjaw, so probably best to just make it clear in the Teleportation power. :up:

Still have to figure out what to do with Lockjaw, though ....

Edit: What if we made Lockjaw hold down all figures, even friendly ones? Or is that too crazy? Sometimes I really wish I could stop opposing players from moving my figures ....

Edit 2: :duh: That'd get us right back into trouble with Teleportation. Nevermind! :-)

Hahma May 30th, 2013 10:14 PM

Re: Lockjaw - Design Phase
 
Good stuff. Seems like you guys got the direction going good to keep him from being too nuts.

SirGalahad June 3rd, 2013 05:48 AM

Re: Lockjaw - Design Phase
 
SP updated.


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