The Book of White Werewolf
The Book of White Werewolf C3G 2000AD SUPER SECRET EXCLUSIVE 97 CREEPSHOW http://heroscapers.com/c3g/released/...wolf_comic.png Comic PDF http://heroscapers.com/c3g/released/...ewolf_mini.png Mini PDF The figure used for this unit is a repainted Heroclix figure from the Amazing Spider-Man set. Its model number and name are #014-015 / Werewolf By Night. Tutorial on How to Paint this Figure _________________________________________________________________ Character Bio - In the aftermath of the Apocalypse War, while the city is getting back on its feet, a crack in Norman Pitlik block opens. This cleft extends deep below the city allowing a number of strange creatures to the surface – werewolves. Chief Judge McGruder orders Dredd to track down the source and neutralize it and so he descends into East Undercity (old New York). He makes it to below Norman Pitlik block and then follows the werewolf tracks to Broadway where he loses the trail. At which point he stumbles across a mob of robots riding an old steam train with an albino werewolf tied to the front. The beast is the leader of the werewolf pack and in a fight with the robots it gets free. This allows Dredd to track the creature back to the others in Central Park. ~wikipedia _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of White Werewolf (Howling)
NAME = WHITE WEREWOLF
SPECIES = LYCANTHROPE UNIQUENESS = UNIQUE HERO CLASS = CREATURE PERSONALITY = WILD SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 5 POINTS = 190 CRY OF THE WEREWOLF After moving normally or after White Werewolf receives one or more wounds on an opponent's turn, you must move all other Lycanthrope figures. Figures moved by this special power cannot end their movement farther away from White Werewolf than they started and do not take leaving engagement attacks. CALL FOR BLOOD While there is a revealed Order Marker on this card or if this figure is destroyed, all other Lycanthropes add 2 to their Attack number when attacking an adjacent figure. HEALING FACTOR After taking a turn with White Werewolf, remove 1 Wound Marker from this card. |
Re: The Book of White Werewolf (Howling)
Painting Tutorial
Pretty straight forward. Just paint his fur white. Done. Comic Art
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Figure Pics
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Background
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Re: The Book of White Werewolf (Howling)
Why does the first power let you move figures controlled by your opponent? Also what is the figure being used here?
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Re: The Book of White Werewolf (Howling)
Synergy with the Werewolves who can turn opponent's into Lycanthropes. It is a double edged sword though as they would also get the attack bonus.
Not really sure how that will play out but could be fun. This figure. https://www.heroscapers.com/communit...5_original.jpg |
Re: The Book of White Werewolf (Howling)
I think the moving enemy Werewolves thing is cool. Gets something out of the infection thing without depending on your enemy's army.
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Re: The Book of White Werewolf (Howling)
Then you're gonna need some temporary control wording in there.
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Re: The Book of White Werewolf (Howling)
Don’t we have designs that move figures without taking control of them? Or does that work elsewhere because it’s a set move number (like X spaces)?
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Re: The Book of White Werewolf (Howling)
Quote:
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Re: The Book of White Werewolf (Howling)
Poor maligned Doctor Doom at least is guilty of it. Not sure if there are others.
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Re: The Book of White Werewolf (Howling)
Sir Soundwave does.
Dont really know why it would be an issue. Like if C3V let's you do that than it cant be that big a deal. They're way more conservative than C3G is. :lol: |
Re: The Book of White Werewolf (Howling)
How does it work with things like Flame On?
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