Re: Draftable Vehicles - Public Playtesting
Thanks Bats! I'm excited to give the cars a try.
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Re: Draftable Vehicles - Public Playtesting
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Re: Draftable Vehicles - Public Playtesting
Doesn't look specified. I think we need rules for moving around within a vehicle. I think you'd basically have to use your movement to shift seats, though, and couldn't also drive that turn. At least unless another figure gave you a bonus move that you used to move into that seat (like Arsenal or something).
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Re: Draftable Vehicles - Public Playtesting
Makes sense to me. We'll just have to remember to add that to the rules.
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Re: Draftable Vehicles - Public Playtesting
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Re: Draftable Vehicles - Public Playtesting
:lol: Well it has no real chance of crashing the car in our version anyway.
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Re: Draftable Vehicles - Public Playtesting
Shouldn't there be a possibility of crashing a vehicle?
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Re: Draftable Vehicles - Public Playtesting
Only if an alien is driving the car, they wouldn't be able to figure out how our primitive technology works.
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Re: Draftable Vehicles - Public Playtesting
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I'm not sure how to integrate that into the mechanics either, particularly about one playtest away. That might be something to handle on individual vehicles better. |
Re: Draftable Vehicles - Public Playtesting
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Re: Draftable Vehicles - Public Playtesting
The Sports Car already has the hit & run power which is basically a purposeful crash.
Maybe we can have a crash mechanic on a stick shift VDO. :D |
Re: Draftable Vehicles - Public Playtesting
Actually, any thoughts on how to write up movement within a VDO? I figure some will be as small as two or four passengers, but some will be much bigger, like the Mole Machine or even larger, so a catch all ruling for how to move around inside of them might be tough to write.
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