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-   -   The Book of Mysterio Holograms (https://www.heroscapers.com/community/showthread.php?t=37488)

Griffin August 26th, 2011 11:02 PM

The Book of Mysterio Holograms
 
The Book of Mysterio Holograms

C3G MARVEL SUPER SECRET EXCLUSIVE 14
VANISHERS AND VERMIN



The figure used for this unit is a Repainted Heroclix figure from the Ultimates set.
Its model number and name are #049-051 / Mysterio.

_________________________________________________________________

Character Bio - Holographic Projection Master Quentin Beck created these identical images of his criminal alter ego: Mysterio. Once activated, these illusions will duplicate his movement, create distractions, evaporate and reappear, and even gain temporary physical form to attack. Always an annoying thorn in Spider-Man's side, Mysterio prides himself on being able to trick the wall crawler with amazing illusions that leave even the most educated mind wondering "how did he do that?"
_________________________________________________________________

-Rulings and Clarifications-
  • Mysterio Holograms may not be targeted by any attacks or powers that require a visible hit zone. Adjacent figures do not require visible hit zones to attack one another. Non-Adjacent figures require visible hit zones to attack or special attack. Some abilities only require clear sight, however, and would therefore still be able to be used on Mysterio Holograms.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • N/A
Outgoing Synergy:
  • Mysterio Holograms may be moved or revived when Mysterio takes a turn due to their Holographic Projections special power.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Good Pig August 26th, 2011 11:03 PM

Re: The Book of Mysterio's Holographs - Design
 
NAME = MYSTERIO HOLOGRAMS


SPECIES = ILLUSION
UNIQUENESS = UNIQUE SQUAD (2)
CLASS = DECOYS
PERSONALITY = TRICKY

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 0

POINTS = 35


HOLOGRAPHIC PROJECTIONS
For the entire game, before taking a turn with Mysterio, you may move the Mysterio Holograms or place a previously destroyed Mysterio Hologram on any empty space within 4 clear sight spaces of Mysterio.

STEALTH FLYING
When a Mysterio Hologram starts to fly, it will not take any leaving engagement attacks.

FLYING

IAmBatman August 27th, 2011 01:00 AM

Re: The Book of Mysterio's Holographs - Design
 
So they're going to use the same mini, huh? How are we going to suggest keeping them apart?

Good Pig August 27th, 2011 01:45 AM

Re: The Book of Mysterio's Holographs - Design
 
Well I've been debating that. We could either:

A. Use the new mini for Mysterio from the Web of Spider-Man set...$15 :?

B. Or we could suggest putting a sticker on Mysterio's base

C. Or we could do a repaint wash for the Holographs. Maybe like a green wash over the top of the normal paint job.

Let me know what you guys think.

IAmBatman August 27th, 2011 03:00 AM

Re: The Book of Mysterio's Holographs - Design
 
I don't suppose Handfull of Heroes has a Mysterio? That type would work unpainted.

SirGalahad August 27th, 2011 03:22 AM

Re: The Book of Mysterio's Holographs - Design
 
Having a hard time thinking of them as Mysterio's Holographs if, as they are written now, they can be in an army without Mysterio.

Griffin August 27th, 2011 04:12 AM

Re: The Book of Mysterio's Holographs - Design
 
I prefer it if these guys are Mysterio specific myself.

Using the older figure for this design along with the actual Mysterio figure seems best to me. We can paint the figure white, then give it a glossy light blue wash to make it look like an illusion.

Good Pig August 27th, 2011 11:21 AM

Re: The Book of Mysterio's Holographs - Design
 
I can go for that Griff. :up: I think green might be more fitting than blue though for the Holographs because green is incorporated into Mysterio's color scheme and it will also be on the Army Card border.

OK, here's some more ideas to go along with the theme.

To replace Lights Out:

Quote:

LASER PROJECTIONS
You may only draft Mysterio's Holographs if you have drafted Mysterio into your Army. When Mysterio is destroyed, Mysterio's Holographs are automatically destroyed.
If we wanted to give them some additional defense I could remove the no LEA and move through bit from THE SETUP and give them INTANGIBILITY which would seem fitting.

Or if we wanted to get the theme across that I tried to put on Smoke and Mirrors...

Quote:

DIVERSION
Opponent's figures adjacent to one or more of Mysterio's Holographs roll 1 fewer defense die when defending against an attack from a figure with a Tricky personality.
Also, if these guys are only draftable if you have Mysterio, which is fine and makes sense, I don't mind if they had an attack value of 0,1 or 2. Though as Bats has brought out an attack value of 0 will still allow someone to attack if they have height advantage. I'd rather not create a new power saying they can't attack. Maybe it could be incorporated in the LASER PROJECTIONS power though?

Good Pig August 27th, 2011 11:53 AM

Re: The Book of Mysterio's Holographs - Design
 
Just had another thought for these guys

What if all of their stats are 0 and we give them Intangibility.

It won't prevent them from attacking, but you'd never give them an Order Marker with Move 0 and Attack 0. So they'd only move when they're moved with the Laser Projections power by Mysterio.

Quote:

NAME = Mysterio's Holographs

SPECIES = ILLUSIONS
UNIQUENESS = UNIQUE SQUAD (2)
CLASS = DECEIVERS
PERSONALITY = TRICKY

SIZE/HEIGHT = Medium 5


Life 1
Move 0
Range 0
Attack 0
Defense 0
Points = 30?

LASER PROJECTIONS
You may only draft Mysterio's Holographs if you have drafted Mysterio into your Army. When Mysterio is destroyed, Mysterio's Holographs are automatically destroyed.

THE SETUP
After revealing an Order Marker on Mysterio's Army Card and before moving with him, you may move Mysterio's Holographs up to 5 spaces.

INTANGIBILITY
Mysterio's Holographs can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Mysterio's Holographs cannot be targeted by an opponent's non-adjacent figure for any attack or special power that requires clear sight.

IAmBatman August 27th, 2011 12:58 PM

Re: The Book of Mysterio's Holographs - Design
 
I don't know if they need a move of 0 or a range of 0 ... And I could even see an attack of 1 for how Mysterio rigs traps. But I really dig the defense of 0 and intangibility given how easily these guys can come back.

IAmBatman August 27th, 2011 12:58 PM

Re: The Book of Mysterio's Holographs - Design
 
Quote:

Originally Posted by Griffin (Post 1469397)
I could go with that, just remember that they could find ways to attack still.

They would need a range boost as well as an attack boost to do so, though, right? :-)

Griffin August 27th, 2011 01:01 PM

Re: The Book of Mysterio's Holographs - Design
 
Yeah, I didn't even notice the range of 0, though I wonder if they were on a ladder and were directly underneath someone with a range of 0.... nah.... they need a range of 1. :lol:


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