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-   -   The Book of M.O.D.O.K. (https://www.heroscapers.com/community/showthread.php?t=32816)

Spidey'tilIDie October 4th, 2010 02:53 AM

The Book of M.O.D.O.K.
 
The Book of M.O.D.O.K.

C3G MARVEL WAVE 5
WORLD'S VILEST



The figure used for this unit is a Heroclix figure from the Mutant Mayhem set.
Its model number and name are #090 / M.O.D.O.K..
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Character Bio - George Tarleton was a technician for the organization Advanced Idea Mechanics (AIM). AIM, having recently created the artifact the Cosmic Cube, charged their scientists to study the Cube. AIM scientists used advanced mutagenics to alter Tarleton and create the super intelligent M.O.D.O.C. (acronym for Mental Organism Designed Only for Computing) to study and improve the Cosmic Cube. M.O.D.O.C., however, became ambitious and kills his former employers and masters and takes control of AIM, now calling itself M.O.D.O.K. (Mental Organism Designed Only for Killing) and vows to take over the world and subjugate mankind just as he has done with AIM and his former masters.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
7 March 2021 - Class changed to Genius

Spidey'tilIDie October 4th, 2010 02:54 AM

Re: M.O.D.O.K. - Design Phase
 
NAME = M.O.D.O.K.
SECRET IDENTITY = GEORGE TARTLETON

SPECIES = CLONE
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS
PERSONALITY = CONNIVING

SIZE/HEIGHT = MEDIUM 6

LIFE = 6

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 6

POINTS = 360


PSIONIC FORCE FIELD X
Once per round, if M.O.D.O.K. is attacked and at least one skull is rolled, you may choose to reveal an "X" Order Marker on this card. After revealing an "X" Order Marker, the opponent's turn immediately ends, and M.O.D.O.K. receives no wounds.

DESIGNED ONLY FOR KILLING
After moving and instead of attacking, you may choose an opponent's figure within 4 clear sight spaces of M.O.D.O.K. Roll the 20-sided die, subtracting two from the roll for each opponent's figure adjacent to the chosen figure. If you roll 8 or higher, the chosen figure receives one wound. You may continue to choose figures and roll for Designed Only For Killing until you fail to roll 8 or higher. You may not target the same figure more than once on the same turn.

PSIONIC COMMAND
If M.O.D.O.K. inflicts at least one wound with his normal attack on an opponent's Unique Hero that is not a Telepath, you may take temporary control of that Hero and immediately take a turn with that Hero. At the end of the turn, control of the Hero returns to the player who controlled the Hero before the Psionic Command. All Order Markers that were on the chosen Hero's card will stay on the card.

FLYING


Original Post:
Spoiler Alert!

IAmBatman October 4th, 2010 11:44 AM

Re: M.O.D.O.K. - Design Phase
 
Powers -

I dig Psionic Forcefield X as a version of Psychic Defense X that works only on MODOK and not allies. :-)
The special attack works - pretty basic - do we want to consider moving the attack down to 5, though? An explosive attack of 6 is nuts powerful, even at that range. It might be worth seeing how powerful it makes him, though, I just wonder if, thematically, he should have a special attack that powerful. Should this guy be going toe-to-toe with Superman? If not, it should be lowered to 5.
Psionic Command - look at the official Mind Exchange power to clean up the wording here and make it more official. I know at the very least it should be 11 or better. :-)
Other than wording issues here, I think the theme is fun. Wound someone, roll the D20, and half the time you get to take control of them for a turn. Good stuff!
You know the character better than I, so I'm curious - why Conqueror? Seems like an odd fit here.

Griffin October 4th, 2010 12:34 PM

Re: M.O.D.O.K. - Design Phase
 
For someone as wildly unique as Modok, I really wanna be knocked over on the design.... Instead of the "explosion" SA, how about a power or SA that really shows of his awesome ability and drive to KILL everything in sight?

IAmBatman October 4th, 2010 12:40 PM

Re: M.O.D.O.K. - Design Phase
 
That sounds Helm of Mitonsulish ... are you actually advocating a D20 auto-destroy power?

Griffin October 4th, 2010 01:51 PM

Re: M.O.D.O.K. - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1221844)
That sounds Helm of Mitonsulish ... are you actually advocating a D20 auto-destroy power?

I think that the shoe fits here better than any other unit I can think of....

IAmBatman October 4th, 2010 01:53 PM

Re: M.O.D.O.K. - Design Phase
 
Hmm ... that would be interesting - definitely would put his cost up high, though. Super Strong figures, or just those without Super Strength?

Griffin October 4th, 2010 01:54 PM

Re: M.O.D.O.K. - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1221896)
Hmm ... that would be interesting - definitely would put his cost up high, though. Super Strong figures, or just those without Super Strength?

Heck, I think a boost to the roll for figures that are not Human or figures WITH Super Strength would be appropriate.

IAmBatman October 4th, 2010 01:55 PM

Re: M.O.D.O.K. - Design Phase
 
Yipes - that's going to be realllly powerful.

Griffin October 4th, 2010 01:56 PM

Re: M.O.D.O.K. - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1221898)
Yipes - that's going to be realllly powerful.

Maybe instead of a death roll, a wound roll instead... :ponder:

Griffin October 4th, 2010 01:57 PM

Re: M.O.D.O.K. - Design Phase
 
Like chilling touche with range. :)

IAmBatman October 4th, 2010 02:11 PM

Re: M.O.D.O.K. - Design Phase
 
A wound only D20 power I like. :-) Not too many different options, though - keep it simple!


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