The Book of Moloid
The Book of Moloid C3G MARVEL FANTASTIC FOUR MASTER SET FANTASTIC FORCES UNITE! The figure used for this unit is a Heroclix figure from the Critical Mass set. _________________________________________________________________Its model number and name are #001-003 / Moloid. Its model number and name are #201 / Val-or. Character Bio - They have spent their entire existence underground living in a world that most of us did not even know exists. This underworld is simply known as Subterranea and its people are called Moloids. They are an ancient race that has existed underground for centuries with tunnels that span the entire world. Though they keep to themselves in relative peace, they do not take kindly to any surface dweller who would dare to enter their domain. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: Moloids - Brainstorming Phase
NAME = MOLOID
SPECIES = MOLOID UNIQUENESS = COMMON HERO CLASS = SUBTERRANEAN PERSONALITY = SUBSERVIENT SIZE/HEIGHT = SMALL 4 LIFE = 1 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 1 POINTS = 10 LOYAL TO ONE RULER At the start of the game, choose one Unique Ruler Hero you control to be the One Ruler for all Moloids you control. After revealing an Order Marker on this card and before taking a turn with a Moloid, you may first take a turn with its chosen One Ruler. Any Moloid rolls 1 additional attack die when its chosen One Ruler is within 2 clear sight spaces. SUBTERRANEAN SWARM After revealing an Order Marker on this card and before moving a Moloid, roll the 20-sided die. • If you roll 1-10, you may move and attack with up to 5 Moloids you control. • If you roll 11-18, you may move and attack with up to 7 Moloids you control. • If you roll 19 or higher, you may move and attack with up to 10 Moloids you control. CAVE DWELLERS While occupying a rock, dungeon, or shadow space, a Moloid adds 1 die to its defense.
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Re: Moloids - Brainstorming Phase
I think they should have Hide in Darkness and a bonding power with Moleman and call it a day. :-)
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Re: Moloids - Brainstorming Phase
Some bonding with Mole Man
Relatively cheap and do better in underground DnD maps, Hide In Darkness. Regardless of squad size 3 or 4, there needs to be a lot of them for the swarming affect that will eat up opponent's attacks trying to keep up. |
Re: Moloids - Brainstorming Phase
I think he should be a scientist. That is how he became Moleman. EDIT: Oops! Wrong thread. :oops: |
Re: Moloids - Brainstorming Phase
Wait, when did this whole LD change thing come about?
I'm good with Hide in Darkness, but maybe add a little more to it so Moloid Power::Hide in Darkness as Amphibious::Slither? Also, a Marro Drone-like swarm power would be good. Roll 1-A, move/attack with 3. Roll (A+1)-B, 6. (B+1)-20, 9. |
Re: Moloids - Brainstorming Phase
Check the main Fantastic Four thread for details ...
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Re: Moloids - Brainstorming Phase
So now that Mole Man is looking pretty solid, these guys can be made to fit him.
Since "pushing the limitations of the game" is kind of our thing, any thought on giving these guys low stats but making them something crazy like a squad of 5 or 6? |
Re: Moloids - Brainstorming Phase
Edit: deleted group Moloid pix
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Re: Moloids - Brainstorming Phase
I could go with 5, I think.
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Re: Moloids - Brainstorming Phase
I think it's a fun experiment. Heck, hero bonding squads of four are usually more powerful than squads of 5 would be anyway.
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Re: Moloids - Brainstorming Phase
5 sounds cool.
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