Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   C3G Library (https://www.heroscapers.com/community/forumdisplay.php?f=167)
-   -   The Book of Huntress (https://www.heroscapers.com/community/showthread.php?t=29860)

Hahma April 9th, 2010 11:18 PM

The Book of Huntress
 
The Book of Huntress

C3G DC WAVE 2
BRAVE AND THE BOLD


http://heroscapers.com/c3g/released/...ress_comic.jpg
Comic PDF

http://heroscapers.com/c3g/released/...tress_mini.jpg
Mini PDF

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model numbers and name are #025-027 / Huntress.
______________________________________________________________

Character Bio - Helena Rosa Bertinelli, who was born into one of Gotham City's most prominent Mafia families, is a withdrawn girl. At the age of six, she was kidnapped and raped by an agent of another Gotham crime family. Her parents, Guido and Carmela, send her to a boarding school and assign a bodyguard for her protection. After she witnesses the mob-ordered murder of her entire family at the age of 19, she crusades to put an end to the Mafia. She travels, accompanied and trained by her bodyguard Sal, before returning to Gotham to make her debut as the Huntress. (Wikipedia 2010)

As a result of witnessing the murder of her family, Huntress has an anger and ruthlessness about her that often leads to her recklessness in exacting revenge on the Mafia or dealing with any villain. (Hahma)
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
BenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

quozl April 9th, 2010 11:29 PM

Re: Huntress - Design Phase
 
NAME = HUNTRESS
SECRET IDENTITY = HELENA BERTINELLI

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = RUTHLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 170

CROSSBOW SPECIAL ATTACK

Range 5. Attack 3+Special.
When Huntress attacks a figure that is exactly 2 spaces away with this special attack, roll 2 additional attack dice. After attacking with this special attack, Huntress may attack with this special attack one additional time.

RECKLESS ENGAGEMENT
If Huntress is not adjacent to any friendly figures and is engaged with at least one enemy figure, add 1 to her normal attack and subtract 1 die from her defense.

RUTHLESS COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.




Spoiler Alert!

Griffin April 9th, 2010 11:42 PM

Re: Huntress - Design Phase
 
First off, great job on this Hahma. I know you spent a lot of time really trying to nail this character. :lol:


Quote:

RECKLESSNESS
If Huntress is not adjacent to any friendly figures and she is engaged with at least one enemy figure, add 1 to her normal attack and subtract 1 from her defense.
Just a tweak. :)

Quote:

RUTHLESS COUNTERSTRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls count as unblockable hits on the attacking figure.
I love this power! Excellent theme there fo sho. :D

Hahma April 9th, 2010 11:51 PM

Re: Huntress - Design Phase
 
Quote:

Originally Posted by quozl (Post 1059709)
Quote:

Originally Posted by Hahma (Post 1059699)
RUTHLESS COUNTERSTRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls count as unblockable hits on the attacking figure.

Interesting. Why restrict it to when she's not destroyed? I'd like to see her take out someone as she dies.

I had thought about that at first, but then I didn't really know if it was right for her to put 3,4 or 5 automatic wounds (depending on her defense at the time) on Superman or other Heavy Hitters like him while being destroyed. She'd might be used like a time bomb of sort going after big opponents and trying to get them to attack her to see if she "explodes" so to speak and put a bunch of wounds on an opponent.

Edit: However, if Supes or Doomsday or whoever whiff or roll crappy attacks, she can still put a hurting on her. It's really supposed to help her against common melee units, or even mid-level opponents that would have to resort to perhaps a lower attack Special Attack against her while adjacent to bypass the chance of getting unblockable hits on them.

Another consideration, is that an opponent like Hawkgirl that can Swoop to put either attack with 8 once or with 6 two times might have to think twice about using the double attack because if she rolled crappy with her first attack, then she stands a chance of getting wounds if Huntress lives. So this might force Hawkgirl (an others that might get this choice) to go for the one big attack of 8 to have a better chance of killing Huntress with one attack and not taking wounds back.


The idea of Ruthless Counterstrike is to add her sometimes not so "Heroic" ruthlessness and violent nature to the card. She would be more likely to go for a killing blow than Batman would or others that may have some higher moral standards (regarding violence/killing) than Huntress.

Griffin April 9th, 2010 11:56 PM

Re: Huntress - Design Phase
 
Quote:

RUTHLESS COUNTERSTRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.
I thought this one needed a bit of a Deadly Strike/Shields of Valor touch for maximum clarity. :up:

Hahma April 10th, 2010 12:01 AM

Re: Huntress - Design Phase
 
Quote:

Originally Posted by Griffin (Post 1059719)
First off, great job on this Hahma. I know you spent a lot of time really trying to nail this character. :lol:


Quote:

RECKLESSNESS
If Huntress is not adjacent to any friendly figures and she is engaged with at least one enemy figure, add 1 to her normal attack and subtract 1 from her defense.
Just a tweak. :)

Quote:

RUTHLESS COUNTERSTRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls count as unblockable hits on the attacking figure.
I love this power! Excellent theme there fo sho. :D

Yeah, she's one I worked pretty hard on nailing for a while. Hey, someone's gotta do it. :D

I made the change to add "normal" on Recklessness. Thanks for the help. :thumbsup:

Quote:

Originally Posted by Griffin (Post 1059728)
Quote:

RUTHLESS COUNTERSTRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.
I thought this one needed a bit of a Deadly Strike/Shields of Valor touch for maximum clarity. :up:

Thanks again Griff for the clarity help. I knew something was needed for that line, but hadn't thought of it yet. I will make the change immediately. You da man. 8)

Edit: You had helped give me the idea for skulls before, I had to just fine tune it and try to get it to work without being too powerful. Bats helped fine tune my vision for Recklessness as I had the idea, but he figured it out so I didn't have to use markers or anything like that.

Griffin April 10th, 2010 12:08 AM

Re: Huntress - Design Phase
 
Hahma... you cheeky monkey. When are you going to post a link of this thread in the Life Of C3G?
Spoiler Alert!

Hahma April 10th, 2010 12:13 AM

Re: Huntress - Design Phase
 
You going Matt Helm there Griff? :p

Yeah, I forgot about that. But, on a brighter note, I did a pretty good job on my first post presentation if I do say so myself :D

Spoiler Alert!

A3n April 10th, 2010 01:09 AM

Re: Huntress - Design Phase
 
Great looking custom Hahma. I got nothing else she looks great & vicious, & now I am not sure whether my next custom will be good enough.

Cheers

IAmBatman April 10th, 2010 01:25 AM

Re: Huntress - Design Phase
 
IIIIIII'll never teeeeeellll.

Hey - love everywhere you've gone with this. Literally my only complaint is I think the wording of the special attack is a little clunky right now. It's something I'll have to look at more closely to try to help clean up, though.
Love the mechanics and theme of everything. :thumbsup:

wulfhunter667 April 10th, 2010 01:32 AM

Re: Huntress - Design Phase
 
CROSSBOW SPECIAL ATTACK
Range 5. Attack 3.
When Huntress attacks a non-adjacent figure with Crossbow Special Attack, she may attack one additional time. If Huntress targets an opponent's figure that is less than 2 spaces away, she may attack one time with 5 attack dice.

How's that?

IAmBatman April 10th, 2010 01:58 AM

Re: Huntress - Design Phase
 
I think the problem we're running into with Huntress' special attack is there's just a little too much going on there mechanically.
What if we trimmed it down just a bit and went with something like:

CROSSBOW SPECIAL ATTACK
Range 5. Attack 3+
When Huntress attacks a figure that is two spaces away, add 2 attack dice to her Crossbow Special Attack. After attacking with Crossbow Special Attack, Huntress may attack with her Crossbow Special Attack one additional time.


All times are GMT -4. The time now is 02:06 PM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.