Re: Draftable Vehicles Discussion Thread
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If they're an optional rule, then I really don't care what they do. They won't be used at tourneys and shouldn't effect playtesting or point costs for anyone outside of people like Lady Blackhawk, so they're not really under CRB jurisdiction. Do as y'all will. |
Re: Draftable Vehicles Discussion Thread
This is a great time to have the idea that we compile a complete C3G rulebook in one place. That one is a large project, though.
EDIT: We have a thread for that. |
Re: Draftable Vehicles Discussion Thread
Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money. :-)
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Re: Draftable Vehicles Discussion Thread
I *might* be interested sometime down the line in doing layout design for a full-on rulebook including everything. It would be a huge portfolio piece for me.
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Re: Draftable Vehicles Discussion Thread
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I'd like to see the desks and file cabinets I've been talking about for the office building Bats is working on provide partial cover. The idea of moving around an office building while engaging in a firefight just lends itself to people ducking and crouching here and there looking for some cover. At the very least their legs are harder to hit and damage when shooting through desks and servers. |
Re: Draftable Vehicles Discussion Thread
That would be amazing Scape. It would be really real. :)
The last time we edited the rulebook for our RPG to make it in the realm of possibility for release, my friend put into pdf and the next time we played, he had it on his i-pad. Now I have had it on my PC forever but it was different on the i-pad, the way it looked, the ease of use. That was when it became really real. :) Quote:
I hope you are still willing to lend your insight. :) This one could expand fairly quickly if the whole urban play comes together. I always feel a little better after you chime in. |
Re: Draftable Vehicles Discussion Thread
Personally, the thing I like about Heroscape is that it doesn't have things like partial cover rules, but I could see the appeal for the right kind of player.
I don't play a lot of Optional Rules. Knockback and Throwing DOs don't really appeal to me as rulesets (though the latter might if it were simpler and more digestible). |
Re: Draftable Vehicles Discussion Thread
Yeah, I hope to dig into the Throw rules if we get the urban play going. It will be a bigger factor in that setting.
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Re: Draftable Vehicles Discussion Thread
That would be awesome, Scapey!
Personally, I prefer how the jungle pieces do it - just add defense against ranged attacks. Not even sure how partial cover rules would work (but that’s probably a whole different thread if folks want to get into it). |
Re: Draftable Vehicles Discussion Thread
It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.
I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.) |
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(With the understanding that these are prototype rules that we may ultimately implement with lighter edits to the Vehicle rulebook, and a separate optional rule for a more generalized system of draftable DOs.) @japes @Arkham @Tornado @Yodaking @johnny139 @Scapemage @Spidey'tilIDie |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
yea
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Yea. Let's go for it!
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Abstain I haven't been able to keep up with this, but I fully trust you guys and fully support you!
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Yea
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Yea
Wording seems fine to be. 150 for a Sports Car seems kind of high but, well, they're pretty pricy in real life too... |
Little Concern
This should be fine as long as the vehicles aren't busted.
~Dysole, beginning her catch up |
Re: Draftable Vehicles Discussion Thread
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I've got some DO's in my design thread that sort of crib from multiple places including HOSS. I play with different levels of Partial Cover for the sizes...I've also thought about using something similar to the Human Shield power currently drafted on Crossbones where the cover absorbs the first wound and any extra can spill over... |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
I think most partial cover effects would be brought out by the special powers on the DOs.
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Actually you can see it here.... |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
I'll be frank... I always kind of hated the Ruins. Oh, yeah, I can stand just in front of this ruin and gain cover! Yeah... no.
I'd much rather a set of rules for Partial Cover, since I reckon they can be kept as simple as the rules for Knockback etc., if not simpler, and I'd like to be able to take cover behind battlements, cars and elevation changes. |
Re: Draftable Vehicles Discussion Thread (Vote for Initial T
Could probably keep it to a sentence:
PARTIAL COVER If a figure targets a non-adjacent figure for an attack, and any part of the targeted figure’s hitzone is covered by another figure or terrain piece, the targeted figure adds one did to its defense against the targeting figure’s attack. Or something like that. I’m sure there’s better wording. Could probably use the jungle terrain as a basis. |
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Re: Draftable Vehicles Discussion Thread (Vote for Initial T
This vote passes despite being ignored in favor partial cover rules discussion.
(Get your own thread for that! :p Or make a general 'new optional rules discussion thread' to brainstorm game expansions - it'll be easier to find the conversation later that way.) 150 may seem on the high end for a sports car, but I can foresee plenty of scenarios where a car would be as useful to you as say, Stilt-Man. I'll run some games with the sports car and the mole machine this week. |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Thanks! :up:
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
You should start a thread for this L_O.
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At least move the discussion to your workshop then. :)
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
I've let these games get away from me a little bit, but I haven't forgotten! Will hit at least the Sports Car in the next couple days.
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Sweet. This was one of those many, many "irons in the fire" I was thinking of.
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Finally putting armies together for the initial (I know, running behind). This is what I have so far:
Sports Car, Conan, Mantis, Zombie (670) Sports Car x2, Walker x4, Selene, Jubilee, Lurker x2, Roamer, Skrull Infiltrator (1000) Sports Car, Lady Blackhawk, Rover, Sage, Selene, Jubilee (1030) Sports Car, Mantis, Zombie, Larfleeze, Alien Drone, Atom (1000) Sports Car x2, Alien Drone x4, Robot, Skrull Infiltrator (1000) Sports Car, Star-Lord, Nebula, Mantis, Stature (1000) Kinda playing around with the possibilities. The way the vehicle rules work, a lot of OM hubs don't let you take a turn with a figure occupying a vehicle, but I did find a couple things of note: -Mantis can move OMs to the card of a figure occupying a vehicle (Sage can't) -If Rover's Companion is in a vehicle, you can reveal an OM on his Companion's card and choose whether to take a turn with Rover or his Companion Beyond that, some strategies: -Exploiting the DOs for Selene's auto-wounding power -Leveraging multiple movements or activations to quickly load up cars (Lurkers + Walkers, Robot + Alien Drones) -Drafting figures that might not mind taking a wound when a vehicle is destroyed (Conan, Alien Drones) -Leveraging the mobility from vehicles for bonding pairs (Star-Lord + Nebula) I'll start running the games either tonight or tomorrow morning. Open to other suggestions. |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
Just remember that when there's no set schedule or deadline and you're doing this for fun, there's no such thing as running behind. :-)
Thanks for tackling this! If no one beats me to it, I promise I'll finally LD the Batmobile some time after you get things wrapped up with it. |
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Looking forward to that Batmobile. |
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I would recommend testing some of the games against figures with abilities that do extra or easier damage to DOs.
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Yeah, I've been setting that one as a goal for myself for years, so I feel your pain. :-P
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Also Ghost. A couple of figures who should get a boost from this, here. (So will Shocker, but he doesn't really need it, now.) |
Re: Draftable Vehicles Discussion Thread (Initial Testing)
I might run one game like that, but I don't see that as really necessary for the initial. The point of the initial is to make sure the Sports Car is fun, and not too juiced for its cost. Running it against figures with hard counters isn't really an area of concern.
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Couple games in. Looking good so far, but I wanted to share just how much weirdness something as seemingly mundane as a car can add to the game. It's a surprisingly fun thing to have available to you.
The first game featured Conan the Carbarian trying to run down Black Canary, only for Robin to somehow punch through the car in one hit. Game two involved a car full of zombies mowing down Professor X. |
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Zombies can drive? Nice.
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One of the things that's kept me from participating here is the nagging concern that something could break here. There are figures that are slow, and that is as much mechanical as it is thematic. Getting to draft a DO and pile in a bunch of slow moving strong figures is hard to account for with a "figure" that can be stolen, such as vehicles. Now the zombies aren't really a concern but I think you get my point. Plus throwing Bailey Hoskins or some cheap hero in a car and letting them run people over seems like something that can be exploited.
Anyways, not panicking or anything just pointing out that I think testing and costing is going to be difficult. |
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It could be yeah, but don’t some existing figures, such as Hawkeye II, offer similar services?
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