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-   -   The Book of Doctor Octopus (https://www.heroscapers.com/community/showthread.php?t=36114)

Griffin May 20th, 2011 12:30 AM

The Book of Doctor Octopus
 
The Book of Doctor Octopus

C3G MARVEL WAVE 10
TERRIFYING TEAM-UPS




The figure used for this unit is a Heroclix figure from the Clobberin Time set.
Its model number and name are #076-078 / Doctor Octopus.

_________________________________________________________________
Character Bio - Otto Octavius was a shy lad growing up. He was often bullied at school for being smart and then bullied at home by his father for allowing other children to pick on him. His mother was abusive in her own way too; always pushing Otto towards education and not allowing him to participate in any other activities. His isolation became worse when his mother convinced him to break up with his loving sweet heart in college, then he really lost touch with reality when his mother died due to a heart attack that he induced by yelling at her for dating a simple librarian after his father died. Focused on his research and education, Otto went on to become a brilliant physics and nuclear scientist. He created a set of mechanical arms that allowed him to safely handle hazardous materials, but when a powerful radioactive explosion occurred, it melted the arms to his body and mutated his brain to develop a telepathic link to the 4 metal limbs. Now completely broken and mentally unstable, Doctor Octavius has turned to a life of crime calling himself Doctor Octopus.
_________________________________________________________________


-Rulings and Clarifications-
  • Q - How do I climb with Doctor Octopus?
    A -
    Quote:

    Level - heights of elevation on the battlefield

    Space - horizontal locations on the battlefield that figures can occupy

    When you would move with a flying figure, you count each space as you go while ignoring elevations. When Doctor Octopus climbs, you count each space as you go basically ignoring up to 2 levels. So Doctor Octopus moves just one space from level 0 to a level 2 hill and only used 1 movement. He could also move one space from level 0 to a level 4 hill and only use 2 movement.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
  • Initial playtest: Griff
  • Second playtest: Marv_ARt
  • Third playtest: Johnny
  • Art by tcglkn (originally Good Pig)

Griffin May 20th, 2011 12:30 AM

Re: The Book of Doctor Octopus - Designing
 
NAME = DOCTOR OCTOPUS
SECRET IDENTITY = OTTO OCTAVIUS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = OBSESSIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 6

POINTS = 215


TELESCOPIC TENTACLES 4
Doctor Octopus may add 1 to his range when attacking a figure whose base is no more than 6 levels higher than his height or 6 levels lower than his base. When Doctor Octopus attacks, he may attack three additional times.

CYBER CLAW
All opponents' small or medium figures that enter or occupy a space adjacent to Doctor Octopus may not move. Figures affected by Cyber Claw cannot be moved by any special power on an Army Card.

EXPERT CLIMBING
When moving up levels of height to move onto a space with Doctor Octopus, do not count spaces for the first two levels and only count one space for each two levels after the first two. You may ignore Doctor Octopus' height of 5 when climbing. Doctor Octopus never takes falling damage or major falling damage.

SUPER STRENGTH

Good Pig May 20th, 2011 07:38 AM

Re: The Book of Doctor Octopus - Designing
 
snip

tcglkn May 20th, 2011 08:45 AM

Re: The Book of Doctor Octopus - Designing
 
snip

IAmBatman May 20th, 2011 01:14 PM

Re: The Book of Doctor Octopus - Designing
 
Good call, GP! :-)
And, yeah, Tickle, with his normal attack being 3, you have to be very careful. Imagine this guy on height with Captain America boosting him - you're already up to 4 attacks of 5!
Griff - make sure to post a link to this in the Inner Sanctum Discussion Cave!

Griffin May 20th, 2011 05:27 PM

Re: The Book of Doctor Octopus - Designing
 
snip

A3n May 20th, 2011 05:49 PM

Re: The Book of Doctor Octopus - Designing
 
I agree with GP, also I can see elevation changes of up to 3 only counting for 1 space with him. Anyway it's a great design Griff :up:.

Hahma May 20th, 2011 07:51 PM

Re: The Book of Doctor Octopus - Designing
 
Some pix::)

http://i90.photobucket.com/albums/k2...urespix009.jpg

http://i90.photobucket.com/albums/k2...urespix007.jpg

http://i90.photobucket.com/albums/k2...urespix006.jpg

Griffin May 20th, 2011 07:59 PM

Re: The Book of Doctor Octopus - Designing
 
Thanks bro. I went ahead and added them to the spoiler in the OP. :up:

Griffin May 22nd, 2011 04:42 PM

Re: The Book of Doctor Octopus - Designing
 
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Doctor Octopus

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? I was thinking 230, but I am already seeing some 240 potential, and I haven't used any attack boosts other than height advantage.
- Give a brief overview. He is great at closing gaps fast. He can't fly, and it doesn't feel like he can either, but he does well at catching up to fliers. Also, his attacks feel like a one man SQUAD.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 240 or 250.
- Give a brief overview. .
Map: Custom.
Units: Doctor Octopus VS Hydra Agents x3.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. It was nice to see him check so well, even if it was by a squad.
Map: Custom.
Units: Doctor Octopus VS SHIELD Agents x2.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. He is fast and powerful, but he isn't above a good butt whipping.
Map: Custom.
Units: Doctor Octopus, Black Mask, Green Lantern (John Stewart), and Green Construct (Mech) - VS - Batman, Elektra, Bullseye, and Hand Ninja x3.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 240.
- Give a brief overview. Doc Ock is annoying and a bit terrifying. He is sooo good at cutting a figure off from wherever it is trying to go. Also, his multiple attacks are great, but never feel like they are better than a lot of Hasbro Squads.
Map: Custom.
Units: Doctor Octopus, Kingpin, and Hired Guns - VS - Spider-Man, Spider-Girl, Dare Devil, and Robin.
Spoiler Alert!

Griffin May 22nd, 2011 06:19 PM

Re: The Book of Doctor Octopus - Designing
 
I think I will test him at 240 from here on out.

Griffin May 22nd, 2011 06:21 PM

Re: The Book of Doctor Octopus - Designing
 
Thanks for the quick response. Yeah, that attack of 3 is a bit deceiving at first glance. I am glad you "get" the design and its power. :D
Quote:

Originally Posted by Hahma
Quote:

Originally Posted by Griffin
Thanks for looking.


NAME = DOCTOR OCTOPUS


SECRET IDENTITY = OTTO OCTAVIUS


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = OBSESSED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 6

POINTS = 230

TELESCOPIC TENTACLES 4
Doctor Octopus may add 1 to his range when attacking a figure whose base is no more than 6 levels higher than his height or 6 levels lower than his base. When Doctor Octopus Attacks, he may attack three additional times.

CYBER CLAW
All small or medium opponent's figures that enter or occupy a space adjacent to Doctor Octopus may not move. Figures affected by Cyber Claw cannot be moved by any special power on an Army Card.

EXPERT CLIMBING
When counting spaces for Doctor Octopus' movement, elevation changes of up to 2 levels count as one space. You may ignore Doctor Octopus' height of 5 when climbing.

SUPER STRENGTH

At first glance, the attack of 3 seems kind of low considering the power of those tentacles. However, unlike the Hydra who loses one attack for each wound, Doc Oc doesn't, so he'll always get 4 attacks (if possible). Add to that the Climbing that will help him get height advantage for 4 attacks of 4, that is pretty powerful enough, not to mention the Cyberclaw that keeps opponents from disengaging.

I think he looks really solid as is. Great job!:thumbsup:

He will be really nasty when in the same army as Wonder Woman. Doc Oc adjacent to WW can keep opponents from getting out of her Lasso and if the opponent is a GL or someone depending on a special power to help their defense, they are in deep doo doo when Doc Oc puts the beat down on them with 4 attacks of 3 (or 4 with height). :twisted:



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